Update to 1.10.0-beta1
This commit is contained in:
219
src/openttd.cpp
219
src/openttd.cpp
@@ -53,6 +53,7 @@
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#include "engine_func.h"
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#include "core/random_func.hpp"
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#include "rail_gui.h"
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#include "road_gui.h"
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#include "core/backup_type.hpp"
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#include "hotkeys.h"
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#include "newgrf.h"
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@@ -69,6 +70,7 @@
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#include "linkgraph/linkgraphschedule.h"
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#include <stdarg.h>
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#include <system_error>
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#include "safeguards.h"
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@@ -99,7 +101,7 @@ void CDECL usererror(const char *s, ...)
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va_end(va);
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ShowOSErrorBox(buf, false);
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if (VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
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if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
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exit(1);
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}
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@@ -118,7 +120,7 @@ void CDECL error(const char *s, ...)
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vseprintf(buf, lastof(buf), s, va);
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va_end(va);
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if (VideoDriver::GetInstance() == NULL || VideoDriver::GetInstance()->HasGUI()) {
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if (VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasGUI()) {
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ShowOSErrorBox(buf, true);
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}
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@@ -165,16 +167,14 @@ static void ShowHelp()
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" -e = Start Editor\n"
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" -g [savegame] = Start new/save game immediately\n"
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" -G seed = Set random seed\n"
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#if defined(ENABLE_NETWORK)
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" -n [ip:port#company]= Join network game\n"
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" -p password = Password to join server\n"
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" -P password = Password to join company\n"
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" -D [ip][:port] = Start dedicated server\n"
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" -l ip[:port] = Redirect DEBUG()\n"
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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#if !defined(_WIN32)
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" -f = Fork into the background (dedicated only)\n"
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#endif
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#endif /* ENABLE_NETWORK */
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" -I graphics_set = Force the graphics set (see below)\n"
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" -S sounds_set = Force the sounds set (see below)\n"
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" -M music_set = Force the music set (see below)\n"
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@@ -244,7 +244,7 @@ static void WriteSavegameInfo(const char *name)
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p = strecpy(p, "NewGRFs:\n", lastof(buf));
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if (_load_check_data.HasNewGrfs()) {
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for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
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for (GRFConfig *c = _load_check_data.grfconfig; c != nullptr; c = c->next) {
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char md5sum[33];
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md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
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p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
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@@ -270,13 +270,13 @@ static void WriteSavegameInfo(const char *name)
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static void ParseResolution(Dimension *res, const char *s)
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{
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const char *t = strchr(s, 'x');
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if (t == NULL) {
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if (t == nullptr) {
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ShowInfoF("Invalid resolution '%s'", s);
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return;
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}
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res->width = max(strtoul(s, NULL, 0), 64UL);
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res->height = max(strtoul(t + 1, NULL, 0), 64UL);
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res->width = max(strtoul(s, nullptr, 0), 64UL);
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res->height = max(strtoul(t + 1, nullptr, 0), 64UL);
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}
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@@ -301,9 +301,7 @@ static void ShutdownGame()
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/* Uninitialize variables that are allocated dynamically */
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GamelogReset();
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#ifdef ENABLE_NETWORK
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free(_config_file);
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#endif
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LinkGraphSchedule::Clear();
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PoolBase::Clean(PT_ALL);
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@@ -352,11 +350,11 @@ static void LoadIntroGame(bool load_newgrfs = true)
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void MakeNewgameSettingsLive()
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{
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (_settings_game.ai_config[c] != NULL) {
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if (_settings_game.ai_config[c] != nullptr) {
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delete _settings_game.ai_config[c];
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}
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}
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if (_settings_game.game_config != NULL) {
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if (_settings_game.game_config != nullptr) {
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delete _settings_game.game_config;
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}
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@@ -366,16 +364,16 @@ void MakeNewgameSettingsLive()
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_old_vds = _settings_client.company.vehicle;
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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_settings_game.ai_config[c] = NULL;
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if (_settings_newgame.ai_config[c] != NULL) {
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_settings_game.ai_config[c] = nullptr;
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if (_settings_newgame.ai_config[c] != nullptr) {
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_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
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if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) {
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL);
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(nullptr);
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}
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}
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}
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_settings_game.game_config = NULL;
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if (_settings_newgame.game_config != NULL) {
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_settings_game.game_config = nullptr;
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if (_settings_newgame.game_config != nullptr) {
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_settings_game.game_config = new GameConfig(_settings_newgame.game_config);
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}
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}
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@@ -395,7 +393,7 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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uint32 generation_seed; ///< Seed for the new game.
