Update to 1.10.0-beta1

This commit is contained in:
dP
2019-10-31 22:24:28 +03:00
parent b84a475e14
commit 599ccf0c2b
1470 changed files with 354219 additions and 16795 deletions
+51 -91
View File
@@ -14,8 +14,6 @@
* communication before the game is being joined.
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../date_func.h"
#include "../map_func.h"
@@ -26,18 +24,19 @@
#include "network.h"
#include "../core/endian_func.hpp"
#include "../company_base.h"
#include "../thread/thread.h"
#include "../thread.h"
#include "../rev.h"
#include "../newgrf_text.h"
#include "../strings_func.h"
#include "table/strings.h"
#include <mutex>
#include "core/udp.h"
#include "../safeguards.h"
/** Mutex for all out threaded udp resolution and such. */
static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
static std::mutex _network_udp_mutex;
/** Session key to register ourselves to the master server */
static uint64 _session_key = 0;
@@ -46,25 +45,9 @@ static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval be
static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket
/** Simpler wrapper struct for NetworkUDPQueryServerThread */
struct NetworkUDPQueryServerInfo : NetworkAddress {
bool manually; ///< Did we connect manually or not?
/**
* Create the structure.
* @param address The address of the server to query.
* @param manually Whether the address was entered manually.
*/
NetworkUDPQueryServerInfo(const NetworkAddress &address, bool manually) :
NetworkAddress(address),
manually(manually)
{
}
};
NetworkUDPSocketHandler *_udp_client_socket = nullptr; ///< udp client socket
NetworkUDPSocketHandler *_udp_server_socket = nullptr; ///< udp server socket
NetworkUDPSocketHandler *_udp_master_socket = nullptr; ///< udp master socket
/**
* Helper function doing the actual work for querying the server.
@@ -72,33 +55,21 @@ struct NetworkUDPQueryServerInfo : NetworkAddress {
* @param needs_mutex Whether we need to acquire locks when sending the packet or not.
* @param manually Whether the address was entered manually.
*/
static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, bool manually)
static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, bool manually)
{
/* Clear item in gamelist */
NetworkGameList *item = CallocT<NetworkGameList>(1);
address->GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
strecpy(item->info.hostname, address->GetHostname(), lastof(item->info.hostname));
item->address = *address;
address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname));
item->address = address;
item->manually = manually;
NetworkGameListAddItemDelayed(item);
if (needs_mutex) _network_udp_mutex->BeginCritical();
std::unique_lock<std::mutex> lock(_network_udp_mutex, std::defer_lock);
if (needs_mutex) lock.lock();
/* Init the packet */
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, address);
if (needs_mutex) _network_udp_mutex->EndCritical();
}
/**
* Threaded part for resolving the IP of a server and querying it.
* @param pntr the NetworkUDPQueryServerInfo.
*/
static void NetworkUDPQueryServerThread(void *pntr)
{
NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
NetworkUDPQueryServer(info, true, info->manually);
delete info;
if (_udp_client_socket != nullptr) _udp_client_socket->SendPacket(&p, &address);
}
/**
@@ -108,9 +79,8 @@ static void NetworkUDPQueryServerThread(void *pntr)
*/
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) {
NetworkUDPQueryServerThread(info);
if (address.IsResolved() || !StartNewThread(nullptr, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) {
DoNetworkUDPQueryServer(address, true, manually);
}
}
@@ -119,8 +89,8 @@ void NetworkUDPQueryServer(NetworkAddress address, bool manually)
/** Helper class for connecting to the master server. */
class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) override;
void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) override;
public:
/**
* Create the socket.
@@ -150,9 +120,9 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, Networ
/** Helper class for handling all server side communication. */
class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) override;
void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) override;
void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
public:
/**
* Create the socket.
@@ -291,7 +261,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
/* Find the matching GRF file */
f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
if (f == NULL) continue; // The GRF is unknown to this server
if (f == nullptr) continue; // The GRF is unknown to this server
/* If the reply might exceed the size of the packet, only reply
* the current list and do not send the other data.
@@ -326,10 +296,10 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
/** Helper class for handling all client side communication. */
class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
public:
virtual ~ClientNetworkUDPSocketHandler() {}
};
@@ -362,7 +332,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
const GRFConfig *c;
uint in_request_count = 0;
for (c = item->info.grfconfig; c != NULL; c = c->next) {
for (c = item->info.grfconfig; c != nullptr; c = c->next) {
if (c->status == GCS_NOT_FOUND) item->info.compatible = false;
if (c->status != GCS_NOT_FOUND || strcmp(c->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
in_request[in_request_count] = c;
@@ -430,7 +400,7 @@ void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, Netw
/* Somehow we reached the end of the packet */
if (this->HasClientQuit()) return;
NetworkUDPQueryServer(&addr, false, false);
DoNetworkUDPQueryServer(addr, false, false);
}
}
}
@@ -461,7 +431,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
* If it exists and not resolved yet, then name of the fake GRF is
* overwritten with the name from the reply. */
GRFTextWrapper *unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false);
if (unknown_name != NULL && strcmp(GetGRFStringFromGRFText(unknown_name->text), UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
if (unknown_name != nullptr && strcmp(GetGRFStringFromGRFText(unknown_name->text), UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
AddGRFTextToList(&unknown_name->text, name);
}
}
@@ -471,7 +441,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
{
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == NULL) {
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
@@ -497,12 +467,12 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
/** Broadcast to all ips */
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
{
for (NetworkAddress *addr = _broadcast_list.Begin(); addr != _broadcast_list.End(); addr++) {
for (NetworkAddress &addr : _broadcast_list) {
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
DEBUG(net, 4, "[udp] broadcasting to %s", addr->GetHostname());
DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname());
socket->SendPacket(&p, addr, true, true);
socket->SendPacket(&p, &addr, true, true);
}
}
@@ -536,9 +506,8 @@ void NetworkUDPSearchGame()
/**
* Thread entry point for de-advertising.
