Update to 1.11.0-beta1
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@@ -25,7 +25,7 @@ uint32 VehicleListIdentifier::Pack() const
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assert(this->vtype < (1 << 2));
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assert(this->index < (1 << 20));
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assert(this->type < VLT_END);
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assert_compile(VLT_END <= (1 << 3));
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static_assert(VLT_END <= (1 << 3));
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return c << 28 | this->type << 23 | this->vtype << 26 | this->index;
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}
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@@ -118,9 +118,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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case VL_STATION_LIST:
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == vli.vtype && v->IsPrimaryVehicle()) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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for (const Order *order : v->Orders()) {
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT))
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&& order->GetDestination() == vli.index) {
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list->push_back(v);
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@@ -165,9 +163,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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case VL_DEPOT_LIST:
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == vli.vtype && v->IsPrimaryVehicle()) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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for (const Order *order : v->Orders()) {
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if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
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list->push_back(v);
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break;
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