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char *dedicated_host; ///< Hostname for the dedicated server.
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uint16 dedicated_port; ///< Port for the dedicated server.
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char *network_conn; ///< Information about the server to connect to, or NULL.
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char *network_conn; ///< Information about the server to connect to, or nullptr.
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const char *join_server_password; ///< The password to join the server with.
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const char *join_company_password; ///< The password to join the company with.
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bool *save_config_ptr; ///< The pointer to the save config setting.
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@@ -408,8 +406,8 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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*/
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AfterNewGRFScan(bool *save_config_ptr) :
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startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
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dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
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join_server_password(NULL), join_company_password(NULL),
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dedicated_host(nullptr), dedicated_port(0), network_conn(nullptr),
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join_server_password(nullptr), join_company_password(nullptr),
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save_config_ptr(save_config_ptr), save_config(true)
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{
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/* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol)
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@@ -436,7 +434,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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Game::Uninitialize(true);
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AI::Uninitialize(true);
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CheckConfig();
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LoadFromHighScore();
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LoadHotkeysFromConfig();
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WindowDesc::LoadFromConfig();
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@@ -450,13 +447,11 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
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if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
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#if defined(ENABLE_NETWORK)
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if (dedicated_host != NULL) {
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_network_bind_list.Clear();
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*_network_bind_list.Append() = stredup(dedicated_host);
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if (dedicated_host != nullptr) {
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_network_bind_list.clear();
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_network_bind_list.emplace_back(dedicated_host);
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}
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if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
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#endif /* ENABLE_NETWORK */
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/* initialize the ingame console */
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IConsoleInit();
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@@ -466,16 +461,15 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
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#ifdef ENABLE_NETWORK
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if (_network_available && network_conn != NULL) {
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const char *port = NULL;
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const char *company = NULL;
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if (_network_available && network_conn != nullptr) {
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const char *port = nullptr;
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const char *company = nullptr;
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uint16 rport = NETWORK_DEFAULT_PORT;
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CompanyID join_as = COMPANY_NEW_COMPANY;
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ParseConnectionString(&company, &port, network_conn);
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if (company != NULL) {
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if (company != nullptr) {
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join_as = (CompanyID)atoi(company);
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if (join_as != COMPANY_SPECTATOR) {
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@@ -486,20 +480,19 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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}
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}
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}
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if (port != NULL) rport = atoi(port);
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if (port != nullptr) rport = atoi(port);
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LoadIntroGame();
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_switch_mode = SM_NONE;
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NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
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}
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#endif /* ENABLE_NETWORK */
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/* After the scan we're not used anymore. */
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delete this;
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}
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};
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#if defined(UNIX) && !defined(__MORPHOS__)
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#if defined(UNIX)
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extern void DedicatedFork();
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#endif
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@@ -512,16 +505,14 @@ static const OptionData _options[] = {
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GETOPT_SHORT_VALUE('s'),
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GETOPT_SHORT_VALUE('v'),
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GETOPT_SHORT_VALUE('b'),
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#if defined(ENABLE_NETWORK)
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GETOPT_SHORT_OPTVAL('D'),
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GETOPT_SHORT_OPTVAL('n'),
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GETOPT_SHORT_VALUE('l'),
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GETOPT_SHORT_VALUE('p'),
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GETOPT_SHORT_VALUE('P'),
