Update to 1.10.0-beta1

This commit is contained in:
dP
2019-10-31 22:24:28 +03:00
parent b84a475e14
commit 599ccf0c2b
1470 changed files with 354219 additions and 16795 deletions
+2 -5
View File
@@ -17,8 +17,6 @@
#include "../command_type.h"
#ifdef ENABLE_NETWORK
#ifdef RANDOM_DEBUG
/**
* If this line is enable, every frame will have a sync test
@@ -151,8 +149,8 @@ bool IsNetworkCompatibleVersion(const char *version);
* Everything we need to know about a command to be able to execute it.
*/
struct CommandPacket : CommandContainer {
/** Make sure the pointer is NULL. */
CommandPacket() : next(NULL), company(INVALID_COMPANY), frame(0), my_cmd(false) {}
/** Make sure the pointer is nullptr. */
CommandPacket() : next(nullptr), company(INVALID_COMPANY), frame(0), my_cmd(false) {}
CommandPacket *next; ///< the next command packet (if in queue)
CompanyID company; ///< company that is executing the command
uint32 frame; ///< the frame in which this packet is executed
@@ -171,5 +169,4 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_INTERNAL_H */