From 6f8e0c144b30afe95e78dab505d9094e520be8a0 Mon Sep 17 00:00:00 2001 From: dP Date: Wed, 24 Mar 2021 11:55:19 +0300 Subject: [PATCH] Add two more minimap zoom levels --- src/citymania/cm_main.cpp | 4 +- src/citymania/cm_minimap.cpp | 1852 +++++++++++++++++++++++++++++++ src/citymania/cm_minimap.hpp | 163 +++ src/industry_gui.cpp | 3 +- src/linkgraph/linkgraph_gui.cpp | 6 +- src/smallmap_gui.cpp | 19 +- src/smallmap_gui.h | 2 +- src/toolbar_gui.cpp | 7 +- 8 files changed, 2046 insertions(+), 10 deletions(-) diff --git a/src/citymania/cm_main.cpp b/src/citymania/cm_main.cpp index 9953807dfd..8fd8539caa 100644 --- a/src/citymania/cm_main.cpp +++ b/src/citymania/cm_main.cpp @@ -2,8 +2,8 @@ #include "cm_main.hpp" #include "cm_hotkeys.hpp" +#include "cm_minimap.hpp" -#include "../smallmap_gui.h" #include "../window_func.h" #include "../safeguards.h" @@ -22,7 +22,7 @@ void SwitchToMode(SwitchMode new_mode) { } void ToggleSmallMap() { - SmallMapWindow *w = dynamic_cast(FindWindowById(WC_SMALLMAP, 0)); + SmallMapWindow *w = dynamic_cast(FindWindowById(WC_SMALLMAP, 0)); if (w == nullptr) ShowSmallMap(); delete w; } diff --git a/src/citymania/cm_minimap.cpp b/src/citymania/cm_minimap.cpp index 80f24c278e..777e8fe3a5 100644 --- a/src/citymania/cm_minimap.cpp +++ b/src/citymania/cm_minimap.cpp @@ -2,8 +2,1860 @@ #include "cm_minimap.hpp" +#include "../clear_map.h" +#include "../industry.h" +#include "../station_map.h" +#include "../landscape.h" +#include "../tree_map.h" +#include "../viewport_func.h" +#include "../town.h" +#include "../tunnelbridge_map.h" +#include "../core/endian_func.hpp" +#include "../vehicle_base.h" +#include "../sound_func.h" +#include "../window_func.h" +#include "../company_base.h" +#include "../guitimer_func.h" + +#include "../smallmap_gui.h" + +// #include "../table/strings.h" + +#include + +#include "cm_hotkeys.hpp" +#include "cm_minimap.hpp" + #include "../safeguards.h" +extern std::bitset _displayed_industries; + namespace citymania { +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */ + + +static int _smallmap_industry_count; ///< Number of used industries +static int _smallmap_company_count; ///< Number of entries in the owner legend. +static int _smallmap_cargo_count; ///< Number of cargos in the link stats legend. + +/** Link stat colours shown in legenda. */ +static uint8 _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11}; + +static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies. + +/** Macro for ordinary entry of LegendAndColour */ +#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false} + +/** Macro for a height legend entry with configurable colour. */ +#define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break} + +/** Macro for non-company owned property entry of LegendAndColour */ +#define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false} + +/** Macro used for forcing a rebuild of the owner legend the first time it is used. */ +#define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false} + +/** Macro for end of list marker in arrays of LegendAndColour */ +#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false} + +/** + * Macro for break marker in arrays of LegendAndColour. + * It will have valid data, though + */ +#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true} + +/** Legend text giving the colours to look for on the minimap */ +static LegendAndColour _legend_land_contours[] = { + MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS), + MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES), + + /* Placeholders for the colours and heights of the legend. + * The following values are set at BuildLandLegend() based + * on each colour scheme and the maximum map height. */ + MC(true), + MC(false), + MC(false), + MC(false), + MC(false), + MC(false), + MC(true), + MC(false), + MC(false), + MC(false), + MC(false), + MC(false), + MKEND() +}; + +static const LegendAndColour _legend_vehicles[] = { + MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS), + MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS), + MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT), + + MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + MKEND() +}; + +static const LegendAndColour _legend_routes[] = { + MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS), + MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + + MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION), + MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY), + MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION), + MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK), + MKEND() +}; + +static const LegendAndColour _legend_vegetation[] = { + MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND), + MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND), + MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND), + MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS), + MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES), + MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST), + + MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS), + MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW), + MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + MKEND() +}; + +static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = { + MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER), + MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings. + MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS), + MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES), + /* The legend will be terminated the first time it is used. */ + MOEND(), +}; + +#undef MK +#undef MC +#undef MS +#undef MO +#undef MOEND +#undef MKEND + +/** Legend entries for the link stats view. */ +static LegendAndColour _legend_linkstats[NUM_CARGO + lengthof(_linkstat_colours_in_legenda) + 1]; +/** + * Allow room for all industries, plus a terminator entry + * This is required in order to have the industry slots all filled up + */ +static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1]; +/** For connecting industry type to position in industries list(small map legend) */ +static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]; +/** Show heightmap in industry and owner mode of smallmap window. */ +static bool _smallmap_show_heightmap = false; +/** Highlight a specific industry type */ +static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; +/** State of highlight blinking */ +static bool _smallmap_industry_highlight_state; +/** For connecting company ID to position in owner list (small map legend) */ +static uint _company_to_list_pos[MAX_COMPANIES]; + +/** + * Fills an array for the industries legends. + */ +void BuildIndustriesLegend() +{ + uint j = 0; + + /* Add each name */ + for (IndustryType ind : _sorted_industry_types) { + const IndustrySpec *indsp = GetIndustrySpec(ind); + if (indsp->enabled) { + _legend_from_industries[j].legend = indsp->name; + _legend_from_industries[j].colour = indsp->map_colour; + _legend_from_industries[j].type = ind; + _legend_from_industries[j].show_on_map = true; + _legend_from_industries[j].col_break = false; + _legend_from_industries[j].end = false; + + /* Store widget number for this industry type. */ + _industry_to_list_pos[ind] = j; + j++; + } + } + /* Terminate the list */ + _legend_from_industries[j].end = true; + + /* Store number of enabled industries */ + _smallmap_industry_count = j; +} + +/** + * Populate legend table for the link stat view. + */ +void BuildLinkStatsLegend() +{ + /* Clear the legend */ + memset(_legend_linkstats, 0, sizeof(_legend_linkstats)); + + uint i = 0; + for (; i < _sorted_cargo_specs.size(); ++i) { + const CargoSpec *cs = _sorted_cargo_specs[i]; + + _legend_linkstats[i].legend = cs->name; + _legend_linkstats[i].colour = cs->legend_colour; + _legend_linkstats[i].type = cs->Index(); + _legend_linkstats[i].show_on_map = true; + } + + _legend_linkstats[i].col_break = true; + _smallmap_cargo_count = i; + + for (; i < _smallmap_cargo_count + lengthof(_linkstat_colours_in_legenda); ++i) { + _legend_linkstats[i].legend = STR_EMPTY; + _legend_linkstats[i].colour = LinkGraphOverlay::LINK_COLOURS[_linkstat_colours_in_legenda[i - _smallmap_cargo_count]]; + _legend_linkstats[i].show_on_map = true; + } + + _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED; + _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED; + _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED; + _legend_linkstats[i].end = true; +} + +static const LegendAndColour * const _legend_table[] = { + _legend_land_contours, + _legend_vehicles, + _legend_from_industries, + _legend_linkstats, + _legend_routes, + _legend_vegetation, + _legend_land_owners, + _legend_from_industries, +}; + +#define