Codechange: Remove ZeroedMemoryAllocator from network socket handlers. (#13377)
Prefer member default initialisation instead.
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@@ -13,7 +13,7 @@
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#include "network_internal.h"
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/** Class for handling the client side of quering a game server. */
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class QueryNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
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class QueryNetworkGameSocketHandler : public NetworkGameSocketHandler {
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private:
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static std::vector<std::unique_ptr<QueryNetworkGameSocketHandler>> queries; ///< Pending queries.
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std::string connection_string; ///< Address we are connected to.
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