Codechange: Replace AllocatorProc with SpriteAllocator class.

This allows for state to be passed to or maintained by the allocator.
This commit is contained in:
Peter Nelson
2024-05-12 11:23:22 +01:00
committed by Peter Nelson
parent de16655f76
commit 7b717fcccb
26 changed files with 93 additions and 54 deletions

View File

@@ -15,10 +15,10 @@
/** Instantiation of the null blitter factory. */
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite));
dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
dest_sprite->width = sprite[ZOOM_LVL_MIN].width;