* @param pntr unused.
*/
static void NetworkUDPRemoveAdvertiseThread(void *pntr)
static void NetworkUDPRemoveAdvertiseThread()
{
DEBUG(net, 1, "[udp] removing advertise from master server");
@@ -551,9 +520,8 @@ static void NetworkUDPRemoveAdvertiseThread(void *pntr)
p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION);
p.Send_uint16(_settings_client.network.server_port);
_network_udp_mutex->BeginCritical();
if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true);
_network_udp_mutex->EndCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
if (_udp_master_socket != nullptr) _udp_master_socket->SendPacket(&p, &out_addr, true);
}
/**
@@ -565,16 +533,15 @@ void NetworkUDPRemoveAdvertise(bool blocking)
/* Check if we are advertising */
if (!_networking || !_network_server || !_network_udp_server) return;
if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
NetworkUDPRemoveAdvertiseThread(NULL);
if (blocking || !StartNewThread(nullptr, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) {
NetworkUDPRemoveAdvertiseThread();
}
}
/**
* Thread entry point for advertising.
* @param pntr unused.
*/
static void NetworkUDPAdvertiseThread(void *pntr)
static void NetworkUDPAdvertiseThread()
{
/* Find somewhere to send */
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
@@ -605,9 +572,8 @@ static void NetworkUDPAdvertiseThread(void *pntr)
p.Send_uint16(_settings_client.network.server_port);
p.Send_uint64(_session_key);
_network_udp_mutex->BeginCritical();
if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true);
_network_udp_mutex->EndCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
if (_udp_master_socket != nullptr) _udp_master_socket->SendPacket(&p, &out_addr, true);
}
/**
@@ -648,8 +614,8 @@ void NetworkUDPAdvertise()
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
NetworkUDPAdvertiseThread(NULL);
if (!StartNewThread(nullptr, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) {
NetworkUDPAdvertiseThread();
}
}
@@ -657,12 +623,12 @@ void NetworkUDPAdvertise()
void NetworkUDPInitialize()
{
/* If not closed, then do it. */
if (_udp_server_socket != NULL) NetworkUDPClose();
if (_udp_server_socket != nullptr) NetworkUDPClose();
DEBUG(net, 1, "[udp] initializing listeners");
assert(_udp_client_socket == NULL && _udp_server_socket == NULL && _udp_master_socket == NULL);
assert(_udp_client_socket == nullptr && _udp_server_socket == nullptr && _udp_master_socket == nullptr);
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
_udp_client_socket = new ClientNetworkUDPSocketHandler();
@@ -670,29 +636,27 @@ void NetworkUDPInitialize()
GetBindAddresses(&server, _settings_client.network.server_port);
_udp_server_socket = new ServerNetworkUDPSocketHandler(&server);
server.Clear();
server.clear();
GetBindAddresses(&server, 0);
_udp_master_socket = new MasterNetworkUDPSocketHandler(&server);
_network_udp_server = false;
_network_udp_broadcast = 0;
_network_udp_mutex->EndCritical();
}
/** Close all UDP related stuff. */
void NetworkUDPClose()
{
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
_udp_server_socket->Close();
_udp_master_socket->Close();
_udp_client_socket->Close();
delete _udp_client_socket;
delete _udp_server_socket;
delete _udp_master_socket;
_udp_client_socket = NULL;
_udp_server_socket = NULL;
_udp_master_socket = NULL;
_network_udp_mutex->EndCritical();
_udp_client_socket = nullptr;
_udp_server_socket = nullptr;
_udp_master_socket = nullptr;
_network_udp_server = false;
_network_udp_broadcast = 0;
@@ -702,7 +666,7 @@ void NetworkUDPClose()
/** Receive the UDP packets. */
void NetworkBackgroundUDPLoop()
{
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
if (_network_udp_server) {
_udp_server_socket->ReceivePackets();
@@ -711,8 +675,4 @@ void NetworkBackgroundUDPLoop()
_udp_client_socket->ReceivePackets();
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
}
_network_udp_mutex->EndCritical();
}
#endif /* ENABLE_NETWORK */