update to 1.6.0
--HG-- branch : openttd
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: afterload.cpp 27020 2014-10-15 18:31:37Z rubidium $ */
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/* $Id: afterload.cpp 27320 2015-06-27 11:46:41Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -16,6 +16,7 @@
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#include "../fios.h"
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#include "../gamelog_internal.h"
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#include "../network/network.h"
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#include "../network/network_func.h"
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#include "../gfxinit.h"
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#include "../viewport_func.h"
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#include "../industry.h"
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@@ -2951,18 +2952,20 @@ bool AfterLoadGame()
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}
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/*
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* Only keep order-backups for network clients.
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* Only keep order-backups for network clients (and when replaying).
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* If we are a network server or not networking, then we just loaded a previously
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* saved-by-server savegame. There are no clients with a backup, so clear it.
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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#ifndef DEBUG_DUMP_COMMANDS
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/* Note: We cannot use CleanPool since that skips part of the destructor
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* and then leaks un-reachable Orders in the order pool. */
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OrderBackup *ob;
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FOR_ALL_ORDER_BACKUPS(ob) {
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delete ob;
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}
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#endif
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}
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@@ -1,4 +1,4 @@
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/* $Id: engine_sl.cpp 27270 2015-05-08 17:23:55Z frosch $ */
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/* $Id: engine_sl.cpp 27243 2015-04-23 20:07:07Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -1,4 +1,4 @@
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/* $Id: industry_sl.cpp 26482 2014-04-23 20:13:33Z rubidium $ */
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/* $Id: industry_sl.cpp 27291 2015-05-21 18:59:11Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -160,14 +160,14 @@ static void Save_ITBL()
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/** Load industry-type build data. */
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static void Load_ITBL()
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{
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int index;
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for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
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index = SlIterateArray();
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assert(index == i);
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SlObject(_industry_builder.builddata + i, _industrytype_builder_desc);
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for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
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_industry_builder.builddata[it].Reset();
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}
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int index;
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while ((index = SlIterateArray()) != -1) {
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if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas");
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SlObject(_industry_builder.builddata + index, _industrytype_builder_desc);
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}
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index = SlIterateArray();
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assert(index == -1);
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}
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extern const ChunkHandler _industry_chunk_handlers[] = {
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@@ -1,4 +1,4 @@
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/* $Id: newgrf_sl.cpp 26482 2014-04-23 20:13:33Z rubidium $ */
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/* $Id: newgrf_sl.cpp 27278 2015-05-09 10:04:50Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -51,7 +51,7 @@ void Load_NewGRFMapping(OverrideManagerBase &mapping)
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int index;
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while ((index = SlIterateArray()) != -1) {
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if ((uint)index >= max_id) break;
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if ((uint)index >= max_id) SlErrorCorrupt("Too many NewGRF entity mappings");
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SlObject(&mapping.mapping_ID[index], _newgrf_mapping_desc);
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}
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}
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@@ -1,4 +1,4 @@
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/* $Id: saveload.cpp 27003 2014-10-12 18:41:53Z rubidium $ */
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/* $Id: saveload.cpp 27278 2015-05-09 10:04:50Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -261,7 +261,7 @@
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* 191 26646
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* 192 26700
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* 193 26802
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* 194 26881
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* 194 26881 1.5.x
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*/
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extern const uint16 SAVEGAME_VERSION = 194; ///< Current savegame version of OpenTTD.
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@@ -1667,9 +1667,11 @@ static void SlLoadChunk(const ChunkHandler *ch)
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case CH_ARRAY:
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_sl.array_index = 0;
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ch->load_proc();
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if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
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break;
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case CH_SPARSE_ARRAY:
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ch->load_proc();
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if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
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break;
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default:
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if ((m & 0xF) == CH_RIFF) {
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