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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#if !defined(_WIN32)
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GETOPT_SHORT_NOVAL('f'),
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#endif
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#endif /* ENABLE_NETWORK */
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GETOPT_SHORT_VALUE('r'),
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GETOPT_SHORT_VALUE('t'),
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GETOPT_SHORT_OPTVAL('d'),
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@@ -543,28 +534,29 @@ static const OptionData _options[] = {
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*/
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int openttd_main(int argc, char *argv[])
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{
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char *musicdriver = NULL;
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char *sounddriver = NULL;
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char *videodriver = NULL;
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char *blitter = NULL;
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char *graphics_set = NULL;
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char *sounds_set = NULL;
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char *music_set = NULL;
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char *musicdriver = nullptr;
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char *sounddriver = nullptr;
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char *videodriver = nullptr;
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char *blitter = nullptr;
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char *graphics_set = nullptr;
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char *sounds_set = nullptr;
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char *music_set = nullptr;
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Dimension resolution = {0, 0};
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/* AfterNewGRFScan sets save_config to true after scanning completed. */
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bool save_config = false;
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AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
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#if defined(ENABLE_NETWORK)
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bool dedicated = false;
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char *debuglog_conn = NULL;
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char *debuglog_conn = nullptr;
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extern bool _dedicated_forks;
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_dedicated_forks = false;
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#endif /* ENABLE_NETWORK */
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std::unique_lock<std::mutex> modal_work_lock(_modal_progress_work_mutex, std::defer_lock);
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std::unique_lock<std::mutex> modal_paint_lock(_modal_progress_paint_mutex, std::defer_lock);
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_game_mode = GM_MENU;
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_switch_mode = SM_MENU;
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_config_file = NULL;
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_config_file = nullptr;
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GetOptData mgo(argc - 1, argv + 1, _options);
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int ret = 0;
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@@ -579,7 +571,6 @@ int openttd_main(int argc, char *argv[])
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case 's': free(sounddriver); sounddriver = stredup(mgo.opt); break;
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case 'v': free(videodriver); videodriver = stredup(mgo.opt); break;
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case 'b': free(blitter); blitter = stredup(mgo.opt); break;
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#if defined(ENABLE_NETWORK)
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case 'D':
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free(musicdriver);
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free(sounddriver);
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@@ -591,19 +582,19 @@ int openttd_main(int argc, char *argv[])
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blitter = stredup("null");
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dedicated = true;
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SetDebugString("net=6");
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if (mgo.opt != NULL) {
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if (mgo.opt != nullptr) {
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/* Use the existing method for parsing (openttd -n).
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* However, we do ignore the #company part. */
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const char *temp = NULL;
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const char *port = NULL;
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const char *temp = nullptr;
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const char *port = nullptr;
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ParseConnectionString(&temp, &port, mgo.opt);
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if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
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if (port != NULL) scanner->dedicated_port = atoi(port);
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if (port != nullptr) scanner->dedicated_port = atoi(port);
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}
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break;
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case 'f': _dedicated_forks = true; break;
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case 'n':
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scanner->network_conn = mgo.opt; // optional IP parameter, NULL if unset
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scanner->network_conn = mgo.opt; // optional IP parameter, nullptr if unset
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break;
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case 'l':
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debuglog_conn = mgo.opt;
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@@ -614,19 +605,18 @@ int openttd_main(int argc, char *argv[])
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case 'P':
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scanner->join_company_password = mgo.opt;
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break;
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#endif /* ENABLE_NETWORK */
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case 'r': ParseResolution(&resolution, mgo.opt); break;
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case 't': scanner->startyear = atoi(mgo.opt); break;
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case 'd': {
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#if defined(_WIN32)
