Update to 1.10.0-beta1

This commit is contained in:
dP
2019-10-31 22:24:28 +03:00
parent b84a475e14
commit 599ccf0c2b
1470 changed files with 354219 additions and 16795 deletions

View File

@@ -282,14 +282,14 @@ static void LandscapeGenerationCallback(Window *w, bool confirmed)
if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
}
static DropDownList *BuildMapsizeDropDown()
static DropDownList BuildMapsizeDropDown()
{
DropDownList *list = new DropDownList();
DropDownList list;
for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
item->SetParam(0, 1LL << i);
*list->Append() = item;
list.emplace_back(item);
}
return list;
@@ -332,7 +332,7 @@ struct GenerateLandscapeWindow : public Window {
}
virtual void SetStringParameters(int widget) const
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
@@ -393,7 +393,7 @@ struct GenerateLandscapeWindow : public Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
/* Update the climate buttons */
@@ -440,9 +440,9 @@ struct GenerateLandscapeWindow : public Window {
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
const StringID *strs = NULL;
const StringID *strs = nullptr;
switch (widget) {
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
SetDParam(0, MAX_TILE_HEIGHT);
@@ -509,7 +509,7 @@ struct GenerateLandscapeWindow : public Window {
default:
return;
}
if (strs != NULL) {
if (strs != nullptr) {
while (*strs != INVALID_STRING_ID) {
*size = maxdim(*size, GetStringBoundingBox(*strs++));
}
@@ -518,7 +518,7 @@ struct GenerateLandscapeWindow : public Window {
size->height = max(size->height, (uint)(FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM));
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_GL_HEIGHTMAP_NAME_TEXT: {
@@ -528,7 +528,7 @@ struct GenerateLandscapeWindow : public Window {
}
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_GL_TEMPERATE:
@@ -703,7 +703,7 @@ struct GenerateLandscapeWindow : public Window {
}
}
virtual void OnTimeout()
void OnTimeout() override
{
static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
@@ -714,7 +714,7 @@ struct GenerateLandscapeWindow : public Window {
}
}
virtual void OnDropdownSelect(int widget, int index)
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
@@ -758,10 +758,10 @@ struct GenerateLandscapeWindow : public Window {
this->InvalidateData();
}
virtual void OnQueryTextFinished(char *str)
void OnQueryTextFinished(char *str) override
{
/* Was 'cancel' pressed? */
if (str == NULL) return;
if (str == nullptr) return;
int32 value;
if (!StrEmpty(str)) {
@@ -808,14 +808,14 @@ struct GenerateLandscapeWindow : public Window {
};
static WindowDesc _generate_landscape_desc(
WDP_CENTER, NULL, 0, 0,
WDP_CENTER, nullptr, 0, 0,
WC_GENERATE_LANDSCAPE, WC_NONE,
0,
_nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
);
static WindowDesc _heightmap_load_desc(
WDP_CENTER, NULL, 0, 0,
WDP_CENTER, nullptr, 0, 0,
WC_GENERATE_LANDSCAPE, WC_NONE,
0,
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
@@ -888,7 +888,7 @@ struct CreateScenarioWindow : public Window
this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
}
virtual void SetStringParameters(int widget) const
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_CS_START_DATE_TEXT:
@@ -909,7 +909,7 @@ struct CreateScenarioWindow : public Window
}
}
virtual void OnPaint()
void OnPaint() override
{
this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
@@ -924,7 +924,7 @@ struct CreateScenarioWindow : public Window
this->DrawWidgets();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
StringID str = STR_JUST_INT;
switch (widget) {
@@ -950,7 +950,7 @@ struct CreateScenarioWindow : public Window
size->height += padding.height;
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_CS_TEMPERATE:
@@ -1015,7 +1015,7 @@ struct CreateScenarioWindow : public Window
}
}
virtual void OnTimeout()
void OnTimeout() override
{
static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
@@ -1026,7 +1026,7 @@ struct CreateScenarioWindow : public Window
}
}
virtual void OnDropdownSelect(int widget, int index)
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
@@ -1035,7 +1035,7 @@ struct CreateScenarioWindow : public Window
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
void OnQueryTextFinished(char *str) override
{
if (!StrEmpty(str)) {
int32 value = atoi(str);
@@ -1110,7 +1110,7 @@ static const NWidgetPart _nested_create_scenario_widgets[] = {
};
static WindowDesc _create_scenario_desc(
WDP_CENTER, NULL, 0, 0,
WDP_CENTER, nullptr, 0, 0,
WC_GENERATE_LANDSCAPE, WC_NONE,
0,
_nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
@@ -1138,7 +1138,7 @@ static const NWidgetPart _nested_generate_progress_widgets[] = {
static WindowDesc _generate_progress_desc(
WDP_CENTER, NULL, 0, 0,
WDP_CENTER, nullptr, 0, 0,
WC_MODAL_PROGRESS, WC_NONE,
0,
_nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
@@ -1187,7 +1187,7 @@ struct GenerateProgressWindow : public Window {
this->InitNested();
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_GP_ABORT:
@@ -1202,7 +1202,7 @@ struct GenerateProgressWindow : public Window {
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_GP_PROGRESS_BAR: {
@@ -1223,7 +1223,7 @@ struct GenerateProgressWindow : public Window {
}
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_GP_PROGRESS_BAR:
@@ -1321,10 +1321,10 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
* paint thread. The 'other' thread already has the paint thread rights so
* this ensures us that we are waiting until the paint thread is done
* before we reacquire the mapgen rights */
_modal_progress_work_mutex->EndCritical();
_modal_progress_paint_mutex->BeginCritical();
_modal_progress_work_mutex->BeginCritical();
_modal_progress_paint_mutex->EndCritical();
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.lock();
_modal_progress_work_mutex.lock();
_modal_progress_paint_mutex.unlock();
_gws.timer = _realtime_tick;
}