Codefix: typos in comments and strings
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@@ -1117,7 +1117,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(Packet &p)
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ClientID client_id = (ClientID)p.Recv_uint32();
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CompanyID company_id = (CompanyID)p.Recv_uint8();
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Debug(net, 9, "Client::Receive_SERVER_MOVE(): client_id={}, comapny_id={}", client_id, company_id);
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Debug(net, 9, "Client::Receive_SERVER_MOVE(): client_id={}, company_id={}", client_id, company_id);
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if (client_id == 0) {
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/* definitely an invalid client id, debug message and do nothing. */
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