Codechange: Use EnumBitSet for PauseMode. (#13553)
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@@ -47,7 +47,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
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std::atomic<bool> _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseMode _pause_mode;
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PauseModes _pause_mode;
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GameSessionStats _game_session_stats; ///< Statistics about the current session.
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static uint8_t _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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