Change: move "give money" from client-list to company window
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible.
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committed by
Patric Stout
parent
d6e15d4943
commit
62cdadb582
@@ -1632,8 +1632,7 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
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}
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/* The window below gives information about the connected clients
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* and also makes able to give money to them, kick them (if server)
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* and stuff like that. */
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* and also makes able to kick them (if server) and stuff like that. */
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extern void DrawCompanyIcon(CompanyID cid, int x, int y);
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@@ -1665,11 +1664,6 @@ static void ClientList_Ban(const NetworkClientInfo *ci)
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NetworkServerKickOrBanIP(ci->client_id, true, nullptr);
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}
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static void ClientList_GiveMoney(const NetworkClientInfo *ci)
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{
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ShowNetworkGiveMoneyWindow(ci->client_playas);
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}
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static void ClientList_SpeakToClient(const NetworkClientInfo *ci)
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{
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ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, ci->client_id);
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@@ -1726,13 +1720,6 @@ struct NetworkClientListPopupWindow : Window {
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}
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this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll);
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if (_network_own_client_id != ci->client_id) {
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/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed. */
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if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
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this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney);
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}
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}
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/* A server can kick clients (but not himself). */
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if (_network_server && _network_own_client_id != ci->client_id) {
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this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick);
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