Fix #14: Don't recolour 32bpp sprites to 8bpp when not tinted

This commit is contained in:
dP
2024-02-17 22:29:34 +05:30
parent f844546ed7
commit 782c80b589
14 changed files with 117 additions and 178 deletions

View File

@@ -15,6 +15,8 @@
#include "../table/sprites.h"
#include "../citymania/cm_colour.hpp"
#include "../safeguards.h"
/** Instantiation of the 32bpp with animation blitter factory. */
@@ -103,6 +105,43 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
draw:;
switch (mode) {
case CM_BM_TINT_REMAP:
if (src_px->a == 255) {
do {
uint m = *src_n;
/* In case the m-channel is zero, do not remap this pixel in any way */
if (m == 0) {
*dst = citymania::Remap32RGB(src_px->r, src_px->g, src_px->b, remap);
*anim = 0;
} else {
uint r = remap[GB(m, 0, 8)];
*anim = r | (m & 0xFF00);
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
} else {
do {
uint m = *src_n;
if (m == 0) {
*dst = citymania::Remap32RGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst, remap);
*anim = 0;
} else {
uint r = remap[GB(m, 0, 8)];
*anim = 0;
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
}
anim++;
dst++;
src_px++;
src_n++;
} while (--n != 0);
}
break;
case BM_COLOUR_REMAP:
if (src_px->a == 255) {
do {
@@ -278,6 +317,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
default: NOT_REACHED();
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
case CM_BM_TINT_REMAP: Draw<CM_BM_TINT_REMAP>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP>(bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;