Update to 13.0-RC1
This commit is contained in:
+61
-25
@@ -500,7 +500,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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if (!IsNonContinuousFoundation(f)) {
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/* Lower part of foundation */
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AddSortableSpriteToDraw(
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leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z
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leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z
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);
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}
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@@ -512,38 +512,44 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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byte inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
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f == FOUNDATION_INCLINED_X ? 16 : 1,
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f == FOUNDATION_INCLINED_Y ? 16 : 1,
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f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
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f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
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TILE_HEIGHT, ti->z
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);
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OffsetGroundSprite(31, 9);
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OffsetGroundSprite(0, 0);
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} else if (IsLeveledFoundation(f)) {
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AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z - TILE_HEIGHT);
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OffsetGroundSprite(31, 1);
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AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z - TILE_HEIGHT);
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OffsetGroundSprite(0, -(int)TILE_HEIGHT);
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} else if (f == FOUNDATION_STEEP_LOWER) {
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/* one corner raised */
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OffsetGroundSprite(31, 1);
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OffsetGroundSprite(0, -(int)TILE_HEIGHT);
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} else {
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/* halftile foundation */
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int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? 8 : 0);
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int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? 8 : 0);
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int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
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int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
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AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, 8, 8, 7, ti->z + TILE_HEIGHT);
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OffsetGroundSprite(31, 9);
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AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z + TILE_HEIGHT);
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/* Reposition ground sprite back to original position after bounding box change above. This is similar to
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* RemapCoords() but without zoom scaling. */
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Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
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OffsetGroundSprite(-pt.x, -pt.y);
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}
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} else {
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if (IsLeveledFoundation(f)) {
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/* leveled foundation */
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AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
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OffsetGroundSprite(31, 1);
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AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
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OffsetGroundSprite(0, -(int)TILE_HEIGHT);
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} else if (IsNonContinuousFoundation(f)) {
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/* halftile foundation */
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Corner halftile_corner = GetHalftileFoundationCorner(f);
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int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? 8 : 0);
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int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? 8 : 0);
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int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
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int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
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AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, 8, 8, 7, ti->z);
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OffsetGroundSprite(31, 9);
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AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z);
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/* Reposition ground sprite back to original position after bounding box change above. This is similar to
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* RemapCoords() but without zoom scaling. */
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Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
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OffsetGroundSprite(-pt.x, -pt.y);
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} else if (IsSpecialRailFoundation(f)) {
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/* anti-zig-zag foundation */
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SpriteID spr;
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@@ -554,18 +560,18 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
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spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
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}
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AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
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OffsetGroundSprite(31, 9);
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AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
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OffsetGroundSprite(0, 0);
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} else {
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/* inclined foundation */
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byte inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
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f == FOUNDATION_INCLINED_X ? 16 : 1,
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f == FOUNDATION_INCLINED_Y ? 16 : 1,
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f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
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f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
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TILE_HEIGHT, ti->z
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);
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OffsetGroundSprite(31, 9);
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OffsetGroundSprite(0, 0);
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}
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ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
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}
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@@ -1176,9 +1182,39 @@ static bool RiverMakeWider(TileIndex tile, void *data)
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Command<CMD_TERRAFORM_LAND>::Do(DC_EXEC | DC_AUTO, tile, to_change, true);
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}
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}
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/* Update cur_slope after possibly terraforming. */
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cur_slope = GetTileSlope(tile);
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}
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/* Sloped rivers need water both upstream and downstream. */
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if (IsInclinedSlope(cur_slope)) {
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DiagDirection slope_direction = GetInclinedSlopeDirection(cur_slope);
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TileIndex upstream_tile = TileAddByDiagDir(tile, slope_direction);
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TileIndex downstream_tile = TileAddByDiagDir(tile, ReverseDiagDir(slope_direction));
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/* Don't look outside the map. */
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if (!IsValidTile(upstream_tile) || !IsValidTile(downstream_tile)) return false;
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/* Downstream might be new ocean created by our terraforming, and it hasn't flooded yet. */
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bool downstream_is_ocean = GetTileZ(downstream_tile) == 0 && (GetTileSlope(downstream_tile) == SLOPE_FLAT || IsSlopeWithOneCornerRaised(GetTileSlope(downstream_tile)));
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/* If downstream is dry, flat, and not ocean, try making it a river tile. */
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if (!IsWaterTile(downstream_tile) && !downstream_is_ocean) {
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/* If the tile upstream isn't flat, don't bother. */
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if (GetTileSlope(downstream_tile) != SLOPE_FLAT) return false;
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MakeRiver(downstream_tile, Random());
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}
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/* If upstream is dry and flat, try making it a river tile. */
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if (!IsWaterTile(upstream_tile)) {
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/* If the tile upstream isn't flat, don't bother. */
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if (GetTileSlope(upstream_tile) != SLOPE_FLAT) return false;
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MakeRiver(upstream_tile, Random());
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}
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}
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/* Update cur_slope after possibly terraforming. */
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cur_slope = GetTileSlope(tile);
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/* If the tile slope matches the desired slope, add a river tile. */
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if (cur_slope == desired_slope) {
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@@ -1289,7 +1325,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
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current_river_length = DistanceManhattan(data->spring, tile);
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radius = std::min(3u, (current_river_length / (long_river_length / 3u)) + 1u);
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if (radius > 1) CircularTileSearch(&tile, radius + RandomRange(1), RiverMakeWider, (void *)&path->node.tile);
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if (radius > 1) CircularTileSearch(&tile, radius, RiverMakeWider, (void *)&path->node.tile);
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}
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}
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}
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