Update to 1.11.0-beta1
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@@ -72,7 +72,7 @@ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = n
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/* Direction the aqueduct is built to. */
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TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
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/* The maximum length of the aqueduct. */
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int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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TileIndex endtile = tile_from;
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for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
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@@ -126,6 +126,19 @@ struct BuildDocksToolbarWindow : Window {
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DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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}
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if (_game_mode != GM_EDITOR) {
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if (!can_build) {
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/* Show in the tooltip why this button is disabled. */
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this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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} else {
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this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
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}
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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@@ -144,17 +157,14 @@ struct BuildDocksToolbarWindow : Window {
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break;
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case WID_DT_DEPOT: // Build depot button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
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break;
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case WID_DT_STATION: // Build station button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
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break;
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case WID_DT_BUOY: // Build buoy button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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break;
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