Add tool type to _thd when placing objects
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@@ -360,7 +360,7 @@ public:
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if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
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}
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0, CM_DDSP_ZZZ);
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this->OnInvalidateData(SLIWD_RESCAN_FILES);
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