Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
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committed by
Peter Nelson
parent
de16655f76
commit
7b717fcccb
@@ -115,10 +115,10 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
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Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
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}
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Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Blitter_32bppSimple::Pixel *dst;
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Sprite *dest_sprite = static_cast<Sprite *>(allocator(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width) * sizeof(*dst)));
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width) * sizeof(*dst));
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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