update to 1.6.0

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2016-04-02 00:50:09 +03:00
parent fe10aa3cba
commit 5c9ef5a264
223 changed files with 4115 additions and 3050 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: afterload.cpp 27020 2014-10-15 18:31:37Z rubidium $ */
/* $Id: afterload.cpp 27320 2015-06-27 11:46:41Z frosch $ */
/*
* This file is part of OpenTTD.
@@ -16,6 +16,7 @@
#include "../fios.h"
#include "../gamelog_internal.h"
#include "../network/network.h"
#include "../network/network_func.h"
#include "../gfxinit.h"
#include "../viewport_func.h"
#include "../industry.h"
@@ -2951,18 +2952,20 @@ bool AfterLoadGame()
}
/*
* Only keep order-backups for network clients.
* Only keep order-backups for network clients (and when replaying).
* If we are a network server or not networking, then we just loaded a previously
* saved-by-server savegame. There are no clients with a backup, so clear it.
* Furthermore before savegame version 192 the actual content was always corrupt.
*/
if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
#ifndef DEBUG_DUMP_COMMANDS
/* Note: We cannot use CleanPool since that skips part of the destructor
* and then leaks un-reachable Orders in the order pool. */
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
delete ob;
}
#endif
}