Codechange: Make sort list function lists safer. (#12574)

GUIList has a pointer only to the start of each sort/filter func list, which has the potential for UB as it is unable to validate that the selected sort or filter type is in range.

Use a std::span instead and check if the selected type is in range before using it.
This commit is contained in:
Peter Nelson
2024-04-25 21:00:49 +01:00
committed by GitHub
parent 9b747a173d
commit 5bc9854be2
14 changed files with 61 additions and 57 deletions

View File

@@ -62,8 +62,8 @@ protected:
StoryPageElementID active_button_id; ///< Which button element the player is currently using
static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
static const std::initializer_list<GUIStoryPageList::SortFunction * const> page_sorter_funcs;
static const std::initializer_list<GUIStoryPageElementList::SortFunction * const> page_element_sorter_funcs;
/** (Re)Build story page list. */
void BuildStoryPageList()
@@ -939,11 +939,11 @@ public:
}
};
GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
const std::initializer_list<GUIStoryPageList::SortFunction * const> StoryBookWindow::page_sorter_funcs = {
&PageOrderSorter,
};
GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
const std::initializer_list<GUIStoryPageElementList::SortFunction * const> StoryBookWindow::page_element_sorter_funcs = {
&PageElementOrderSorter,
};