Update to 1.11.0-beta1

This commit is contained in:
dP
2021-01-23 17:31:11 +03:00
parent d3c06c25c8
commit 5e4506f493
1045 changed files with 23534 additions and 60345 deletions

View File

@@ -72,7 +72,7 @@ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = n
/* Direction the aqueduct is built to. */
TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
/* The maximum length of the aqueduct. */
int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
TileIndex endtile = tile_from;
for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
@@ -126,6 +126,19 @@ struct BuildDocksToolbarWindow : Window {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
}
if (_game_mode != GM_EDITOR) {
if (!can_build) {
/* Show in the tooltip why this button is disabled. */
this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
} else {
this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
}
}
}
void OnClick(Point pt, int widget, int click_count) override
@@ -144,17 +157,14 @@ struct BuildDocksToolbarWindow : Window {
break;
case WID_DT_DEPOT: // Build depot button
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
break;
case WID_DT_STATION: // Build station button
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
break;
case WID_DT_BUOY: // Build buoy button
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
break;