Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in control who accesses _cur_palette from the video-drivers.
This commit is contained in:
committed by
Patric Stout
parent
1ed7afc0a8
commit
74186998a2
@@ -62,9 +62,7 @@ void VideoDriver_SDL_Default::MakePalette()
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if (_sdl_palette == nullptr) usererror("SDL2: Couldn't allocate palette: %s", SDL_GetError());
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}
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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this->local_palette = _cur_palette;
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CopyPalette(this->local_palette, true);
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this->UpdatePalette();
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if (_sdl_surface != _sdl_real_surface) {
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@@ -96,9 +94,9 @@ void VideoDriver_SDL_Default::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (IsEmptyRect(this->dirty_rect) && _cur_palette.count_dirty == 0) return;
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if (IsEmptyRect(this->dirty_rect) && this->local_palette.count_dirty == 0) return;
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if (_cur_palette.count_dirty != 0) {
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if (this->local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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@@ -117,7 +115,7 @@ void VideoDriver_SDL_Default::Paint()
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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this->local_palette.count_dirty = 0;
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}
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SDL_Rect r = { this->dirty_rect.left, this->dirty_rect.top, this->dirty_rect.right - this->dirty_rect.left, this->dirty_rect.bottom - this->dirty_rect.top };
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