Update to 1.10.0-beta1

This commit is contained in:
dP
2019-10-31 22:24:28 +03:00
parent b84a475e14
commit 599ccf0c2b
1470 changed files with 354219 additions and 16795 deletions

View File

@@ -49,7 +49,7 @@ struct SelectGameWindow : public Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
@@ -58,7 +58,7 @@ struct SelectGameWindow : public Window {
this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
}
virtual void OnInit()
void OnInit() override
{
bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
@@ -67,7 +67,7 @@ struct SelectGameWindow : public Window {
this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_SGI_BASESET:
@@ -82,7 +82,7 @@ struct SelectGameWindow : public Window {
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
StringID str = 0;
switch (widget) {
@@ -111,13 +111,11 @@ struct SelectGameWindow : public Window {
}
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
#ifdef ENABLE_NETWORK
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (widget) {
case WID_SGI_GENERATE_GAME:
@@ -271,7 +269,7 @@ static const NWidgetPart _nested_select_game_widgets[] = {
};
static WindowDesc _select_game_desc(
WDP_CENTER, NULL, 0, 0,
WDP_CENTER, nullptr, 0, 0,
WC_SELECT_GAME, WC_NONE,
0,
_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
@@ -293,27 +291,19 @@ void AskExitGame()
SetDParam(0, STR_OSNAME_WINDOWS);
#elif defined(__APPLE__)
SetDParam(0, STR_OSNAME_OSX);
#elif defined(__BEOS__)
SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__HAIKU__)
SetDParam(0, STR_OSNAME_HAIKU);
#elif defined(__MORPHOS__)
SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
SetDParam(0, STR_OSNAME_SUNOS);
#elif defined(DOS)
SetDParam(0, STR_OSNAME_DOS);
#else
SetDParam(0, STR_OSNAME_UNIX);
#endif
ShowQuery(
STR_QUIT_CAPTION,
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
NULL,
nullptr,
AskExitGameCallback
);
}
@@ -332,7 +322,7 @@ void AskExitToGameMenu()
ShowQuery(
STR_ABANDON_GAME_CAPTION,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
NULL,
nullptr,
AskExitToGameMenuCallback
);
}