Update to 1.11.0-beta1
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@@ -188,7 +188,7 @@ static void StartSound(SoundID sound_id, float pan, uint volume)
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static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87};
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assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
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static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
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static const byte _sound_base_vol[] = {
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128, 90, 128, 128, 128, 128, 128, 128,
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@@ -240,7 +240,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
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const Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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const ViewPort *vp = w->viewport;
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const Viewport *vp = w->viewport;
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if (vp != nullptr &&
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left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
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@@ -262,8 +262,8 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
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void SndPlayTileFx(SoundID sound, TileIndex tile)
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{
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/* emits sound from center of the tile */
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int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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int x = std::min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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int y = std::min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
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Point pt = RemapCoords(x, y, z);
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y += 2 * TILE_SIZE;
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