Codechange: pass the socket handler that is going to send the packet into the packet
This commit is contained in:
@@ -134,7 +134,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_ERROR);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_ERROR);
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p->Send_uint8(error);
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this->SendPacket(std::move(p));
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@@ -149,7 +149,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode er
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/** Send the protocol version to the admin. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_PROTOCOL);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_PROTOCOL);
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/* announce the protocol version */
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p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);
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@@ -169,7 +169,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
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/** Send a welcome message to the admin. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_WELCOME);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_WELCOME);
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p->Send_string(_settings_client.network.server_name);
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p->Send_string(GetNetworkRevisionString());
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@@ -190,7 +190,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
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/** Tell the admin we started a new game. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame()
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_NEWGAME);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_NEWGAME);
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this->SendPacket(std::move(p));
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -198,7 +198,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame()
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/** Tell the admin we're shutting down. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown()
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_SHUTDOWN);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_SHUTDOWN);
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this->SendPacket(std::move(p));
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -206,7 +206,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown()
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/** Tell the admin the date. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_DATE);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_DATE);
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p->Send_uint32(TimerGameCalendar::date.base());
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this->SendPacket(std::move(p));
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@@ -220,7 +220,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_JOIN);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_JOIN);
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p->Send_uint32(client_id);
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this->SendPacket(std::move(p));
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@@ -238,7 +238,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkC
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/* Only send data when we're a proper client, not just someone trying to query the server. */
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if (ci == nullptr) return NETWORK_RECV_STATUS_OKAY;
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_INFO);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_INFO);
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p->Send_uint32(ci->client_id);
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p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
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@@ -259,7 +259,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkC
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_UPDATE);
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p->Send_uint32(ci->client_id);
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p->Send_string(ci->client_name);
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@@ -276,7 +276,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const Networ
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_QUIT);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_QUIT);
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p->Send_uint32(client_id);
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this->SendPacket(std::move(p));
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@@ -291,7 +291,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID clien
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_ERROR);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_ERROR);
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p->Send_uint32(client_id);
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p->Send_uint8 (error);
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@@ -306,7 +306,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID clie
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID company_id)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_NEW);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_NEW);
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p->Send_uint8(company_id);
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this->SendPacket(std::move(p));
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@@ -320,7 +320,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID comp
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_INFO);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_INFO);
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p->Send_uint8 (c->index);
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SetDParam(0, c->index);
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@@ -345,7 +345,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_UPDATE);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_UPDATE);
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p->Send_uint8 (c->index);
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SetDParam(0, c->index);
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@@ -368,7 +368,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Compa
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason acrr)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_REMOVE);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_REMOVE);
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p->Send_uint8(company_id);
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p->Send_uint8(acrr);
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@@ -385,7 +385,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy()
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/* Get the income. */
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Money income = -std::reduce(std::begin(company->yearly_expenses[0]), std::end(company->yearly_expenses[0]));
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
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p->Send_uint8(company->index);
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@@ -418,7 +418,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
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/* Go through all the companies. */
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for (const Company *company : Company::Iterate()) {
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_STATS);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_STATS);
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/* Send the information. */
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p->Send_uint8(company->index);
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@@ -447,7 +447,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CHAT);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CHAT);
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p->Send_uint8 (action);
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p->Send_uint8 (desttype);
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@@ -465,7 +465,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string_view command)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_RCON_END);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_RCON_END);
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p->Send_string(command);
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this->SendPacket(std::move(p));
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@@ -480,7 +480,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, const std::string_view result)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_RCON);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_RCON);
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p->Send_uint16(colour);
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p->Send_string(result);
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@@ -539,7 +539,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string
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* smaller than COMPAT_MTU. */
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if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CONSOLE);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CONSOLE);
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p->Send_string(origin);
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p->Send_string(string);
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@@ -554,7 +554,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_GAMESCRIPT);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_GAMESCRIPT);
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p->Send_string(json);
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this->SendPacket(std::move(p));
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@@ -565,7 +565,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::str
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/** Send ping-reply (pong) to admin **/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32_t d1)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_PONG);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_PONG);
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p->Send_uint32(d1);
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this->SendPacket(std::move(p));
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@@ -576,7 +576,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32_t d1)
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/** Send the names of the commands. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_NAMES);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CMD_NAMES);
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for (uint16_t i = 0; i < CMD_END; i++) {
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const char *cmdname = GetCommandName(static_cast<Commands>(i));
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@@ -588,7 +588,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
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p->Send_bool(false);
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this->SendPacket(std::move(p));
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p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_NAMES);
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p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CMD_NAMES);
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}
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p->Send_bool(true);
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@@ -610,7 +610,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket &cp)
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{
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auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_LOGGING);
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CMD_LOGGING);
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p->Send_uint32(client_id);
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p->Send_uint8 (cp.company);
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