Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
This commit is contained in:
committed by
Peter Nelson
parent
de16655f76
commit
7b717fcccb
@@ -15,10 +15,10 @@
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/** Instantiation of the null blitter factory. */
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static FBlitter_Null iFBlitter_Null;
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Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite));
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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