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CreateConsole();
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#endif
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if (mgo.opt != NULL) SetDebugString(mgo.opt);
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if (mgo.opt != nullptr) SetDebugString(mgo.opt);
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break;
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}
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case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
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case 'g':
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if (mgo.opt != NULL) {
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if (mgo.opt != nullptr) {
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_file_to_saveload.SetName(mgo.opt);
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bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
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_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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@@ -634,8 +624,8 @@ int openttd_main(int argc, char *argv[])
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/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
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const char *t = strrchr(_file_to_saveload.name, '.');
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if (t != NULL) {
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FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, t, NULL, NULL);
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if (t != nullptr) {
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FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, t, nullptr, nullptr);
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if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
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}
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@@ -676,7 +666,7 @@ int openttd_main(int argc, char *argv[])
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goto exit_noshutdown;
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}
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case 'G': scanner->generation_seed = strtoul(mgo.opt, NULL, 10); break;
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case 'G': scanner->generation_seed = strtoul(mgo.opt, nullptr, 10); break;
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case 'c': free(_config_file); _config_file = stredup(mgo.opt); break;
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case 'x': scanner->save_config = false; break;
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case 'h':
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@@ -705,14 +695,12 @@ int openttd_main(int argc, char *argv[])
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DeterminePaths(argv[0]);
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TarScanner::DoScan(TarScanner::BASESET);
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|
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#if defined(ENABLE_NETWORK)
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if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
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if (_dedicated_forks && !dedicated) _dedicated_forks = false;
|
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|
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#if defined(UNIX) && !defined(__MORPHOS__)
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#if defined(UNIX)
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/* We must fork here, or we'll end up without some resources we need (like sockets) */
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if (_dedicated_forks) DedicatedFork();
|
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#endif
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#endif
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|
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LoadFromConfig(true);
|
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@@ -744,10 +732,10 @@ int openttd_main(int argc, char *argv[])
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InitWindowSystem();
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|
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BaseGraphics::FindSets();
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if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = stredup(BaseGraphics::ini_set);
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if (graphics_set == nullptr && BaseGraphics::ini_set != nullptr) graphics_set = stredup(BaseGraphics::ini_set);
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if (!BaseGraphics::SetSet(graphics_set)) {
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if (!StrEmpty(graphics_set)) {
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BaseGraphics::SetSet(NULL);
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BaseGraphics::SetSet(nullptr);
|
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|
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ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
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msg.SetDParamStr(0, graphics_set);
|
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@@ -760,7 +748,7 @@ int openttd_main(int argc, char *argv[])
|
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GfxInitPalettes();
|
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|
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DEBUG(misc, 1, "Loading blitter...");
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if (blitter == NULL && _ini_blitter != NULL) blitter = stredup(_ini_blitter);
|
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if (blitter == nullptr && _ini_blitter != nullptr) blitter = stredup(_ini_blitter);
|
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_blitter_autodetected = StrEmpty(blitter);
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/* Activate the initial blitter.
|
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* This is only some initial guess, after NewGRFs have been loaded SwitchNewGRFBlitter may switch to a different one.
|
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@@ -769,9 +757,9 @@ int openttd_main(int argc, char *argv[])
|
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* - Use 8bpp blitter otherwise.
|
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*/
|
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if (!_blitter_autodetected ||
|
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(_support8bpp != S8BPP_NONE && (BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP)) ||
|
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BlitterFactory::SelectBlitter("32bpp-anim") == NULL) {
|
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if (BlitterFactory::SelectBlitter(blitter) == NULL) {
|
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(_support8bpp != S8BPP_NONE && (BaseGraphics::GetUsedSet() == nullptr || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP)) ||
|
||||
BlitterFactory::SelectBlitter("32bpp-anim") == nullptr) {
|
||||
if (BlitterFactory::SelectBlitter(blitter) == nullptr) {
|
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StrEmpty(blitter) ?