MKCOLOUR(x) TO_LE32X(x) + +#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x)) +#define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x)) +#define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x)) +#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x)) +#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x)) + +#define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y)) +#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y)) + +#define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00) +#define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF) +#define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF) +#define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF) + +#include "../table/heightmap_colours.h" + +/** Colour scheme of the smallmap. */ +struct SmallMapColourScheme { + uint32 *height_colours; ///< Cached colours for each level in a map. + const uint32 *height_colours_base; ///< Base table for determining the colours + size_t colour_count; ///< The number of colours. + uint32 default_colour; ///< Default colour of the land. +}; + +/** Available colour schemes for height maps. */ +static SmallMapColourScheme _heightmap_schemes[] = { + {nullptr, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme. + {nullptr, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme. + {nullptr, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme. + {nullptr, citymania::_yellow_map_heights, lengthof(citymania::_yellow_map_heights), MKCOLOUR_XXXX(0xC1)}, +}; + +/** + * (Re)build the colour tables for the legends. + */ +void BuildLandLegend() +{ + /* The smallmap window has never been initialized, so no need to change the legend. */ + if (_heightmap_schemes[0].height_colours == nullptr) return; + + /* + * The general idea of this function is to fill the legend with an appropriate evenly spaced + * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this. + * At the moment there are twelve of these. + * + * The table below defines up to which height level a particular delta in the legend should be + * used. One could opt for just dividing the maximum height and use that as delta, but that + * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will + * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The + * deltas are closer together at the lower numbers because going from 12 entries to just 4, as + * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and + * that might not be considered appropriate. + * + * The current method yields at least 7 legend entries and at most 12. It can be increased to + * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights. + * + * It tries to evenly space the legend items over the two columns that are there for the legend. + */ + + /* Table for delta; if max_height is less than the first column, use the second column as value. */ + uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }}; + uint i = 0; + for (; _settings_game.construction.max_heightlevel >= deltas[i][0]; i++) { + /* Nothing to do here. */ + } + uint delta = deltas[i][1]; + + int total_entries = (_settings_game.construction.max_heightlevel / delta) + 1; + int rows = CeilDiv(total_entries, 2); + int j = 0; + + for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) { + if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue; + + _legend_land_contours[i].col_break = j % rows == 0; + _legend_land_contours[i].end = false; + _legend_land_contours[i].height = j * delta; + _legend_land_contours[i].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[j * delta]; + j++; + } + _legend_land_contours[i].end = true; +} + +/** + * Completes the array for the owned property legend. + */ +void BuildOwnerLegend() +{ + _legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour; + + int i = NUM_NO_COMPANY_ENTRIES; + for (const Company *c : Company::Iterate()) { + _legend_land_owners[i].colour = _colour_gradient[c->colour][5]; + _legend_land_owners[i].company = c->index; + _legend_land_owners[i].show_on_map = true; + _legend_land_owners[i].col_break = false; + _legend_land_owners[i].end = false; + _company_to_list_pos[c->index] = i; + i++; + } + + /* Terminate the list */ + _legend_land_owners[i].end = true; + + /* Store maximum amount of owner legend entries. */ + _smallmap_company_count = i; +} + +struct AndOr { + uint32 mor; + uint32 mand; +}; + +static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) +{ + return (colour & mask->mand) | mask->mor; +} + + +/** Colour masks for "Contour" and "Routes" modes. */ +static const AndOr _smallmap_contours_andor[] = { + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR + {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES + {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION + {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID + {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT + {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, +}; + +/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */ +static const AndOr _smallmap_vehicles_andor[] = { + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION + {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID + {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, +}; + +/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */ +static const byte _tiletype_importance[] = { + 2, // MP_CLEAR + 8, // MP_RAILWAY + 7, // MP_ROAD + 5, // MP_HOUSE + 2, // MP_TREES + 9, // MP_STATION + 2, // MP_WATER + 1, // MP_VOID + 6, // MP_INDUSTRY + 8, // MP_TUNNELBRIDGE + 2, // MP_OBJECT + 0, +}; + + +/** + * Return the colour a tile would be displayed with in the small map in mode "Contour". + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the small map in mode "Contour" + */ +static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t) +{ + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]); +} + +/** + * Return the colour a tile would be displayed with in the small map in mode "Vehicles". + * + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the small map in mode "Vehicles" + */ +static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t) +{ + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]); +} + +/** + * Return the colour a tile would be displayed with in the small map in mode "Industries". + * + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the small map in mode "Industries" + */ +static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t) +{ + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]); +} + +/** + * Return the colour a tile would be displayed with in the small map in mode "Routes". + * + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the small map in mode "Routes" + */ +static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) +{ + switch (t) { + case MP_STATION: + switch (GetStationType(tile)) { + case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN); + case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED); + case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE); + case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW); + case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE); + default: return MKCOLOUR_FFFF; + } + + case MP_RAILWAY: { + AndOr andor = { + MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour), + _smallmap_contours_andor[t].mand + }; + + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(cs->default_colour, &andor); + } + + case MP_ROAD: { + const RoadTypeInfo *rti = nullptr; + if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) { + rti = GetRoadTypeInfo(GetRoadTypeRoad(tile)); + } else { + rti = GetRoadTypeInfo(GetRoadTypeTram(tile)); + } + if (rti != nullptr) { + AndOr andor = { + MKCOLOUR_0XX0(rti->map_colour), + _smallmap_contours_andor[t].mand + }; + + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(cs->default_colour, &andor); + } + FALLTHROUGH; + } + + default: + /* Ground colour */ + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]); + } +} + +/** + * Return the colour a tile would be displayed with in the small map in mode "link stats". + * + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the small map in mode "link stats" + */ +static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t) +{ + return _smallmap_show_heightmap ? GetSmallMapContoursPixels(tile, t) : GetSmallMapRoutesPixels(tile, t); +} + +static const uint32 _vegetation_clear_bits[] = { + MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass + MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land + MKCOLOUR_XXXX(PC_GREY), ///< rocks + MKCOLOUR_XXXX(PC_FIELDS), ///< fields + MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow + MKCOLOUR_XXXX(PC_ORANGE), ///< desert + MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused + MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused +}; + +/** + * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation". + * + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the smallmap in mode "Vegetation" + */ +static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) +{ + switch (t) { + case MP_CLEAR: + return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)]; + + case MP_INDUSTRY: + return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); + + case MP_TREES: + if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { + return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); + } + return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); + + default: + return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); + } +} + +/** + * Return the colour a tile would be displayed with in the small map in mode "Owner". + * + * @param tile The tile of which we would like to get the colour. + * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). + * @return The colour of tile in the small map in mode "Owner" + */ +static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t) +{ + Owner o; + + switch (t) { + case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY); + case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED); + default: o = GetTileOwner(tile); break; + /* FIXME: For MP_ROAD there are multiple owners. + * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road), + * even if there are no ROADTYPE_ROAD bits on the tile. + */ + } + + if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) { + if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER); + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour; + } else if (o == OWNER_TOWN) { + return MKCOLOUR_XXXX(PC_DARK_RED); + } + + return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour); +} + +static inline uint32 CM_GetSmallMapIMBAPixels(TileIndex tile, TileType t) +{ + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + switch (t) { + // case MP_TREES: + // if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { + // return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); + // } + // return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); + + case MP_CLEAR: + if (IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_DESERT)) { + const SmallMapColourScheme *cs = &_heightmap_schemes[3]; + return cs->height_colours[TileHeight(tile)]; + } + // if (IsClearGround(tile, CLEAR_SNOW)) + // return _vegetation_clear_bits[GetClearGround(tile)]; + FALLTHROUGH; + + default: + const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; + return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_vehicles_andor[t]); + } +} + +/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */ +static const byte _vehicle_type_colours[6] = { + PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED +}; + + +/** Notify the industry chain window to stop sending newly selected industries. */ +/* static */ void SmallMapWindow::BreakIndustryChainLink() +{ + InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES); +} + +inline Point SmallMapWindow::TileToPixel(int tx, int ty) const +{ + return { + (ty - tx) * 2 / this->zoom + this->scroll_x, + (ty + tx) / this->zoom + this->scroll_y, + }; +} + +/** + * Determine the tile relative to the base tile of the smallmap, and the pixel position at + * that tile for a point in the smallmap. + * @param px Horizontal coordinate of the pixel. + * @param py Vertical coordinate of the pixel. + * @param[out] sub Pixel position at the tile (0..3). + * @param add_sub Add current #subscroll to the position. + * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y. + * @note The #subscroll offset is already accounted for. + */ +inline Point SmallMapWindow::PixelToTile(int px, int py) const + +{ + px -= this->scroll_x; + py -= this->scroll_y; + + return { + (py * 2 - px) * this->zoom / 4, + (py * 2 + px) * this->zoom / 4, + }; +} + +/** + * Initialize or change the zoom level. + * @param change Way to change the zoom level. + * @param zoom_pt Position to keep fixed while zooming. + * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. + */ +void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) +{ + // static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). + static const int tile_zoomlevels[] = {1, 1, 1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). + static const int ui_zoomlevels[] = {4, 2, 1, 1, 1, 1, 1}; // Available zoom levels. Bigger number means more zoom-out (further away). + static const int MIN_ZOOM_INDEX = 0; + static const int MAX_ZOOM_INDEX = lengthof(tile_zoomlevels) - 1; + + int new_index, cur_index, sub; + Point tile; + switch (change) { + case ZLC_INITIALIZE: + cur_index = - 1; // Definitely different from new_index. + new_index = Clamp((int)ZOOM_LVL_GUI, MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); + tile.x = tile.y = 0; + break; + + case ZLC_ZOOM_IN: + case ZLC_ZOOM_OUT: + for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) { + if (this->tile_zoom == tile_zoomlevels[cur_index] && this->ui_zoom == ui_zoomlevels[cur_index]) break; + } + assert(cur_index <= MAX_ZOOM_INDEX); + + tile = this->PixelToTile(zoom_pt->x, zoom_pt->y); + new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); + break; + + default: NOT_REACHED(); + } + + if (new_index != cur_index) { + this->tile_zoom = tile_zoomlevels[new_index]; + this->ui_zoom = ui_zoomlevels[new_index]; + this->zoom = this->tile_zoom * TILE_SIZE / this->ui_zoom; + if (cur_index >= 0) { + Point new_tile = this->TileToPixel(tile.x, tile.y); + scroll_x += zoom_pt->x - new_tile.x; + scroll_y += zoom_pt->y - new_tile.y; + } else if (this->map_type == SMT_LINKSTATS) { + this->overlay->SetDirty(); + } + this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->ui_zoom == ui_zoomlevels[MIN_ZOOM_INDEX]); + this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->tile_zoom == tile_zoomlevels[MAX_ZOOM_INDEX]); + this->SetDirty(); + } +} + +/** + * Decide which colours to show to the user for a group of tiles. + * @param ta Tile area to investigate. + * @return Colours to display. + */ +inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const +{ + int importance = 0; + TileIndex tile = INVALID_TILE; // Position of the most important tile. + TileType et = MP_VOID; // Effective tile type at that position. + + TILE_AREA_LOOP(ti, ta) { + TileType ttype = GetTileType(ti); + + switch (ttype) { + case MP_TUNNELBRIDGE: { + TransportType tt = GetTunnelBridgeTransportType(ti); + + switch (tt) { + case TRANSPORT_RAIL: ttype = MP_RAILWAY; break; + case TRANSPORT_ROAD: ttype = MP_ROAD; break; + default: ttype = MP_WATER; break; + } + break; + } + + case MP_INDUSTRY: + /* Special handling of industries while in "Industries" smallmap view. */ + if (this->map_type == SMT_INDUSTRY || this->map_type == CM_SMT_IMBA) { + /* If industry is allowed to be seen, use its colour on the map. + * This has the highest priority above any value in _tiletype_importance. */ + IndustryType type = Industry::GetByTile(ti)->type; + if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) { + if (type == _smallmap_industry_highlight) { + if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE); + } else { + return GetIndustrySpec(type)->map_colour * 0x01010101; + } + } + /* Otherwise make it disappear */ + ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR; + } + break; + + default: + break; + } + + if (_tiletype_importance[ttype] > importance) { + importance = _tiletype_importance[ttype]; + tile = ti; + et = ttype; + } + } + + switch (this->map_type) { + case SMT_CONTOUR: + return GetSmallMapContoursPixels(tile, et); + + case SMT_VEHICLES: + return GetSmallMapVehiclesPixels(tile, et); + + case SMT_INDUSTRY: + return GetSmallMapIndustriesPixels(tile, et); + + case SMT_LINKSTATS: + return GetSmallMapLinkStatsPixels(tile, et); + + case SMT_ROUTES: + return GetSmallMapRoutesPixels(tile, et); + + case SMT_VEGETATION: + return GetSmallMapVegetationPixels(tile, et); + + case SMT_OWNER: + return GetSmallMapOwnerPixels(tile, et); + + case CM_SMT_IMBA: + return CM_GetSmallMapIMBAPixels(tile, et); + + default: NOT_REACHED(); + } +} + +/** + * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param start_pos Position of first pixel to draw. + * @param end_pos Position of last pixel to draw (exclusive). + * @param blitter current blitter + * @note If pixel position is below \c 0, skip drawing. + */ +void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, int y, int end_y, Blitter *blitter) const +{ + void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); + uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; + + int hidden_x = std::max(0, -start_pos); + int hidden_idx = hidden_x / this->ui_zoom; + int hidden_mod = hidden_x % this->ui_zoom; + do { + /* Check if the tile (xc,yc) is within the map range */ + if (xc >= MapMaxX() || yc >= MapMaxY()) continue; + + /* Check if the dst pointer points to a pixel inside the screen buffer */ + if (dst < _screen.dst_ptr) continue; + if (dst >= dst_ptr_abs_end) continue; + + /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ + TileArea ta; + if (min_xy == 1 && (xc == 0 || yc == 0)) { + if (this->tile_zoom == 1) continue; // The tile area is empty, don't draw anything. + ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->tile_zoom - (xc == 0), this->tile_zoom - (yc == 0)); + } else { + ta = TileArea(TileXY(xc, yc), this->tile_zoom, this->tile_zoom); + } + ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). + + uint32 val = this->GetTileColours(ta); + uint8 *val8 = (uint8 *)&val; + if (this->ui_zoom == 1) { + int idx = std::max(0, -start_pos); + if (y >= 0 && y < end_y) { + for (int pos = max(0, start_pos); pos < end_pos; pos++) { + blitter->SetPixel(dst, idx, 0, val8[idx]); + idx++; + } + } + } else { + auto ndst = dst; + auto ny = y; + for (auto i = 0; i < this->ui_zoom; i++) { + if (ny >= 0 && ny < end_y) { + int idx = hidden_idx; + int j = hidden_mod; + int x = hidden_x; + for (int pos = std::max(0, start_pos); pos < end_pos; pos++) { + blitter->SetPixel(ndst, x, 0, val8[idx]); + j++; + x++; + if (j == this->ui_zoom) { + idx++; + j = 0; + } + } + } + ndst = blitter->MoveTo(ndst, pitch, 0); + ny++; + } + } + /* Switch to next tile in the column */ + } while (xc += this->tile_zoom, yc += this->tile_zoom, dst = blitter->MoveTo(dst, pitch * this->ui_zoom * 2, 0), y += 2 * this->ui_zoom, --reps != 0); +} + +/** + * Adds vehicles to the smallmap. + * @param dpi the part of the smallmap to be drawn into + * @param blitter current blitter + */ +void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const +{ + for (const Vehicle *v : Vehicle::Iterate()) { + if (v->type == VEH_EFFECT) continue; + if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; + + /* Remap into flat coordinates. */ + Point pt = this->TileToPixel(v->x_pos & ~TILE_UNIT_MASK, v->y_pos & ~TILE_UNIT_MASK); + + int y = pt.y - dpi->top; + int x = pt.x - 1 * this->ui_zoom - dpi->left; // Offset X coordinate. + if (!IsInsideMM(y, -this->ui_zoom + 1, dpi->height)) continue; // y is out of bounds. + + /* Calculate pointer to pixel and the colour */ + byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; + + /* And draw either one or two pixels depending on clipping */ + auto min_i = std::max(0, -y); + auto max_i = std::min(this->ui_zoom, dpi->height - y); + auto min_j = std::max(0, -x); + auto max_j = std::min(2 * this->ui_zoom, dpi->width - x); + for (auto i = min_i; i < max_i; i++) + for (auto j = min_j; j < max_j; j++) + blitter->SetPixel(dpi->dst_ptr, x + j, y + i, colour); + } +} + +/** + * Adds town names to the smallmap. + * @param dpi the part of the smallmap to be drawn into + */ +void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const +{ + for (const Town *t : Town::Iterate()) { + /* Remap the town coordinate */ + Point pt = this->TileToPixel(TileX(t->xy) * TILE_SIZE, TileY(t->xy) * TILE_SIZE); + int x = pt.x - (t->cache.sign.width_small >> 1); + int y = pt.y; + + /* Check if the town sign is within bounds */ + if (x + t->cache.sign.width_small > dpi->left && + x < dpi->left + dpi->width && + y + FONT_HEIGHT_SMALL > dpi->top && + y < dpi->top + dpi->height) { + /* And draw it. */ + SetDParam(0, t->index); + DrawString(x, x + t->cache.sign.width_small, y, t->larger_town ? STR_SMALLMAP_TOWN_LARGE : STR_SMALLMAP_TOWN); + } + } +} + +/** + * Adds map indicators to the smallmap. + */ +void SmallMapWindow::DrawMapIndicators() const +{ + /* Find main viewport. */ + const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + + Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top); + Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1); + + Point upper_left = this->TileToPixel(upper_left_smallmap_coord.x, upper_left_smallmap_coord.y); + Point lower_right = this->TileToPixel(lower_right_smallmap_coord.x, lower_right_smallmap_coord.y); + + SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y); + SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y); + + SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y); + SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y); +} + +/** + * Draws the small map. + * + * Basically, the small map is draw column of pixels by column of pixels. The pixels + * are drawn directly into the screen buffer. The final map is drawn in multiple passes. + * The passes are: + *
  1. The colours of tiles in the different modes.
  2. + *
  3. Town names (optional)
+ * + * @param dpi pointer to pixel to write onto + */ +void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const +{ + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); + DrawPixelInfo *old_dpi; + + old_dpi = _cur_dpi; + _cur_dpi = dpi; + + /* Clear it */ + GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK); + + /* Which tile is displayed at (dpi->left, dpi->top)? */ + Point tile = this->PixelToTile(dpi->left, dpi->top); + int tile_x = tile.x / (int)TILE_SIZE + 1; + int tile_y = tile.y / (int)TILE_SIZE - 2; + Point tile_pos = this->TileToPixel(tile_x * TILE_SIZE, tile_y * TILE_SIZE); + int dx = tile_pos.x - dpi->left; + int dy = tile_pos.y - dpi->top; + + int x = dx - 2 * this->ui_zoom; + int y = dy; + void *ptr = blitter->MoveTo(dpi->dst_ptr, x, y); + bool even = true; + + for (;;) { + /* Distance from left edge */ + if (x > -4 * this->ui_zoom) { + if (x >= dpi->width) break; // Exit the loop. + + int end_pos = min(dpi->width, x + 4 * this->ui_zoom); + int reps = (dpi->height - y + 3 * this->ui_zoom - 1) / 2 / this->ui_zoom; // Number of lines. + if (reps > 0) { + this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch, reps, x, end_pos, y, dpi->height, blitter); + } + } + + if (even) { + tile_y += this->tile_zoom; + y += this->ui_zoom; + ptr = blitter->MoveTo(ptr, 0, this->ui_zoom); + } else { + tile_x -= this->tile_zoom; + y -= this->ui_zoom; + ptr = blitter->MoveTo(ptr, 0, -this->ui_zoom); + } + even = !even; + ptr = blitter->MoveTo(ptr, 2 * this->ui_zoom, 0); + x += 2 * this->ui_zoom; + } + + /* Draw vehicles */ + if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter); + + /* Draw link stat overlay */ + if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi); + + /* Draw town names */ + if (this->show_towns) this->DrawTowns(dpi); + + /* Draw map indicators */ + this->DrawMapIndicators(); + + _cur_dpi = old_dpi; +} + +/** + * Function to set up widgets depending on the information being shown on the smallmap. + */ +void SmallMapWindow::SetupWidgetData() +{ + StringID legend_tooltip; + StringID enable_all_tooltip; + StringID disable_all_tooltip; + int plane; + switch (this->map_type) { + case SMT_INDUSTRY: + case CM_SMT_IMBA: + legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES; + plane = 0; + break; + + case SMT_OWNER: + legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES; + plane = 0; + break; + + case SMT_LINKSTATS: + legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS; + plane = 0; + break; + + default: + legend_tooltip = STR_NULL; + enable_all_tooltip = STR_NULL; + disable_all_tooltip = STR_NULL; + plane = 1; + break; + } + + this->GetWidget(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip); + this->GetWidget(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip); + this->GetWidget(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip); + this->GetWidget(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); + this->SetWidgetDisabledState(WID_SM_SHOW_HEIGHT, this->map_type == CM_SMT_IMBA); +} + + +SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD)) +{ + _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; + this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1); + this->InitNested(window_number); + this->LowerWidget(this->map_type + WID_SM_CONTOUR); + + this->RebuildColourIndexIfNecessary(); + + this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); + + this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); + + this->SetupWidgetData(); + + this->SetZoomLevel(ZLC_INITIALIZE, nullptr); + this->SmallMapCenterOnCurrentPos(); + this->SetOverlayCargoMask(); +} + +SmallMapWindow::~SmallMapWindow() +{ + delete this->overlay; + this->BreakIndustryChainLink(); +} + +/** + * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. + */ +void SmallMapWindow::RebuildColourIndexIfNecessary() +{ + /* Rebuild colour indices if necessary. */ + if (SmallMapWindow::max_heightlevel == _settings_game.construction.max_heightlevel) return; + + for (uint n = 0; n < lengthof(_heightmap_schemes); n++) { + /* The heights go from 0 up to and including maximum. */ + int heights = _settings_game.construction.max_heightlevel + 1; + _heightmap_schemes[n].height_colours = ReallocT(_heightmap_schemes[n].height_colours, heights); + + for (int z = 0; z < heights; z++) { + size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights; + + /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ + _heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index]; + } + } + + SmallMapWindow::max_heightlevel = _settings_game.construction.max_heightlevel; + BuildLandLegend(); +} + +/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const +{ + switch (widget) { + case WID_SM_CAPTION: + SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type); + break; + } +} + +/* virtual */ void SmallMapWindow::OnInit() +{ + uint min_width = 0; + this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; + this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda); + for (uint i = 0; i < lengthof(_legend_table); i++) { + uint height = 0; + uint num_columns = 1; + for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { + StringID str; + if (i == SMT_INDUSTRY || i == CM_SMT_IMBA) { + SetDParam(0, tbl->legend); + SetDParam(1, IndustryPool::MAX_SIZE); + str = STR_SMALLMAP_INDUSTRY; + } else if (i == SMT_LINKSTATS) { + SetDParam(0, tbl->legend); + str = STR_SMALLMAP_LINKSTATS; + } else if (i == SMT_OWNER) { + if (tbl->company != INVALID_COMPANY) { + if (!Company::IsValidID(tbl->company)) { + /* Rebuild the owner legend. */ + BuildOwnerLegend(); + this->OnInit(); + return; + } + /* Non-fixed legend entries for the owner view. */ + SetDParam(0, tbl->company); + str = STR_SMALLMAP_COMPANY; + } else { + str = tbl->legend; + } + } else { + if (tbl->col_break) { + this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height); + height = 0; + num_columns++; + } + height++; + str = tbl->legend; + } + min_width = max(GetStringBoundingBox(str).width, min_width); + } + this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height); + this->min_number_of_columns = max(this->min_number_of_columns, num_columns); + } + + /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ + this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; +} + +/* virtual */ void SmallMapWindow::OnPaint() +{ + if (this->map_type == SMT_OWNER) { + for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { + if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) { + /* Rebuild the owner legend. */ + BuildOwnerLegend(); + this->InvalidateData(1); + break; + } + } + } + + this->DrawWidgets(); +} + +/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const +{ + switch (widget) { + case WID_SM_MAP: { + DrawPixelInfo new_dpi; + if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return; + this->DrawSmallMap(&new_dpi); + break; + } + + case WID_SM_LEGEND: { + uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1); + uint number_of_rows = this->GetNumberRowsLegend(columns); + bool rtl = _current_text_dir == TD_RTL; + uint y_org = r.top + WD_FRAMERECT_TOP; + uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT; + uint y = y_org; + uint i = 0; // Row counter for industry legend. + uint row_height = FONT_HEIGHT_SMALL; + + uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT; + uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0); + uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0; + uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH; + + StringID string = STR_NULL; + switch (this->map_type) { + case SMT_INDUSTRY: + case CM_SMT_IMBA: + string = STR_SMALLMAP_INDUSTRY; + break; + case SMT_LINKSTATS: + string = STR_SMALLMAP_LINKSTATS; + break; + case SMT_OWNER: + string = STR_SMALLMAP_COMPANY; + break; + default: + break; + } + + for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { + if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS || this->map_type == CM_SMT_IMBA) && i++ >= number_of_rows)) { + /* Column break needed, continue at top, COLUMN_WIDTH pixels + * (one "row") to the right. */ + x += rtl ? -(int)this->column_width : this->column_width; + y = y_org; + i = 1; + } + + uint8 legend_colour = tbl->colour; + + switch (this->map_type) { + case SMT_INDUSTRY: + case CM_SMT_IMBA: + /* Industry name must be formatted, since it's not in tiny font in the specs. + * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */ + SetDParam(0, tbl->legend); + SetDParam(1, Industry::GetIndustryTypeCount(tbl->type)); + if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) { + legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK; + } + FALLTHROUGH; + + case SMT_LINKSTATS: + SetDParam(0, tbl->legend); + FALLTHROUGH; + + case SMT_OWNER: + if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) { + if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company); + if (!tbl->show_on_map) { + /* Simply draw the string, not the black border of the legend colour. + * This will enforce the idea of the disabled item */ + DrawString(x + text_left, x + text_right, y, string, TC_GREY); + } else { + DrawString(x + text_left, x + text_right, y, string, TC_BLACK); + GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour + } + break; + } + FALLTHROUGH; + + default: + if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP); + /* Anything that is not an industry or a company is using normal process */ + GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); + DrawString(x + text_left, x + text_right, y, tbl->legend); + break; + } + GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour + + y += row_height; + } + break; + } + case CM_WID_SM_IMBA: { + uint offset = this->IsWidgetLowered(CM_WID_SM_IMBA) ? 1 : 0; + Dimension d = GetSpriteSize(SPR_IMG_INDUSTRY); + DrawSprite(SPR_IMG_INDUSTRY, PAL_NONE, (r.left + r.right - d.width) / 2 + offset, (r.top + r.bottom - d.height) / 2 + offset); + break; + } + } +} + +/** + * Select a new map type. + * @param map_type New map type. + */ +void SmallMapWindow::SwitchMapType(SmallMapType map_type) +{ + this->RaiseWidget(this->map_type + WID_SM_CONTOUR); + this->map_type = map_type; + this->LowerWidget(this->map_type + WID_SM_CONTOUR); + + this->SetupWidgetData(); + + if (map_type == SMT_LINKSTATS) this->overlay->SetDirty(); + if (map_type != SMT_INDUSTRY && map_type != CM_SMT_IMBA) this->BreakIndustryChainLink(); + this->SetDirty(); +} + +/** + * Get the number of rows in the legend from the number of columns. Those + * are at least min_number_of_fixed_rows and possibly more if there are so + * many cargoes, industry types or companies that they won't fit in the + * available space. + * @param columns Number of columns in the legend. + * @return Number of rows needed for everything to fit in. + */ +inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const +{ + /* Reserve one column for link colours */ + uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1); + uint num_rows_others = CeilDiv(max(_smallmap_industry_count, _smallmap_company_count), columns); + return max(this->min_number_of_fixed_rows, max(num_rows_linkstats, num_rows_others)); +} + +/** + * Select and toggle a legend item. When CTRL is pressed, disable all other + * items in the group defined by begin_legend_item and end_legend_item and + * keep the clicked one enabled even if it was already enabled before. If + * the other items in the group are all disabled already and CTRL is pressed + * enable them instead. + * @param click_pos the index of the item being selected + * @param legend the legend from which we select + * @param end_legend_item index one past the last item in the group to be inverted + * @param begin_legend_item index of the first item in the group to be inverted + */ +void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item) +{ + if (citymania::_fn_mod) { + /* Disable all, except the clicked one */ + bool changes = false; + for (int i = begin_legend_item; i != end_legend_item; i++) { + bool new_state = (i == click_pos); + if (legend[i].show_on_map != new_state) { + changes = true; + legend[i].show_on_map = new_state; + } + } + if (!changes) { + /* Nothing changed? Then show all (again). */ + for (int i = begin_legend_item; i != end_legend_item; i++) { + legend[i].show_on_map = true; + } + } + } else { + legend[click_pos].show_on_map = !legend[click_pos].show_on_map; + } + + if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink(); + if (this->map_type == CM_SMT_IMBA) this->BreakIndustryChainLink(); +} + +/** + * Set the link graph overlay cargo