Fix b956af63: Incorrect TileIndex used in FindNearestGoodCoastalTownSpot (#14988)

This commit is contained in:
Jonathan G Rennison
2025-12-26 14:06:21 +00:00
committed by dP
parent 4756707d0e
commit 634e23c07a

View File

@@ -2641,7 +2641,7 @@ static TileIndex FindNearestGoodCoastalTownSpot(TileIndex tile, TownLayout layou
{ {
for (auto coast : SpiralTileSequence(tile, 40)) { for (auto coast : SpiralTileSequence(tile, 40)) {
/* Find nearest land tile */ /* Find nearest land tile */
if (!IsTileType(tile, MP_CLEAR)) continue; if (!IsTileType(coast, MP_CLEAR)) continue;
TileIndex furthest = INVALID_TILE; TileIndex furthest = INVALID_TILE;
uint max_dist = 0; uint max_dist = 0;