update to 1.6.0

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2016-04-02 00:50:09 +03:00
parent fe10aa3cba
commit 5c9ef5a264
223 changed files with 4115 additions and 3050 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: depot_gui.cpp 27134 2015-02-01 20:54:24Z frosch $ */
/* $Id: depot_gui.cpp 27450 2015-11-20 09:25:27Z alberth $ */
/*
* This file is part of OpenTTD.
@@ -229,6 +229,7 @@ struct DepotWindow : Window {
VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
VehicleType type;
bool generate_list;
int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
VehicleList vehicle_list;
VehicleList wagon_list;
uint unitnumber_digits;
@@ -243,6 +244,7 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->generate_list = true;
this->hovered_widget = -1;
this->type = type;
this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
this->unitnumber_digits = 2;
@@ -867,11 +869,29 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(WID_D_MATRIX);
if (this->hovered_widget != -1) {
this->SetWidgetLoweredState(this->hovered_widget, false);
this->SetWidgetDirty(this->hovered_widget);
this->hovered_widget = -1;
}
}
virtual void OnMouseDrag(Point pt, int widget)
{
if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
if (this->sel == INVALID_VEHICLE) return;
if (widget != this->hovered_widget) {
if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
this->SetWidgetLoweredState(this->hovered_widget, false);
this->SetWidgetDirty(this->hovered_widget);
}
this->hovered_widget = widget;
if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
this->SetWidgetLoweredState(this->hovered_widget, true);
this->SetWidgetDirty(this->hovered_widget);
}
}
if (this->type != VEH_TRAIN) return;
/* A rail vehicle is dragged.. */
if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
@@ -958,7 +978,9 @@ struct DepotWindow : Window {
default:
this->sel = INVALID_VEHICLE;
this->SetDirty();
break;
}
this->hovered_widget = -1;
_cursor.vehchain = false;
}