Add 2x zoom for client list overlay icons

This commit is contained in:
dP
2021-11-05 02:48:01 +03:00
parent e56ebba02e
commit 632e1e21dc
6 changed files with 24 additions and 26 deletions
+2 -2
View File
@@ -164,8 +164,8 @@ public:
const std::pair<TextColour, SpriteID> STYLES[] = {
{TC_SILVER, PAL_NONE},
{TC_ORANGE, CM_SPR_HOST2},
{TC_WHITE , CM_SPR_PLAYER_W2},
{TC_ORANGE, CM_SPR_HOST_WHITE},
{TC_WHITE , CM_SPR_PLAYER_WHITE},
{TC_SILVER, CM_SPR_COMPANY_ICON},
{TC_ORANGE, CM_SPR_COMPANY_ICON_HOST},
{TC_WHITE , CM_SPR_COMPANY_ICON_PLAYER},
+2 -2
View File
@@ -2142,9 +2142,9 @@ public:
SpriteID player_icon = 0;
if (ci->client_id == _network_own_client_id) {
player_icon = CM_SPR_PLAYER1 /* SPR_PLAYER_SELF */;
player_icon = CM_SPR_PLAYER /* SPR_PLAYER_SELF */;
} else if (ci->client_id == CLIENT_ID_SERVER) {
player_icon = CM_SPR_HOST1 /* SPR_PLAYER_HOST */;
player_icon = CM_SPR_HOST /* SPR_PLAYER_HOST */;
}
if (player_icon != 0) {
+9 -15
View File
@@ -312,21 +312,15 @@ static const uint16 PALETTE_SPRITE_COUNT = 1;
/* CityMania extra sprites */
static const SpriteID CM_SPR_CITYMANIA_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
static const SpriteID CM_SPR_RAIL_COPY_PASTE = CM_SPR_CITYMANIA_BASE + 2;
static const SpriteID CM_SPR_HQ = CM_SPR_CITYMANIA_BASE + 4;
static const SpriteID CM_SPR_PLAYER1 = CM_SPR_CITYMANIA_BASE + 5;
static const SpriteID CM_SPR_PLAYER2 = CM_SPR_PLAYER1 + 1;
static const SpriteID CM_SPR_PLAYER3 = CM_SPR_PLAYER1 + 2;
static const SpriteID CM_SPR_PLAYER4 = CM_SPR_PLAYER1 + 3;
static const SpriteID CM_SPR_PLAYER_W1 = CM_SPR_PLAYER1 + 4;
static const SpriteID CM_SPR_PLAYER_W2 = CM_SPR_PLAYER1 + 5;
static const SpriteID CM_SPR_HOST1 = CM_SPR_PLAYER1 + 8;
static const SpriteID CM_SPR_HOST2 = CM_SPR_PLAYER1 + 9;
static const SpriteID CM_SPR_HOST3 = CM_SPR_PLAYER1 + 10;
static const SpriteID CM_SPR_HOST4 = CM_SPR_PLAYER1 + 11;
static const SpriteID CM_SPR_COMPANY_ICON = CM_SPR_PLAYER1 + 12;
static const SpriteID CM_SPR_COMPANY_ICON_HOST = CM_SPR_PLAYER1 + 13;
static const SpriteID CM_SPR_COMPANY_ICON_PLAYER = CM_SPR_PLAYER1 + 14;
static const SpriteID CM_SPR_INNER_HIGHLIGHT_BASE = CM_SPR_CITYMANIA_BASE + 20;
static const SpriteID CM_SPR_HQ = CM_SPR_CITYMANIA_BASE + 3;
static const SpriteID CM_SPR_HOST = CM_SPR_CITYMANIA_BASE + 4;
static const SpriteID CM_SPR_PLAYER = CM_SPR_HOST + 1;
static const SpriteID CM_SPR_HOST_WHITE = CM_SPR_HOST + 2;
static const SpriteID CM_SPR_PLAYER_WHITE = CM_SPR_HOST + 3;
static const SpriteID CM_SPR_COMPANY_ICON = CM_SPR_HOST + 4;
static const SpriteID CM_SPR_COMPANY_ICON_HOST = CM_SPR_HOST + 5;
static const SpriteID CM_SPR_COMPANY_ICON_PLAYER = CM_SPR_HOST + 6;
static const SpriteID CM_SPR_INNER_HIGHLIGHT_BASE = CM_SPR_COMPANY_ICON_PLAYER + 1;
static const SpriteID CM_SPR_IMG_COMPANY_CARGO = CM_SPR_INNER_HIGHLIGHT_BASE + 19;
static const SpriteID CM_SPR_IMG_COMPANY_GOAL = CM_SPR_INNER_HIGHLIGHT_BASE + 20;
static const SpriteID CM_SPR_IMG_HOUSE_NEW = CM_SPR_INNER_HIGHLIGHT_BASE + 21;