Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
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committed by
Peter Nelson
parent
de16655f76
commit
7b717fcccb
@@ -20,7 +20,7 @@
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/** Instantiation of the SSE2 32bpp blitter factory. */
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static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
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Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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/* First uint32_t of a line = the number of transparent pixels from the left.
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* Second uint32_t of a line = the number of transparent pixels from the right.
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@@ -51,7 +51,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &spri
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all_sprites_size += rgba_size + mv_size;
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}
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Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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Sprite *dst_sprite = allocator.Allocate<Sprite>(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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dst_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dst_sprite->width = sprite[ZOOM_LVL_MIN].width;
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dst_sprite->x_offs = sprite[ZOOM_LVL_MIN].x_offs;
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