Update to 1.10.0-beta1
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@@ -26,8 +26,6 @@
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#include "../openttd.h"
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#include "../company_type.h"
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#ifdef ENABLE_NETWORK
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extern NetworkServerGameInfo _network_game_info;
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extern NetworkCompanyState *_network_company_states;
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@@ -53,7 +51,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientsToSpectators(CompanyID cid);
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = NULL, const char *join_company_password = NULL);
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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void NetworkClientRequestMove(CompanyID company, const char *pass = "");
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
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@@ -90,5 +88,4 @@ void NetworkChatMessageLoop();
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void NetworkAfterNewGRFScan();
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_FUNC_H */
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