update to 1.6.0
--HG-- branch : openttd
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@@ -1,4 +1,4 @@
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/* $Id: newgrf_debug_gui.cpp 27174 2015-03-01 08:17:14Z alberth $ */
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/* $Id: newgrf_debug_gui.cpp 27451 2015-11-20 10:04:28Z alberth $ */
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/*
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* This file is part of OpenTTD.
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@@ -972,10 +972,11 @@ struct SpriteAlignerWindow : Window {
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this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs));
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}
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switch (widget) {
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case WID_SA_UP: spr->y_offs--; break;
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case WID_SA_DOWN: spr->y_offs++; break;
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case WID_SA_LEFT: spr->x_offs--; break;
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case WID_SA_RIGHT: spr->x_offs++; break;
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/* Move ten units at a time if ctrl is pressed. */
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case WID_SA_UP: spr->y_offs -= _ctrl_pressed ? 8 : 1; break;
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case WID_SA_DOWN: spr->y_offs += _ctrl_pressed ? 8 : 1; break;
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case WID_SA_LEFT: spr->x_offs -= _ctrl_pressed ? 8 : 1; break;
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case WID_SA_RIGHT: spr->x_offs += _ctrl_pressed ? 8 : 1; break;
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}
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/* Of course, we need to redraw the sprite, but where is it used?
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* Everywhere is a safe bet. */
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