|
||||
usererror("Failed to autoprobe blitter") :
|
||||
usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
|
||||
@@ -779,7 +767,7 @@ int openttd_main(int argc, char *argv[])
|
||||
}
|
||||
free(blitter);
|
||||
|
||||
if (videodriver == NULL && _ini_videodriver != NULL) videodriver = stredup(_ini_videodriver);
|
||||
if (videodriver == nullptr && _ini_videodriver != nullptr) videodriver = stredup(_ini_videodriver);
|
||||
DriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
|
||||
free(videodriver);
|
||||
|
||||
@@ -790,20 +778,18 @@ int openttd_main(int argc, char *argv[])
|
||||
|
||||
NetworkStartUp(); // initialize network-core
|
||||
|
||||
#if defined(ENABLE_NETWORK)
|
||||
if (debuglog_conn != NULL && _network_available) {
|
||||
const char *not_used = NULL;
|
||||
const char *port = NULL;
|
||||
if (debuglog_conn != nullptr && _network_available) {
|
||||
const char *not_used = nullptr;
|
||||
const char *port = nullptr;
|
||||
uint16 rport;
|
||||
|
||||
rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
|
||||
|
||||
ParseConnectionString(¬_used, &port, debuglog_conn);
|
||||
if (port != NULL) rport = atoi(port);
|
||||
if (port != nullptr) rport = atoi(port);
|
||||
|
||||
NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
if (!HandleBootstrap()) {
|
||||
ShutdownGame();
|
||||
@@ -817,9 +803,9 @@ int openttd_main(int argc, char *argv[])
|
||||
InitializeScreenshotFormats();
|
||||
|
||||
BaseSounds::FindSets();
|
||||
if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = stredup(BaseSounds::ini_set);
|
||||
if (sounds_set == nullptr && BaseSounds::ini_set != nullptr) sounds_set = stredup(BaseSounds::ini_set);
|
||||
if (!BaseSounds::SetSet(sounds_set)) {
|
||||
if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
|
||||
if (StrEmpty(sounds_set) || !BaseSounds::SetSet(nullptr)) {
|
||||
usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of README.md.");
|
||||
} else {
|
||||
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
|
||||
@@ -830,9 +816,9 @@ int openttd_main(int argc, char *argv[])
|
||||
free(sounds_set);
|
||||
|
||||
BaseMusic::FindSets();
|
||||
if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = stredup(BaseMusic::ini_set);
|
||||
if (music_set == nullptr && BaseMusic::ini_set != nullptr) music_set = stredup(BaseMusic::ini_set);
|
||||
if (!BaseMusic::SetSet(music_set)) {
|
||||
if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
|
||||
if (StrEmpty(music_set) || !BaseMusic::SetSet(nullptr)) {
|
||||
usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of README.md.");
|
||||
} else {
|
||||
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
|
||||
@@ -842,17 +828,23 @@ int openttd_main(int argc, char *argv[])
|
||||
}
|
||||
free(music_set);
|
||||
|
||||
if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = stredup(_ini_sounddriver);
|
||||
if (sounddriver == nullptr && _ini_sounddriver != nullptr) sounddriver = stredup(_ini_sounddriver);
|
||||
DriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
|
||||
free(sounddriver);
|
||||
|
||||
if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = stredup(_ini_musicdriver);
|
||||
if (musicdriver == nullptr && _ini_musicdriver != nullptr) musicdriver = stredup(_ini_musicdriver);
|
||||
DriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
|
||||
free(musicdriver);
|
||||
|
||||
/* Take our initial lock on whatever we might want to do! */
|
||||
_modal_progress_paint_mutex->BeginCritical();
|
||||
_modal_progress_work_mutex->BeginCritical();
|
||||
try {
|
||||
modal_work_lock.lock();
|
||||
modal_paint_lock.lock();
|
||||
} catch (const std::system_error&) {
|
||||
/* If there is some error we assume that threads aren't usable on the system we run. */
|
||||
extern bool _use_threaded_modal_progress; // From progress.cpp
|
||||
_use_threaded_modal_progress = false;
|
||||
}
|
||||
|
||||
GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
|
||||
WaitTillGeneratedWorld();
|
||||
@@ -863,11 +855,12 @@ int openttd_main(int argc, char *argv[])
|
||||
|
||||
/* ScanNewGRFFiles now has control over the scanner. */
|
||||
ScanNewGRFFiles(scanner);
|
||||
scanner = NULL;
|
||||
scanner = nullptr;
|
||||
|
||||
VideoDriver::GetInstance()->MainLoop();
|
||||
|
||||
WaitTillSaved();
|
||||
WaitTillGeneratedWorld(); // Make sure any generate world threads have been joined.
