Fix compilation errors
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@@ -99,7 +99,7 @@ Game::Game() {
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if (this->towns_growth_tiles_last_month[tile] < state) this->towns_growth_tiles_last_month[tile] = state;
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}
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}
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for (TileIndex t = 0; t < MapSize(); t++) {
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for (auto t : Map::Iterate()) {
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if (!IsTileType(t, MP_HOUSE)) continue;
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Town *town = Town::GetByTile(t);
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if (!IsHouseCompleted(t))
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