Codechange: use std::move when appropriate
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@@ -559,8 +559,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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if (client_id == _network_own_client_id) SetLocalCompany(!Company::IsValidID(playas) ? COMPANY_SPECTATOR : playas);
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ci->client_playas = playas;
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ci->client_name = name;
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ci->public_key = public_key;
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ci->client_name = std::move(name);
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ci->public_key = std::move(public_key);
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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@@ -579,8 +579,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
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ci->client_playas = playas;
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if (client_id == _network_own_client_id) this->SetInfo(ci);
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ci->client_name = name;
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ci->public_key = public_key;
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ci->client_name = std::move(name);
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ci->public_key = std::move(public_key);
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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@@ -677,7 +677,7 @@ class ClientGamePasswordRequestHandler : public NetworkAuthenticationPasswordReq
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if (!_network_join.server_password.empty()) {
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request->Reply(_network_join.server_password);
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} else {
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ShowNetworkNeedPassword(request);
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ShowNetworkNeedPassword(std::move(request));
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}
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}
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};
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@@ -936,7 +936,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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this->incoming_queue.push_back(cp);
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this->incoming_queue.push_back(std::move(cp));
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -1313,7 +1313,7 @@ void NetworkUpdateClientName(const std::string &client_name)
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std::string temporary_name = client_name;
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if (NetworkMakeClientNameUnique(temporary_name)) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, temporary_name);
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ci->client_name = temporary_name;
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ci->client_name = std::move(temporary_name);
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NetworkUpdateClientInfo(CLIENT_ID_SERVER);
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}
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}
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