Update to 1.10.0-beta1
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@@ -30,8 +30,8 @@ struct CanalScopeResolver : public ScopeResolver {
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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uint32 GetRandomBits() const override;
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uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
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};
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/** Resolver object for canals. */
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@@ -41,7 +41,7 @@ struct CanalResolverObject : public ResolverObject {
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CanalResolverObject(CanalFeature feature, TileIndex tile,
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CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
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/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->canal_scope;
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@@ -49,7 +49,7 @@ struct CanalResolverObject : public ResolverObject {
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}
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}
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/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
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};
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/* virtual */ uint32 CanalScopeResolver::GetRandomBits() const
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@@ -108,7 +108,7 @@ struct CanalResolverObject : public ResolverObject {
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/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->num_loaded == 0) return NULL;
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if (group->num_loaded == 0) return nullptr;
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return group->loaded[0];
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}
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@@ -138,7 +138,7 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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CanalResolverObject object(feature, tile);
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const SpriteGroup *group = object.Resolve();
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if (group == NULL) return 0;
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if (group == nullptr) return 0;
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return group->GetResult();
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}
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