Update to 1.11.0-beta1

This commit is contained in:
dP
2021-01-23 17:31:11 +03:00
parent d3c06c25c8
commit 5e4506f493
1045 changed files with 23534 additions and 60345 deletions
+25 -5
View File
@@ -303,8 +303,32 @@ struct BuildRoadToolbarWindow : Window {
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
RoadTramType rtt = GetRoadTramType(this->roadtype);
if (_game_mode != GM_EDITOR && !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) delete this;
bool can_build = CanBuildVehicleInfrastructure(VEH_ROAD, rtt);
this->SetWidgetsDisabledState(!can_build,
WID_ROT_DEPOT,
WID_ROT_BUS_STATION,
WID_ROT_TRUCK_STATION,
WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
}
if (_game_mode != GM_EDITOR) {
if (!can_build) {
/* Show in the tooltip why this button is disabled. */
this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
} else {
this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT);
this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION);
this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION);
}
}
}
void Initialize(RoadType roadtype)
@@ -434,7 +458,6 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_DEPOT:
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) return;
if (HandlePlacePushButton(this, WID_ROT_DEPOT, this->rti->cursor.depot, HT_RECT)) {
ShowRoadDepotPicker(this);
this->last_started_action = widget;
@@ -442,7 +465,6 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_BUS_STATION:
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) return;
if (HandlePlacePushButton(this, WID_ROT_BUS_STATION, SPR_CURSOR_BUS_STATION, HT_RECT)) {
ShowRVStationPicker(this, ROADSTOP_BUS);
this->last_started_action = widget;
@@ -450,7 +472,6 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_TRUCK_STATION:
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) return;
if (HandlePlacePushButton(this, WID_ROT_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, HT_RECT)) {
ShowRVStationPicker(this, ROADSTOP_TRUCK);
this->last_started_action = widget;
@@ -711,7 +732,6 @@ static EventState RoadTramToolbarGlobalHotkeys(int hotkey, RoadType last_build,
Window* w = nullptr;
switch (_game_mode) {
case GM_NORMAL:
if (!CanBuildVehicleInfrastructure(VEH_ROAD, rtt)) return ES_NOT_HANDLED;
w = ShowBuildRoadToolbar(last_build);
break;