The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
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@@ -2760,22 +2760,23 @@ void SetSaveLoadError(StringID str)
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_sl.error_str = str;
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}
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/** Get the string representation of the error message */
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const char *GetSaveLoadErrorString()
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/** Return the appropriate initial string for an error depending on whether we are saving or loading. */
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StringID GetSaveLoadErrorType()
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{
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SetDParam(0, _sl.error_str);
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SetDParamStr(1, _sl.extra_msg);
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return _sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED;
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}
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static std::string err_str;
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err_str = GetString(_sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED);
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return err_str.c_str();
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/** Return the description of the error. **/
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StringID GetSaveLoadErrorMessage()
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{
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SetDParamStr(0, _sl.extra_msg);
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return _sl.error_str;
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}
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/** Show a gui message when saving has failed */
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static void SaveFileError()
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{
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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ShowErrorMessage(GetSaveLoadErrorType(), GetSaveLoadErrorMessage(), WL_ERROR);
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SaveFileDone();
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}
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@@ -2810,7 +2811,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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* cancelled due to a client disconnecting. */
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if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
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/* Skip the "colour" character */
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Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
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Debug(sl, 0, "{}", GetString(GetSaveLoadErrorType()).substr(3) + GetString(GetSaveLoadErrorMessage()));
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asfp = SaveFileError;
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}
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@@ -3128,7 +3129,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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ClearSaveLoadState();
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/* Skip the "colour" character */
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if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
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if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetString(GetSaveLoadErrorType()).substr(3) + GetString(GetSaveLoadErrorMessage()));
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/* A saver/loader exception!! reinitialize all variables to prevent crash! */
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return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
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