mask from the legend. + */ +void SmallMapWindow::SetOverlayCargoMask() +{ + CargoTypes cargo_mask = 0; + for (int i = 0; i != _smallmap_cargo_count; ++i) { + if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type); + } + this->overlay->SetCargoMask(cargo_mask); +} + +/** + * Determines the mouse position on the legend. + * @param pt Mouse position. + * @return Legend item under the mouse. + */ +int SmallMapWindow::GetPositionOnLegend(Point pt) +{ + const NWidgetBase *wi = this->GetWidget(WID_SM_LEGEND); + uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL; + uint columns = this->GetNumberColumnsLegend(wi->current_x); + uint number_of_rows = this->GetNumberRowsLegend(columns); + if (line >= number_of_rows) return -1; + + bool rtl = _current_text_dir == TD_RTL; + int x = pt.x - wi->pos_x; + if (rtl) x = wi->current_x - x; + uint column = (x - WD_FRAMERECT_LEFT) / this->column_width; + + return (column * number_of_rows) + line; +} + +/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget) +{ + IndustryType new_highlight = INVALID_INDUSTRYTYPE; + if (widget == WID_SM_LEGEND && (this->map_type == SMT_INDUSTRY || this->map_type == CM_SMT_IMBA)) { + int industry_pos = GetPositionOnLegend(pt); + if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { + new_highlight = _legend_from_industries[industry_pos].type; + } + } + if (new_highlight != _smallmap_industry_highlight) { + _smallmap_industry_highlight = new_highlight; + this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD); + _smallmap_industry_highlight_state = true; + this->SetDirty(); + } +} + +/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count) +{ + switch (widget) { + case WID_SM_MAP: { // Map window + if (click_count > 0) this->mouse_capture_widget = widget; + + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + int sub; + pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y); + ScrollWindowTo(pt.x, pt.y, -1, w); + + this->SetDirty(); + break; + } + + case WID_SM_ZOOM_IN: + case WID_SM_ZOOM_OUT: { + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + Point pt = { (int)wid->current_x / 2, (int)wid->current_y / 2}; + this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + } + + case WID_SM_CONTOUR: // Show land contours + case WID_SM_VEHICLES: // Show vehicles + case WID_SM_INDUSTRIES: // Show industries + case WID_SM_LINKSTATS: // Show route map + case WID_SM_ROUTES: // Show transport routes + case WID_SM_VEGETATION: // Show vegetation + case WID_SM_OWNERS: // Show land owners + case CM_WID_SM_IMBA: + this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_CENTERMAP: // Center the smallmap again + this->SmallMapCenterOnCurrentPos(); + this->HandleButtonClick(WID_SM_CENTERMAP); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_TOGGLETOWNNAME: // Toggle town names + this->show_towns = !this->show_towns; + this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); + + this->SetDirty(); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_LEGEND: // Legend + if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER || this->map_type == CM_SMT_IMBA) { + int click_pos = this->GetPositionOnLegend(pt); + if (click_pos < 0) break; + + /* If industry type small map*/ + if (this->map_type == SMT_INDUSTRY || this->map_type == CM_SMT_IMBA) { + /* If click on industries label, find right industry type and enable/disable it. */ + if (click_pos < _smallmap_industry_count) { + this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count); + } + } else if (this->map_type == SMT_LINKSTATS) { + if (click_pos < _smallmap_cargo_count) { + this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count); + this->SetOverlayCargoMask(); + } + } else if (this->map_type == SMT_OWNER) { + if (click_pos < _smallmap_company_count) { + this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES); + } + } + this->SetDirty(); + } + break; + + case WID_SM_ENABLE_ALL: + case WID_SM_DISABLE_ALL: { + LegendAndColour *tbl = nullptr; + switch (this->map_type) { + case SMT_INDUSTRY: + case CM_SMT_IMBA: + tbl = _legend_from_industries; + this->BreakIndustryChainLink(); + break; + case SMT_OWNER: + tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]); + break; + case SMT_LINKSTATS: + tbl = _legend_linkstats; + break; + default: + NOT_REACHED(); + } + for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) { + tbl->show_on_map = (widget == WID_SM_ENABLE_ALL); + } + if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask(); + this->SetDirty(); + break; + } + + case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap. + _smallmap_show_heightmap = !_smallmap_show_heightmap; + this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); + this->SetDirty(); + break; + } +} + +/** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * - data = 0: Displayed industries at the industry chain window have changed. + * - data = 1: Companies have changed. + * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ +/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope) +{ + if (!gui_scope) return; + + switch (data) { + case 1: + /* The owner legend has already been rebuilt. */ + this->ReInit(); + break; + + case 0: { + if (this->map_type != CM_SMT_IMBA) this->SwitchMapType(CM_SMT_IMBA); + + for (int i = 0; i != _smallmap_industry_count; i++) { + _legend_from_industries[i].show_on_map = _displayed_industries.test(_legend_from_industries[i].type); + } + break; + } + + case 2: + this->RebuildColourIndexIfNecessary(); + break; + + default: NOT_REACHED(); + } + this->SetDirty(); +} + +/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget) +{ + if (widget != WID_SM_MAP || _scrolling_viewport) return false; + + _scrolling_viewport = true; + return true; +} + +/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel) +{ + if (_settings_client.gui.scrollwheel_scrolling != 2) { + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + int cursor_x = _cursor.pos.x - this->left - wid->pos_x; + int cursor_y = _cursor.pos.y - this->top - wid->pos_y; + if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) { + Point pt = {cursor_x, cursor_y}; + this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); + } + } +} + +/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms) +{ + /* Update the window every now and then */ + if (!this->refresh.Elapsed(delta_ms)) return; + + if (this->map_type == SMT_LINKSTATS) { + uint32 company_mask = this->GetOverlayCompanyMask(); + if (this->overlay->GetCompanyMask() != company_mask) { + this->overlay->SetCompanyMask(company_mask); + } else { + this->overlay->SetDirty(); + } + } + _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; + + this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD); + this->SetDirty(); +} + +/* virtual */ void SmallMapWindow::OnScroll(Point delta) +{ + if (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED || _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED) _cursor.fix_at = true; + + this->scroll_x -= delta.x; + this->scroll_y -= delta.y; + this->SetDirty(); + if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty(); +} + +/** + * Center the small map on the current center of the viewport. + */ +void SmallMapWindow::SmallMapCenterOnCurrentPos() +{ + const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); + + int sub; + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + auto pt = this->TileToPixel(viewport_center.x, viewport_center.y); + this->scroll_x += max(0, (int)wid->current_x / 2 - 2) - pt.x; + this->scroll_y += wid->current_y / 2 - pt.y; + this->SetDirty(); + if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty(); +} + +/** + * Get the center of the given station as point on the screen in the smallmap window. + * @param st Station to find in the smallmap. + * @return Point with coordinates of the station. + */ +Point SmallMapWindow::GetStationMiddle(const Station *st) const +{ + int x = (st->rect.right + st->rect.left + 1) * TILE_SIZE / 2; + int y = (st->rect.bottom + st->rect.top + 1) * TILE_SIZE / 2; + Point ret = this->TileToPixel(x, y); + + /* Same magic 3 as in DrawVehicles; that's where I got it from. + * No idea what it is, but without it the result looks bad. + */ + ret.x -= 3; + return ret; +} + +SmallMapWindow::SmallMapType SmallMapWindow::map_type = CM_SMT_IMBA; +bool SmallMapWindow::show_towns = true; +int SmallMapWindow::max_heightlevel = -1; + +/** + * Custom container class for displaying smallmap with a vertically resizing legend panel. + * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case. + * + * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons. + * Both children should be both horizontally and vertically resizable and horizontally fillable. + * The bar should