undo no-hs patch to get clear diff

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2015-03-05 03:56:32 +03:00
parent 9287d9d0ed
commit 6e6f033afc
+4 -4
View File
@@ -1341,7 +1341,7 @@ static bool CanGrowTownInDirection(TileIndex tile, DiagDirection dir) {
* Returns "growth" if a house was built, or no if the build failed.
* @param t town to inquiry
* @param tile to inquiry
* @return something other than zero(0) if town expansion was possible
* @return something other than zero(0)if town expansion was possible
*/
static int GrowTownAtRoad(Town *t, TileIndex tile)
{
@@ -1380,7 +1380,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
* and return if no more road blocks available */
if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir));
if (cur_rb == ROAD_NONE) {
return (_grow_town_result == GROWTH_SUCCEED);
return _grow_town_result;
}
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@@ -1408,7 +1408,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) {
/* Don't allow building over roads of other cities */
if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) {
_grow_town_result = GROWTH_SEARCH_STOPPED;
_grow_town_result = GROWTH_SUCCEED;
} else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
@@ -1442,7 +1442,7 @@ static RoadBits GenRandomRoadBits()
/**
* Grow the town
* @param t town to grow
* @return true iff something was built (house, road or bridge)
* @return true iff a house was built
*/
static bool GrowTown(Town *t)
{