Update to 1.10.0-beta1

This commit is contained in:
dP
2019-10-31 22:24:28 +03:00
parent b84a475e14
commit 599ccf0c2b
1470 changed files with 354219 additions and 16795 deletions
+18 -29
View File
@@ -12,11 +12,8 @@
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H
#ifdef ENABLE_NETWORK
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "../thread/thread.h"
class ServerNetworkGameSocketHandler;
/** Make the code look slightly nicer/simpler. */
@@ -28,22 +25,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
protected:
virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();
@@ -81,8 +78,8 @@ public:
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();
virtual Packet *ReceivePacket();
NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
virtual Packet *ReceivePacket() override;
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void GetClientName(char *client_name, const char *last) const;
NetworkRecvStatus SendMap();
@@ -138,12 +135,4 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
*/
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkServerMonthlyLoop() {}
static inline void NetworkServerYearlyLoop() {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_SERVER_H */