Change: [Script] Move GSStation::GetOwner to GSBaseStation::GetOwner (#13406)

* Add: [Script] GSBaseStation::GetOwner

Added method for Game Scripts to retrieve the owner of a basestation.

* Cleanup: [Script] Remove ScriptStation::GetOwner

Due to class inheritance, GSStation::GetOwner and GSWaypoint::GetOwner can both reach GetOwner defined at GSBaseStation.
This commit is contained in:
SamuXarick
2025-05-22 12:47:04 +01:00
committed by GitHub
parent 467f832c2f
commit 5fef32bde7
5 changed files with 17 additions and 16 deletions

View File

@@ -28,6 +28,12 @@
return st != nullptr && (st->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity() || st->owner == OWNER_NONE);
}
/* static */ ScriptCompany::CompanyID ScriptBaseStation::GetOwner(StationID station_id)
{
if (!IsValidBaseStation(station_id)) return ScriptCompany::COMPANY_INVALID;
return ScriptCompany::ToScriptCompanyID(::BaseStation::Get(station_id)->owner);
}
/* static */ std::optional<std::string> ScriptBaseStation::GetName(StationID station_id)
{
if (!IsValidBaseStation(station_id)) return std::nullopt;