Update to 1.10.0-beta1
This commit is contained in:
@@ -65,13 +65,13 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data)
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* @param type Type of vehicle
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* @param tile The tile the depot is located on
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* @param engines Pointer to list to add vehicles to
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* @param wagons Pointer to list to add wagons to (can be NULL)
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* @param wagons Pointer to list to add wagons to (can be nullptr)
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* @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row.
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*/
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
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{
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engines->Clear();
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if (wagons != NULL && wagons != engines) wagons->Clear();
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engines->clear();
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if (wagons != nullptr && wagons != engines) wagons->clear();
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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@@ -84,8 +84,8 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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const Train *t = Train::From(v);
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if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
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if (t->track != TRACK_BIT_DEPOT) continue;
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if (wagons != NULL && t->First()->IsFreeWagon()) {
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if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t;
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if (wagons != nullptr && t->First()->IsFreeWagon()) {
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if (individual_wagons || t->IsFreeWagon()) wagons->push_back(t);
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continue;
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}
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break;
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@@ -98,13 +98,13 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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if (!v->IsPrimaryVehicle()) continue;
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*engines->Append() = v;
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engines->push_back(v);
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}
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/* Ensure the lists are not wasting too much space. If the lists are fresh
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* (i.e. built within a command) then this will actually do nothing. */
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engines->Compact();
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if (wagons != NULL && wagons != engines) wagons->Compact();
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engines->shrink_to_fit();
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if (wagons != nullptr && wagons != engines) wagons->shrink_to_fit();
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}
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/**
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@@ -115,7 +115,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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*/
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bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
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{
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list->Clear();
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list->clear();
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const Vehicle *v;
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@@ -128,7 +128,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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FOR_VEHICLE_ORDERS(v, order) {
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT))
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&& order->GetDestination() == vli.index) {
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*list->Append() = v;
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list->push_back(v);
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break;
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}
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}
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@@ -139,10 +139,10 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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case VL_SHARED_ORDERS:
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/* Add all vehicles from this vehicle's shared order list */
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v = Vehicle::GetIfValid(vli.index);
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if (v == NULL || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
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if (v == nullptr || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
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for (; v != NULL; v = v->NextShared()) {
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*list->Append() = v;
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for (; v != nullptr; v = v->NextShared()) {
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list->push_back(v);
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}
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break;
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@@ -151,7 +151,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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FOR_ALL_VEHICLES(v) {
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if (v->type == vli.vtype && v->IsPrimaryVehicle() &&
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v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) {
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*list->Append() = v;
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list->push_back(v);
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}
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}
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break;
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@@ -161,7 +161,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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case VL_STANDARD:
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FOR_ALL_VEHICLES(v) {
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if (v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) {
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*list->Append() = v;
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list->push_back(v);
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}
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}
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break;
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@@ -173,7 +173,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
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*list->Append() = v;
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list->push_back(v);
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break;
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}
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}
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@@ -184,6 +184,6 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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default: return false;
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}
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list->Compact();
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list->shrink_to_fit();
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return true;
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}
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