have a minimal size with a zero-size legends display. Child padding is not supported. + */ +class NWidgetSmallmapDisplay : public NWidgetContainer { + const SmallMapWindow *smallmap_window; ///< Window manager instance. +public: + NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL) + { + this->smallmap_window = nullptr; + } + + void SetupSmallestSize(Window *w, bool init_array) override + { + NWidgetBase *display = this->head; + NWidgetBase *bar = display->next; + + display->SetupSmallestSize(w, init_array); + bar->SetupSmallestSize(w, init_array); + + this->smallmap_window = dynamic_cast(w); + assert(this->smallmap_window != nullptr); + this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth()); + this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns)); + this->fill_x = max(display->fill_x, bar->fill_x); + this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y); + this->resize_x = max(display->resize_x, bar->resize_x); + this->resize_y = min(display->resize_y, bar->resize_y); + } + + void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override + { + this->pos_x = x; + this->pos_y = y; + this->current_x = given_width; + this->current_y = given_height; + + NWidgetBase *display = this->head; + NWidgetBase *bar = display->next; + + if (sizing == ST_SMALLEST) { + this->smallest_x = given_width; + this->smallest_y = given_height; + /* Make display and bar exactly equal to their minimal size. */ + display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl); + bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl); + } + + uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x))); + uint display_height = given_height - bar_height; + display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl); + bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl); + } + + NWidgetCore *GetWidgetFromPos(int x, int y) override + { + if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr; + for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) { + NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y); + if (widget != nullptr) return widget; + } + return nullptr; + } + + void Draw(const Window *w) override + { + for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) child_wid->Draw(w); + } +}; + +/** Widget parts of the smallmap display. */ +static const NWidgetPart _nested_smallmap_display[] = { + NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER), + NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(), + EndContainer(), +}; + +/** Widget parts of the smallmap legend bar + image buttons. */ +static const NWidgetPart _nested_smallmap_bar[] = { + NWidget(WWT_PANEL, COLOUR_BROWN), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1), + NWidget(NWID_VERTICAL), + /* Top button row. */ + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN), + SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1), + NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP), + SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, CM_WID_SM_IMBA), + SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_CM_SMALLMAP_TOOLTIP_SHOW_IMBA_ON_MAP), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR), + SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES), + SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES), + SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1), + EndContainer(), + /* Bottom button row. */ + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT), + SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME), + SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS), + SetDataTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES), + SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION), + SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1), + NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS), + SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1), + EndContainer(), + NWidget(NWID_SPACER), SetResize(0, 1), + EndContainer(), + EndContainer(), + EndContainer(), +}; + +static NWidgetBase *SmallMapDisplay(int *biggest_index) +{ + NWidgetContainer *map_display = new NWidgetSmallmapDisplay; + + MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display); + MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display); + return map_display; +} + + +static const NWidgetPart _nested_smallmap_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_SHADEBOX, COLOUR_BROWN), + NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), + NWidget(WWT_STICKYBOX, COLOUR_BROWN), + EndContainer(), + NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons. + /* Bottom button row and resize box. */ + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL), + NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT), + NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0), + EndContainer(), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0), + EndContainer(), + EndContainer(), + NWidget(WWT_RESIZEBOX, COLOUR_BROWN), + EndContainer(), +}; + +static WindowDesc _smallmap_desc( + WDP_AUTO, "smallmap", 484, 314, + WC_SMALLMAP, WC_NONE, + 0, + _nested_smallmap_widgets, lengthof(_nested_smallmap_widgets) +); + +/** + * Show the smallmap window. + */ +void ShowSmallMap() +{ + AllocateWindowDescFront(&_smallmap_desc, 0); +} + +/** + * Scrolls the main window to given coordinates. + * @param x x coordinate + * @param y y coordinate + * @param z z coordinate; -1 to scroll to terrain height + * @param instant scroll instantly (meaningful only when smooth_scrolling is active) + * @return did the viewport position change? + */ +bool ScrollMainWindowTo(int x, int y, int z, bool instant) +{ + bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant); + + /* If a user scrolls to a tile (via what way what so ever) and already is on + * that tile (e.g.: pressed twice), move the smallmap to that location, + * so you directly see where you are on the smallmap. */ + + if (res) return res; + + SmallMapWindow *w = dynamic_cast(FindWindowById(WC_SMALLMAP, 0)); + if (w != nullptr) w->SmallMapCenterOnCurrentPos(); + + return res; +} + + } // namespace citymania diff --git a/src/citymania/cm_minimap.hpp b/src/citymania/cm_minimap.hpp index 2f32ac5092..8df1a106bb 100644 --- a/src/citymania/cm_minimap.hpp +++ b/src/citymania/cm_minimap.hpp @@ -1,8 +1,10 @@ #ifndef CM_MINIMAP_HPP #define CM_MINIMAP_HPP +#include "../smallmap_gui.h" #include "../core/endian_func.hpp" + namespace citymania { #define MKCOLOUR(x) TO_LE32X(x) @@ -35,6 +37,167 @@ static const uint32 _orange_map_heights[] = { MKCOLOUR(0xC5C5C5C5), }; +void BuildLinkStatsLegend(); + +void BuildIndustriesLegend(); +void ShowSmallMap(); +void BuildLandLegend(); +void BuildOwnerLegend(); + +/** Class managing the smallmap window. */ +class SmallMapWindow : public Window { +protected: + /** Types of legends in the #WID_SM_LEGEND widget. */ + enum SmallMapType { + SMT_CONTOUR, + SMT_VEHICLES, + SMT_INDUSTRY, + SMT_LINKSTATS, + SMT_ROUTES, + SMT_VEGETATION, + SMT_OWNER, + CM_SMT_IMBA, + }; + + /** Available kinds of zoomlevel changes. */ + enum ZoomLevelChange { + ZLC_INITIALIZE, ///< Initialize zoom level. + ZLC_ZOOM_OUT, ///< Zoom out. + ZLC_ZOOM_IN, ///< Zoom in. + }; + + static SmallMapType map_type; ///< Currently displayed legends. + static bool show_towns; ///< Display town names in the smallmap. + static int max_heightlevel; ///< Currently used/cached maximum heightlevel. + + static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget. + static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. + static const uint FORCE_REFRESH_PERIOD = 930; ///< map is redrawn after that many milliseconds. + static const uint BLINK_PERIOD = 450; ///< highlight blinking interval in milliseconds. + + uint min_number_of_columns; ///< Minimal number of columns in legends. + uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). + uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget. + + int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display. + int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display. + int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display. + int tile_zoom; ///< Zoom level. Bigger number means more zoom-out (further away). + int ui_zoom; ///< Zoom level. Bigger number means more zoom-out (further away). + int zoom; ///< Zoom level. Bigger number means more zoom-out (further away). + + GUITimer refresh; ///< Refresh timer. + LinkGraphOverlay *overlay; + + static void BreakIndustryChainLink(); + Point SmallmapRemapCoords(int x, int y) const; + + /** + * Draws vertical part of map indicator + * @param x X coord of left/right border of main viewport + * @param y Y coord of top border of main viewport + * @param y2 Y coord of bottom