Codechange: Replace AllocatorProc with SpriteAllocator class.

This allows for state to be passed to or maintained by the allocator.
This commit is contained in:
Peter Nelson
2024-05-12 11:23:22 +01:00
committed by Peter Nelson
parent de16655f76
commit 7b717fcccb
26 changed files with 93 additions and 54 deletions
+2 -2
View File
@@ -120,7 +120,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
{
/* Make memory for all zoom-levels */
uint memory = sizeof(SpriteData);
@@ -219,7 +219,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
assert(size < memory);
/* Allocate the exact amount of memory we need */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + size);
dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
dest_sprite->width = sprite[ZOOM_LVL_MIN].width;