updated to 1.5.3-RC1
--HG-- branch : openttd
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: network_udp.cpp 26486 2014-04-23 21:12:09Z rubidium $ */
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/* $Id: network_udp.cpp 27431 2015-11-01 11:59:17Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
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/** Session key to register ourselves to the master server */
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static uint64 _session_key = 0;
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static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes)
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static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds)
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static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
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static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
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static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
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static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
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NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
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NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
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@@ -616,25 +616,37 @@ static void NetworkUDPAdvertiseThread(void *pntr)
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*/
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void NetworkUDPAdvertise()
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{
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static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time)
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static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement.
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static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement.
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/* Check if we should send an advertise */
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if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return;
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if (_network_need_advertise) {
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if (_network_need_advertise || _realtime_tick < _last_advertisement) {
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/* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
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_network_need_advertise = false;
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_network_advertise_retries = ADVERTISE_RETRY_TIMES;
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} else {
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/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
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if (_network_advertise_retries == 0) {
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if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return;
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if (_realtime_tick <= _next_advertisement) return;
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_network_advertise_retries = ADVERTISE_RETRY_TIMES;
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} else {
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/* An actual retry. */
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if (_realtime_tick <= _next_retry) return;
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}
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if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return;
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}
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_network_advertise_retries--;
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_network_last_advertise_frame = _frame_counter;
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_last_advertisement = _realtime_tick;
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_next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL;
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_next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL;
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/* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
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if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
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if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
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if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) {
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NetworkUDPAdvertiseThread(NULL);
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