|
||||
|
||||
/* only save config if we have to */
|
||||
if (save_config) {
|
||||
@@ -906,12 +899,10 @@ exit_normal:
|
||||
|
||||
delete scanner;
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
extern FILE *_log_fd;
|
||||
if (_log_fd != NULL) {
|
||||
if (_log_fd != nullptr) {
|
||||
fclose(_log_fd);
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -959,14 +950,13 @@ static void MakeNewGameDone()
|
||||
SetLocalCompany(COMPANY_FIRST);
|
||||
|
||||
InitializeRailGUI();
|
||||
InitializeRoadGUI();
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* We are the server, we start a new company (not dedicated),
|
||||
* so set the default password *if* needed. */
|
||||
if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
|
||||
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
|
||||
|
||||
@@ -1008,21 +998,20 @@ static void MakeNewEditorWorld()
|
||||
* @param fop mode of loading, always SLO_LOAD
|
||||
* @param newgm switch to this mode of loading fails due to some unknown error
|
||||
* @param subdir default directory to look for filename, set to 0 if not needed
|
||||
* @param lf Load filter to use, if NULL: use filename + subdir.
|
||||
* @param lf Load filter to use, if nullptr: use filename + subdir.
|
||||
*/
|
||||
bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
|
||||
bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr)
|
||||
{
|
||||
assert(fop == SLO_LOAD);
|
||||
assert(dft == DFT_GAME_FILE || (lf == NULL && dft == DFT_OLD_GAME_FILE));
|
||||
assert(dft == DFT_GAME_FILE || (lf == nullptr && dft == DFT_OLD_GAME_FILE));
|
||||
GameMode ogm = _game_mode;
|
||||
|
||||
_game_mode = newgm;
|
||||
|
||||
switch (lf == NULL ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) {
|
||||
switch (lf == nullptr ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) {
|
||||
case SL_OK: return true;
|
||||
|
||||
case SL_REINIT:
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_network_dedicated) {
|
||||
/*
|
||||
* We need to reinit a network map...
|
||||
@@ -1038,7 +1027,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
|
||||
/* We can't load the intro game as server, so disconnect first. */
|
||||
NetworkDisconnect();
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
switch (ogm) {
|
||||
default:
|
||||
@@ -1055,7 +1043,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
|
||||
|
||||
void SwitchToMode(SwitchMode new_mode)
|
||||
{
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* If we are saving something, the network stays in his current state */
|
||||
if (new_mode != SM_SAVE_GAME) {
|
||||
/* If the network is active, make it not-active */
|
||||
@@ -1084,7 +1071,7 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
/* Make sure all AI controllers are gone at quitting game */
|
||||
if (new_mode != SM_SAVE_GAME) AI::KillAll();
|
||||
|
||||
@@ -1095,11 +1082,9 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
|
||||
case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
|
||||
case SM_NEWGAME: // New Game --> 'Random game'
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_network_server) {
|
||||
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
MakeNewGame(false, new_mode == SM_NEWGAME);
|
||||
break;
|
||||
|
||||
@@ -1122,21 +1107,17 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
IConsoleCmdExec("exec scripts/game_start.scr 0");
|
||||
/* Decrease pause counter (was increased from opening load dialog) */
|
||||
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_network_server) {
|
||||
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_network_server) {
|
||||
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
MakeNewGame(true, true);
|
||||
break;
|
||||
|
||||
@@ -1162,7 +1143,7 @@ void SwitchToMode(SwitchMode new_mode)
|
||||
|
||||
case SM_MENU: // Switch to game intro menu
|
||||
LoadIntroGame();
