Update to 1.11.0-beta1
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@@ -197,7 +197,7 @@ public:
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}
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sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
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text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
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resize->height = max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
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resize->height = std::max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
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this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1; // Left edge of text, 1 pixel distance from the sprite.
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size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
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@@ -433,8 +433,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
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type_check = CheckBridgeAvailability(brd_type, bridge_len);
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if (type_check.Succeeded()) {
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/* bridge is accepted, add to list */
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/*C++17: BuildBridgeData &item = */ bl->emplace_back();
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BuildBridgeData &item = bl->back();
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BuildBridgeData &item = bl->emplace_back();
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item.index = brd_type;
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item.spec = GetBridgeSpec(brd_type);
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/* Add to terraforming & bulldozing costs the cost of the
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