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@@ -2641,7 +2641,7 @@ static TileIndex FindNearestGoodCoastalTownSpot(TileIndex tile, TownLayout layou
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{
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{
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for (auto coast : SpiralTileSequence(tile, 40)) {
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for (auto coast : SpiralTileSequence(tile, 40)) {
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/* Find nearest land tile */
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/* Find nearest land tile */
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if (!IsTileType(tile, MP_CLEAR)) continue;
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if (!IsTileType(coast, MP_CLEAR)) continue;
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TileIndex furthest = INVALID_TILE;
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TileIndex furthest = INVALID_TILE;
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uint max_dist = 0;
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uint max_dist = 0;
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