Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted

This commit is contained in:
dP
2024-02-17 22:29:34 +05:30
parent f844546ed7
commit 782c80b589
14 changed files with 117 additions and 178 deletions
+1
View File
@@ -84,6 +84,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
width -= pixels;
switch (mode) {
case CM_BM_TINT_REMAP:
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP: {
const uint8_t *remap = bp->remap;