Codechange: Use default initialisation for 32bpp_sse2's SpriteData.

Avoids using memset.
This commit is contained in:
Peter Nelson
2025-03-23 16:35:36 +00:00
committed by Peter Nelson
parent 828e808444
commit 5abe7c1386
2 changed files with 7 additions and 8 deletions

View File

@@ -35,8 +35,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &spri
}
/* Calculate sizes and allocate. */
SpriteData sd;
memset(&sd, 0, sizeof(sd));
SpriteData sd{};
uint all_sprites_size = 0;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];