Update to 1.10.0-beta1
This commit is contained in:
103
src/gfx.cpp
103
src/gfx.cpp
@@ -21,6 +21,7 @@
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#include "network/network_func.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "thread.h"
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#include "table/palettes.h"
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#include "table/string_colours.h"
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@@ -45,20 +46,20 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
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bool _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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PauseMode _pause_mode;
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Palette _cur_palette;
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
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static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
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static ReusableBuffer<uint8> _cursor_backup;
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ZoomLevelByte _gui_zoom; ///< GUI Zoom level
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ZoomLevelByte _font_zoom; ///< Font Zoom level
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ZoomLevel _gui_zoom; ///< GUI Zoom level
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ZoomLevel _font_zoom; ///< Font Zoom level
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/**
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* The rect for repaint.
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@@ -75,7 +76,7 @@ static const uint DIRTY_BLOCK_HEIGHT = 8;
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static const uint DIRTY_BLOCK_WIDTH = 64;
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static uint _dirty_bytes_per_line = 0;
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static byte *_dirty_blocks = NULL;
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static byte *_dirty_blocks = nullptr;
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extern uint _dirty_block_colour;
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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@@ -86,9 +87,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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if (_cursor.visible) UndrawMouseCursor();
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#ifdef ENABLE_NETWORK
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if (_networking) NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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/* This part of the screen is now dirty. */
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@@ -213,7 +212,7 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int
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* work the blitter has to do by shortening the effective line segment.
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* However, in order to get that right and prevent the flickering effects
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* of rounding errors so much additional code has to be run here that in
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* the general case the effect is not noticable. */
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* the general case the effect is not noticeable. */
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blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
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}
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@@ -341,12 +340,12 @@ static void SetColourRemap(TextColour colour)
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* @return In case of left or center alignment the right most pixel we have drawn to.
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* In case of right alignment the left most pixel we have drawn to.
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*/
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static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
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static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
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{
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if (line->CountRuns() == 0) return 0;
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if (line.CountRuns() == 0) return 0;
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int w = line->GetWidth();
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int h = line->GetLeading();
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int w = line.GetWidth();
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int h = line.GetLeading();
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/*
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* The following is needed for truncation.
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@@ -368,7 +367,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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truncation &= max_w < w; // Whether we need to do truncation.
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int dot_width = 0; // Cache for the width of the dot.
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const Sprite *dot_sprite = NULL; // Cache for the sprite of the dot.
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const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
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if (truncation) {
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/*
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@@ -377,7 +376,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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* another size would be chosen it won't have truncated too little for
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* the truncation dots.
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*/
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FontCache *fc = ((const Font*)line->GetVisualRun(0)->GetFont())->fc;
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FontCache *fc = ((const Font*)line.GetVisualRun(0).GetFont())->fc;
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GlyphID dot_glyph = fc->MapCharToGlyph('.');
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dot_width = fc->GetGlyphWidth(dot_glyph);
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dot_sprite = fc->GetGlyph(dot_glyph);
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@@ -422,9 +421,9 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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TextColour colour = TC_BLACK;
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bool draw_shadow = false;
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for (int run_index = 0; run_index < line->CountRuns(); run_index++) {
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const ParagraphLayouter::VisualRun *run = line->GetVisualRun(run_index);
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const Font *f = (const Font*)run->GetFont();
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for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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const Font *f = (const Font*)run.GetFont();
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FontCache *fc = f->fc;
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colour = f->colour;
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@@ -436,15 +435,15 @@ static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left,
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draw_shadow = fc->GetDrawGlyphShadow() && (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
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for (int i = 0; i < run->GetGlyphCount(); i++) {
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GlyphID glyph = run->GetGlyphs()[i];
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for (int i = 0; i < run.GetGlyphCount(); i++) {
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GlyphID glyph = run.GetGlyphs()[i];
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/* Not a valid glyph (empty) */
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if (glyph == 0xFFFF) continue;
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int begin_x = (int)run->GetPositions()[i * 2] + left - offset_x;
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int end_x = (int)run->GetPositions()[i * 2 + 2] + left - offset_x - 1;
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int top = (int)run->GetPositions()[i * 2 + 1] + y;
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int begin_x = (int)run.GetPositions()[i * 2] + left - offset_x;
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int end_x = (int)run.GetPositions()[i * 2 + 2] + left - offset_x - 1;
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int top = (int)run.GetPositions()[i * 2 + 1] + y;
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/* Truncated away. */
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if (truncation && (begin_x < min_x || end_x > max_x)) continue;
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@@ -511,9 +510,9 @@ int DrawString(int left, int right, int top, const char *str, TextColour colour,
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}
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Layouter layout(str, INT32_MAX, colour, fontsize);
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if (layout.Length() == 0) return 0;
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if (layout.size() == 0) return 0;
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return DrawLayoutLine(*layout.Begin(), top, left, right, align, underline, true);
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return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true);
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}
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/**
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@@ -576,7 +575,7 @@ int GetStringLineCount(StringID str, int maxw)
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GetString(buffer, str, lastof(buffer));
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Layouter layout(buffer, maxw);
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return layout.Length();
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return (uint)layout.size();
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}
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/**
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@@ -649,15 +648,14 @@ int DrawStringMultiLine(int left, int right, int top, int bottom, const char *st
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int last_line = top;
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int first_line = bottom;
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for (const ParagraphLayouter::Line **iter = layout.Begin(); iter != layout.End(); iter++) {
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const ParagraphLayouter::Line *line = *iter;
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for (const auto &line : layout) {
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int line_height = line->GetLeading();
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if (y >= top && y < bottom) {
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last_line = y + line_height;
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if (first_line > y) first_line = y;
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DrawLayoutLine(line, y, left, right, align, underline, false);
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DrawLayoutLine(*line, y, left, right, align, underline, false);
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}
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y += line_height;
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}
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@@ -736,11 +734,11 @@ Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsiz
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* @param str String to test.
