Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted
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@@ -84,6 +84,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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width -= pixels;
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switch (mode) {
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case CM_BM_TINT_REMAP:
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case BM_COLOUR_REMAP:
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case BM_CRASH_REMAP: {
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const uint8_t *remap = bp->remap;
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