|
||||
if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
|
||||
if (BaseSounds::ini_set == nullptr && BaseSounds::GetUsedSet()->fallback) {
|
||||
ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
|
||||
BaseSounds::ini_set = stredup(BaseSounds::GetUsedSet()->name);
|
||||
}
|
||||
@@ -1208,10 +1189,10 @@ static void CheckCaches()
|
||||
if (_debug_desync_level <= 1) return;
|
||||
|
||||
/* Check the town caches. */
|
||||
SmallVector<TownCache, 4> old_town_caches;
|
||||
std::vector<TownCache> old_town_caches;
|
||||
Town *t;
|
||||
FOR_ALL_TOWNS(t) {
|
||||
MemCpyT(old_town_caches.Append(), &t->cache);
|
||||
old_town_caches.push_back(t->cache);
|
||||
}
|
||||
|
||||
extern void RebuildTownCaches();
|
||||
@@ -1220,23 +1201,23 @@ static void CheckCaches()
|
||||
|
||||
uint i = 0;
|
||||
FOR_ALL_TOWNS(t) {
|
||||
if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
|
||||
if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
|
||||
DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
/* Check company infrastructure cache. */
|
||||
SmallVector<CompanyInfrastructure, 4> old_infrastructure;
|
||||
std::vector<CompanyInfrastructure> old_infrastructure;
|
||||
Company *c;
|
||||
FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
|
||||
FOR_ALL_COMPANIES(c) old_infrastructure.push_back(c->infrastructure);
|
||||
|
||||
extern void AfterLoadCompanyStats();
|
||||
AfterLoadCompanyStats();
|
||||
|
||||
i = 0;
|
||||
FOR_ALL_COMPANIES(c) {
|
||||
if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
|
||||
if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) {
|
||||
DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
|
||||
}
|
||||
i++;
|
||||
@@ -1258,7 +1239,7 @@ static void CheckCaches()
|
||||
if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
|
||||
|
||||
uint length = 0;
|
||||
for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
|
||||
for (const Vehicle *u = v; u != nullptr; u = u->Next()) length++;
|
||||
|
||||
NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
|
||||
VehicleCache *veh_cache = CallocT<VehicleCache>(length);
|
||||
@@ -1266,7 +1247,7 @@ static void CheckCaches()
|
||||
TrainCache *tra_cache = CallocT<TrainCache>(length);
|
||||
|
||||
length = 0;
|
||||
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
|
||||
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
|
||||
FillNewGRFVehicleCache(u);
|
||||
grf_cache[length] = u->grf_cache;
|
||||
veh_cache[length] = u->vcache;
|
||||
@@ -1293,7 +1274,7 @@ static void CheckCaches()
|
||||
}
|
||||
|
||||
length = 0;
|
||||
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
|
||||
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
|
||||
FillNewGRFVehicleCache(u);
|
||||
if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
|
||||
DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
|
||||
@@ -1398,7 +1379,7 @@ void StateGameLoop()
|
||||
|
||||
/* All these actions has to be done from OWNER_NONE
|
||||
* for multiplayer compatibility */
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
|
||||
AnimateAnimatedTiles();
|
||||
@@ -1454,10 +1435,8 @@ static void DoAutosave()
|
||||
void GameLoop()
|
||||
{
|
||||
if (_game_mode == GM_BOOTSTRAP) {
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* Check for UDP stuff */
|
||||
if (_network_available) NetworkBackgroundLoop();
|
||||
#endif
|
||||
InputLoop();
|
||||
return;
|
||||
}
|
||||
@@ -1480,7 +1459,6 @@ void GameLoop()
|
||||
IncreaseSpriteLRU();
|
||||
InteractiveRandom();
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* Check for UDP stuff */
|
||||
if (_network_available) NetworkBackgroundLoop();
|
||||
|
||||
@@ -1496,9 +1474,6 @@ void GameLoop()
|
||||
/* Singleplayer */
|
||||
StateGameLoop();
|
||||
}
|
||||
#else
|
||||
StateGameLoop();
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user