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* @param x Position relative to the start of the string.
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* @param start_fontsize Font size to start the text with.
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* @return Pointer to the character at the position or NULL if there is no character at the position.
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* @return Pointer to the character at the position or nullptr if there is no character at the position.
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*/
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const char *GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
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{
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if (x < 0) return NULL;
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if (x < 0) return nullptr;
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Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
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return layout.GetCharAtPosition(x);
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@@ -770,7 +768,7 @@ Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
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{
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const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
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if (offset != NULL) {
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if (offset != nullptr) {
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offset->x = UnScaleByZoom(sprite->x_offs, zoom);
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offset->y = UnScaleByZoom(sprite->y_offs, zoom);
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}
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@@ -876,7 +874,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
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x += sprite->x_offs;
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y += sprite->y_offs;
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if (sub == NULL) {
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if (sub == nullptr) {
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/* No clipping. */
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bp.skip_left = 0;
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bp.skip_top = 0;
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@@ -970,7 +968,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
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if (topleft <= clicked && clicked <= bottomright) {
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uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
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if (offset < (uint)bp.width) {
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_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
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include(_newgrf_debug_sprite_picker.sprites, sprite_id);
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}
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}
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}
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@@ -1013,7 +1011,7 @@ void DoPaletteAnimations()
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uint i;
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uint j;
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if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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palette_animation_counter = 0;
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}
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@@ -1098,7 +1096,7 @@ void DoPaletteAnimations()
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if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
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}
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if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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palette_animation_counter = old_tc;
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} else {
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if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
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@@ -1205,7 +1203,7 @@ void ScreenSizeChanged()
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void UndrawMouseCursor()
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{
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/* Don't undraw the mouse cursor if the screen is not ready */
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if (_screen.dst_ptr == NULL) return;
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if (_screen.dst_ptr == nullptr) return;
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if (_cursor.visible) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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@@ -1218,7 +1216,7 @@ void UndrawMouseCursor()
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void DrawMouseCursor()
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{
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/* Don't draw the mouse cursor if the screen is not ready */
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if (_screen.dst_ptr == NULL) return;
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if (_screen.dst_ptr == nullptr) return;
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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@@ -1288,9 +1286,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
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}
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}
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#ifdef ENABLE_NETWORK
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if (_networking) NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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DrawOverlappedWindowForAll(left, top, right, bottom);
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@@ -1313,8 +1309,8 @@ void DrawDirtyBlocks()
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if (HasModalProgress()) {
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/* We are generating the world, so release our rights to the map and
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* painting while we are waiting a bit. */
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_modal_progress_paint_mutex->EndCritical();
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_modal_progress_work_mutex->EndCritical();
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_modal_progress_paint_mutex.unlock();
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_modal_progress_work_mutex.unlock();
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/* Wait a while and update _realtime_tick so we are given the rights */
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if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
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@@ -1322,9 +1318,9 @@ void DrawDirtyBlocks()
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/* Modal progress thread may need blitter access while we are waiting for it. */
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VideoDriver::GetInstance()->ReleaseBlitterLock();
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_modal_progress_paint_mutex->BeginCritical();
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_modal_progress_paint_mutex.lock();
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VideoDriver::GetInstance()->AcquireBlitterLock();
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_modal_progress_work_mutex->BeginCritical();
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_modal_progress_work_mutex.lock();
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/* When we ended with the modal progress, do not draw the blocks.
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* Simply let the next run do so, otherwise we would be loading
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@@ -1582,7 +1578,7 @@ static void SwitchAnimatedCursor()
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{
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const AnimCursor *cur = _cursor.animate_cur;
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if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
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if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
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SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
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@@ -1632,7 +1628,7 @@ void SetMouseCursor(CursorID sprite, PaletteID pal)
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void SetAnimatedMouseCursor(const AnimCursor *table)
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{
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_cursor.animate_list = table;
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_cursor.animate_cur = NULL;
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_cursor.animate_cur = nullptr;
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_cursor.sprite_seq[0].pal = PAL_NONE;
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SwitchAnimatedCursor();
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}
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@@ -1673,7 +1669,7 @@ bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
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if (this->delta.x != 0 || this->delta.y != 0) {
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/* Trigger warp.
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* Note: We also trigger warping again, if there is already a pending warp.
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* This makes it more tolerant about the OS or other software inbetween
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* This makes it more tolerant about the OS or other software in between
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* botchering the warp. */
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this->queued_warp = queued_warp;
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need_warp = true;
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@@ -1695,20 +1691,13 @@ bool ChangeResInGame(int width, int height)
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bool ToggleFullScreen(bool fs)
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{
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bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
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if (_fullscreen != fs && _num_resolutions == 0) {
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if (_fullscreen != fs && _resolutions.empty()) {
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DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
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}
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return result;
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}
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static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
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void SortResolutions()
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{
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int x = pa->width - pb->width;
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if (x != 0) return x;
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return pa->height - pb->height;
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}
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void SortResolutions(int count)
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{
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QSortT(_resolutions, count, &compare_res);
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std::sort(_resolutions.begin(), _resolutions.end());
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}
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