Update to 1.10.0-beta1
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@@ -37,7 +37,7 @@ struct TextEffect : public ViewportSign {
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}
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};
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static SmallVector<struct TextEffect, 32> _text_effects; ///< Text effects are stored there
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static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
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/* Text Effects */
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TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode)
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@@ -45,23 +45,23 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, Text
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if (_game_mode == GM_MENU) return INVALID_TE_ID;
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TextEffectID i;
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for (i = 0; i < _text_effects.Length(); i++) {
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for (i = 0; i < _text_effects.size(); i++) {
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if (_text_effects[i].string_id == INVALID_STRING_ID) break;
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}
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if (i == _text_effects.Length()) _text_effects.Append();
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if (i == _text_effects.size()) _text_effects.emplace_back();
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TextEffect *te = _text_effects.Get(i);
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TextEffect &te = _text_effects[i];
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/* Start defining this object */
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te->string_id = msg;
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te->duration = duration;
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te->params_1 = GetDParam(0);
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te->params_2 = GetDParam(1);
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te->mode = mode;
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te.string_id = msg;
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te.duration = duration;
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te.params_1 = GetDParam(0);
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te.params_2 = GetDParam(1);
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te.mode = mode;
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/* Make sure we only dirty the new area */
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te->width_normal = 0;
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te->UpdatePosition(center, y, msg);
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te.width_normal = 0;
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te.UpdatePosition(center, y, msg);
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return i;
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}
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@@ -69,7 +69,7 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, Text
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void UpdateTextEffect(TextEffectID te_id, StringID msg)
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{
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/* Update details */
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TextEffect *te = _text_effects.Get(te_id);
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TextEffect *te = _text_effects.data() + te_id;
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if (msg == te->string_id && GetDParam(0) == te->params_1) return;
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te->string_id = msg;
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te->params_1 = GetDParam(0);
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@@ -89,26 +89,26 @@ void MoveAllTextEffects(uint delta_ms)
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uint count = texteffecttimer.CountElapsed(delta_ms);
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if (count == 0) return;
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const TextEffect *end = _text_effects.End();
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for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
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if (te->string_id == INVALID_STRING_ID) continue;
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if (te->mode != TE_RISING) continue;
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for (TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (te.mode != TE_RISING) continue;
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if (te->duration < count) {
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te->Reset();
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if (te.duration < count) {
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te.Reset();
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continue;
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}
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te->MarkDirty(ZOOM_LVL_OUT_8X);
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te->duration -= count;
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te->top -= count * ZOOM_LVL_BASE;
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te->MarkDirty(ZOOM_LVL_OUT_8X);
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te.MarkDirty(ZOOM_LVL_OUT_8X);
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te.duration -= count;
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te.top -= count * ZOOM_LVL_BASE;
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te.MarkDirty(ZOOM_LVL_OUT_8X);
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}
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}
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void InitTextEffects()
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{
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_text_effects.Reset();
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_text_effects.clear();
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_text_effects.shrink_to_fit();
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}
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void DrawTextEffects(DrawPixelInfo *dpi)
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@@ -116,11 +116,10 @@ void DrawTextEffects(DrawPixelInfo *dpi)
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/* Don't draw the text effects when zoomed out a lot */
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if (dpi->zoom > ZOOM_LVL_OUT_8X) return;
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const TextEffect *end = _text_effects.End();
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for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
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if (te->string_id == INVALID_STRING_ID) continue;
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if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
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ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, STR_NULL, te->params_1, te->params_2);
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for (TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (te.mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
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ViewportAddString(dpi, ZOOM_LVL_OUT_8X, &te, te.string_id, te.string_id - 1, STR_NULL, te.params_1, te.params_2);
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}
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}
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}
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