border of main viewport + */ + static inline void DrawVertMapIndicator(int x, int y, int y2) + { + GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW); + GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW); + } + + /** + * Draws horizontal part of map indicator + * @param x X coord of left border of main viewport + * @param x2 X coord of right border of main viewport + * @param y Y coord of top/bottom border of main viewport + */ + static inline void DrawHorizMapIndicator(int x, int x2, int y) + { + GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW); + GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW); + } + + /** + * Compute minimal required width of the legends. + * @return Minimally needed width for displaying the smallmap legends in pixels. + */ + inline uint GetMinLegendWidth() const + { + return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width; + } + + /** + * Return number of columns that can be displayed in \a width pixels. + * @return Number of columns to display. + */ + inline uint GetNumberColumnsLegend(uint width) const + { + return width / this->column_width; + } + + /** + * Compute height given a number of columns. + * @param num_columns Number of columns. + * @return Needed height for displaying the smallmap legends in pixels. + */ + inline uint GetLegendHeight(uint num_columns) const + { + return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + + this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL; + } + + /** + * Get a bitmask for company links to be displayed. Usually this will be + * the _local_company. Spectators get to see all companies' links. + * @return Company mask. + */ + inline uint32 GetOverlayCompanyMask() const + { + return Company::IsValidID(_local_company) ? 1U << _local_company : 0xffffffff; + } + + void RebuildColourIndexIfNecessary(); + uint GetNumberRowsLegend(uint columns) const; + void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0); + void SwitchMapType(SmallMapType map_type); + void SetNewScroll(int sx, int sy, int sub); + + void DrawMapIndicators() const; + void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, int y, int end_y, Blitter *blitter) const; + void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const; + void DrawTowns(const DrawPixelInfo *dpi) const; + void DrawSmallMap(DrawPixelInfo *dpi) const; + + Point TileToPixel(int tx, int ty) const; + Point PixelToTile(int tx, int ty) const; + void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt); + void SetOverlayCargoMask(); + void SetupWidgetData(); + uint32 GetTileColours(const TileArea &ta) const; + + int GetPositionOnLegend(Point pt); + +public: + friend class NWidgetSmallmapDisplay; + + SmallMapWindow(WindowDesc *desc, int window_number); + virtual ~SmallMapWindow(); + + void SmallMapCenterOnCurrentPos(); + Point GetStationMiddle(const Station *st) const; + + void SetStringParameters(int widget) const override; + void OnInit() override; + void OnPaint() override; + void DrawWidget(const Rect &r, int widget) const override; + void OnClick(Point pt, int widget, int click_count) override; + void OnInvalidateData(int data = 0, bool gui_scope = true) override; + bool OnRightClick(Point pt, int widget) override; + void OnMouseWheel(int wheel) override; + void OnRealtimeTick(uint delta_ms) override; + void OnScroll(Point delta) override; + void OnMouseOver(Point pt, int widget) override; +}; + } // namespace citymania #endif /* CITYMANIA_MINIMAP_HPP */ diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 19ecdc1291..7b86934ab7 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -45,6 +45,7 @@ #include "citymania/cm_hotkeys.hpp" #include "citymania/cm_highlight.hpp" +#include "citymania/cm_minimap.hpp" #include "safeguards.h" @@ -2989,7 +2990,7 @@ struct IndustryCargoesWindow : public Window { if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); if (this->IsWidgetLowered(WID_IC_NOTIFY)) { - if (FindWindowByClass(WC_SMALLMAP) == nullptr) ShowSmallMap(); + if (FindWindowByClass(WC_SMALLMAP) == nullptr) citymania::ShowSmallMap(); this->NotifySmallmap(); } break; diff --git a/src/linkgraph/linkgraph_gui.cpp b/src/linkgraph/linkgraph_gui.cpp index b5fbc50ff7..ed6b3c592d 100644 --- a/src/linkgraph/linkgraph_gui.cpp +++ b/src/linkgraph/linkgraph_gui.cpp @@ -14,12 +14,14 @@ #include "../company_gui.h" #include "../date_func.h" #include "../viewport_func.h" -#include "../smallmap_gui.h" +// #include "../smallmap_gui.h" #include "../core/geometry_func.hpp" #include "../widgets/link_graph_legend_widget.h" #include "table/strings.h" +#include "../citymania/cm_minimap.hpp" + #include "../safeguards.h" /** @@ -346,7 +348,7 @@ Point LinkGraphOverlay::GetStationMiddle(const Station *st) const return GetViewportStationMiddle(this->window->viewport, st); } else { /* assume this is a smallmap */ - return static_cast(this->window)->GetStationMiddle(st); + return static_cast(this->window)->GetStationMiddle(st); } } diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 12252eb94c..de828ec487 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -169,6 +169,9 @@ static uint _company_to_list_pos[MAX_COMPANIES]; */ void BuildIndustriesLegend() { + citymania::BuildIndustriesLegend(); + return; + uint j = 0; /* Add each name */ @@ -199,6 +202,9 @@ void BuildIndustriesLegend() */ void BuildLinkStatsLegend() { + citymania::BuildLinkStatsLegend(); + return; + /* Clear the legend */ memset(_legend_linkstats, 0, sizeof(_legend_linkstats)); @@ -277,6 +283,9 @@ static SmallMapColourScheme _heightmap_schemes[] = { */ void BuildLandLegend() { + citymania::BuildLandLegend(); + return; + /* The smallmap window has never been initialized, so no need to change the legend. */ if (_heightmap_schemes[0].height_colours == nullptr) return; @@ -328,6 +337,9 @@ void BuildLandLegend() */ void BuildOwnerLegend() { + citymania::BuildOwnerLegend(); + return; + _legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour; int i = NUM_NO_COMPANY_ENTRIES; @@ -1885,6 +1897,9 @@ static const NWidgetPart _nested_smallmap_widgets[] = { EndContainer(), }; +#if 0 +CityMania has its own smallmap + static WindowDesc _smallmap_desc( WDP_AUTO, "smallmap", 484, 314, WC_SMALLMAP, WC_NONE, @@ -1899,6 +1914,7 @@ void ShowSmallMap() { AllocateWindowDescFront(&_smallmap_desc, 0); } +#endif /** * Scrolls the main window to given coordinates. @@ -1918,8 +1934,9 @@ bool ScrollMainWindowTo(int x, int y, int z, bool instant) if (res) return res; - SmallMapWindow *w = dynamic_cast(FindWindowById(WC_SMALLMAP, 0)); + citymania::SmallMapWindow *w = dynamic_cast(FindWindowById(WC_SMALLMAP, 0)); if (w != nullptr) w->SmallMapCenterOnCurrentPos(); return res; } + diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h index e0d019d0c4..14c209f961 100644 --- a/src/smallmap_gui.h +++ b/src/smallmap_gui.h @@ -23,7 +23,7 @@ void BuildLinkStatsLegend(); void BuildIndustriesLegend(); -void ShowSmallMap(); +// void ShowSmallMap(); CM void BuildLandLegend(); void BuildOwnerLegend(); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 62900cae32..1b276dc1da 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -62,6 +62,7 @@ #include "citymania/cm_locations.hpp" #include "citymania/cm_main.hpp" +#include "citymania/cm_minimap.hpp" #include "safeguards.h" @@ -516,7 +517,7 @@ static CallBackFunction ToolbarScenMapTownDir(Window *w) static CallBackFunction MenuClickMap(int index) { switch (index) { - case MME_SHOW_SMALLMAP: ShowSmallMap(); break; + case MME_SHOW_SMALLMAP: citymania::ShowSmallMap(); break; case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break; case MME_SHOW_LINKGRAPH: ShowLinkGraphLegend(); break; case MME_SHOW_SIGNLISTS: ShowSignList(); break; @@ -2179,7 +2180,7 @@ struct MainToolbarWindow : Window { case MTHK_SETTINGS: ShowGameOptions(); break; case MTHK_SAVEGAME: MenuClickSaveLoad(); break; case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; - case MTHK_SMALLMAP: ShowSmallMap(); break; + case MTHK_SMALLMAP: citymania::ShowSmallMap(); break; case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break; case MTHK_SUBSIDIES: ShowSubsidiesList(); break; case MTHK_STATIONS: ShowCompanyStations(_local_company); break; @@ -2638,7 +2639,7 @@ struct ScenarioEditorToolbarWindow : Window { case MTEHK_ZOOM_IN: ToolbarZoomInClick(this); break; case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(this); break; case MTEHK_TERRAFORM: ShowEditorTerraformToolbar(); break; - case MTEHK_SMALLMAP: ShowSmallMap(); break; + case MTEHK_SMALLMAP: citymania::ShowSmallMap(); break; case MTEHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break; case CM_MTEHK_SMALLMAP_TOGGLE: citymania::ToggleSmallMap(); break; default: return ES_NOT_HANDLED;