Codechange: Unify random trigger enums and turn them into enum classes. (#14066)

This commit is contained in:
frosch
2025-04-21 20:03:34 +02:00
committed by GitHub
parent f399b8eb29
commit 61a0a520f6
28 changed files with 185 additions and 148 deletions

View File

@@ -844,7 +844,7 @@ static void TileLoop_Industry(TileIndex tile)
* returning from TileLoop_Water. */
if (!IsTileType(tile, MP_INDUSTRY)) return;
TriggerIndustryTileRandomisation(tile, INDTILE_TRIGGER_TILE_LOOP);
TriggerIndustryTileRandomisation(tile, IndustryRandomTrigger::TileLoop);
if (!IsIndustryCompleted(tile)) {
MakeIndustryTileBigger(tile);
@@ -1222,7 +1222,7 @@ static void ProduceIndustryGoods(Industry *i)
if (cut) ChopLumberMillTrees(i);
}
TriggerIndustryRandomisation(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
TriggerIndustryRandomisation(i, IndustryRandomTrigger::IndustryTick);
TriggerIndustryAnimation(i, IAT_INDUSTRY_TICK);
}
}