Update to 1.10.0-beta1
This commit is contained in:
+1
-3
@@ -32,7 +32,7 @@ public:
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START_NEXT_EASY = DAYS_IN_YEAR * 2,
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START_NEXT_MEDIUM = DAYS_IN_YEAR,
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START_NEXT_HARD = DAYS_IN_YEAR / 2,
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START_NEXT_MIN = 1,
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START_NEXT_MIN = 0,
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START_NEXT_MAX = 3600,
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START_NEXT_DEVIATION = 60,
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};
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@@ -164,11 +164,9 @@ public:
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/** Gets the ScriptScanner instance that is used to find AI Libraries */
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static AIScannerLibrary *GetScannerLibrary();
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#if defined(ENABLE_NETWORK)
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/** Wrapper function for AIScanner::HasAI */
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static bool HasAI(const struct ContentInfo *ci, bool md5sum);
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static bool HasAILibrary(const ContentInfo *ci, bool md5sum);
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#endif
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private:
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static uint frame_counter; ///< Tick counter for the AI code
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static class AIScannerInfo *scanner_info; ///< ScriptScanner instance that is used to find AIs
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+16
-5
@@ -31,7 +31,7 @@ ScriptConfigItem _start_date_config = {
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AI::START_NEXT_DEVIATION,
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30,
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SCRIPTCONFIG_NONE,
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NULL,
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nullptr,
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false
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};
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@@ -52,7 +52,7 @@ AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config)
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} else {
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config = &_settings_game.ai_config[company];
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}
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if (*config == NULL) *config = new AIConfig();
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if (*config == nullptr) *config = new AIConfig();
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return *config;
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}
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@@ -69,7 +69,7 @@ ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_m
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bool AIConfig::ResetInfo(bool force_exact_match)
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{
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this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
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return this->info != NULL;
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return this->info != nullptr;
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}
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void AIConfig::PushExtraConfigList()
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@@ -90,7 +90,7 @@ void AIConfig::ClearConfigList()
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int AIConfig::GetSetting(const char *name) const
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{
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if (this->info == NULL) {
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if (this->info == nullptr) {
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SettingValueList::const_iterator it = this->settings.find(name);
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if (it == this->settings.end()) {
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assert(strcmp("start_date", name) == 0);
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@@ -111,7 +111,7 @@ int AIConfig::GetSetting(const char *name) const
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void AIConfig::SetSetting(const char *name, int value)
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{
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if (this->info == NULL) {
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if (this->info == nullptr) {
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if (strcmp("start_date", name) != 0) return;
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value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX);
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@@ -127,3 +127,14 @@ void AIConfig::SetSetting(const char *name, int value)
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ScriptConfig::SetSetting(name, value);
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}
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void AIConfig::AddRandomDeviation()
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{
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int start_date = this->GetSetting("start_date");
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ScriptConfig::AddRandomDeviation();
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/* start_date = 0 is a special case, where random deviation does not occur.
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* If start_date was not already 0, then a minimum value of 1 must apply. */
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this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0);
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}
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@@ -30,8 +30,9 @@ public:
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class AIInfo *GetInfo() const;
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/* virtual */ int GetSetting(const char *name) const;
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/* virtual */ void SetSetting(const char *name, int value);
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int GetSetting(const char *name) const override;
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void SetSetting(const char *name, int value) override;
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void AddRandomDeviation() override;
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/**
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* When ever the AI Scanner is reloaded, all infos become invalid. This
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@@ -44,9 +45,9 @@ public:
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bool ResetInfo(bool force_exact_match);
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protected:
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/* virtual */ void PushExtraConfigList();
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/* virtual */ void ClearConfigList();
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/* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
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void PushExtraConfigList() override;
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void ClearConfigList() override;
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ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) override;
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};
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#endif /* AI_CONFIG_HPP */
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+30
-34
@@ -26,8 +26,8 @@
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#include "../safeguards.h"
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/* static */ uint AI::frame_counter = 0;
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/* static */ AIScannerInfo *AI::scanner_info = NULL;
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/* static */ AIScannerLibrary *AI::scanner_library = NULL;
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/* static */ AIScannerInfo *AI::scanner_info = nullptr;
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/* static */ AIScannerLibrary *AI::scanner_library = nullptr;
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/* static */ bool AI::CanStartNew()
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{
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@@ -44,19 +44,19 @@
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AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME);
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AIInfo *info = config->GetInfo();
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if (info == NULL || (rerandomise_ai && config->IsRandom())) {
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if (info == nullptr || (rerandomise_ai && config->IsRandom())) {
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info = AI::scanner_info->SelectRandomAI();
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assert(info != NULL);
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assert(info != nullptr);
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/* Load default data and store the name in the settings */
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config->Change(info->GetName(), -1, false, true);
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}
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config->AnchorUnchangeableSettings();
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company *c = Company::Get(company);
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c->ai_info = info;
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assert(c->ai_instance == NULL);
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assert(c->ai_instance == nullptr);
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c->ai_instance = new AIInstance();
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c->ai_instance->Initialize(info);
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@@ -76,7 +76,7 @@
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assert(_settings_game.difficulty.competitor_speed <= 4);
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if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai) {
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@@ -107,12 +107,12 @@
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if (_networking && !_network_server) return;
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PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company *c = Company::Get(company);
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delete c->ai_instance;
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c->ai_instance = NULL;
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c->ai_info = NULL;
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c->ai_instance = nullptr;
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c->ai_info = nullptr;
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cur_company.Restore();
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@@ -127,7 +127,7 @@
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* for the server owner to unpause the script again. */
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if (_network_dedicated) return;
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(company)->ai_instance->Pause();
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cur_company.Restore();
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@@ -135,7 +135,7 @@
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/* static */ void AI::Unpause(CompanyID company)
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{
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(company)->ai_instance->Unpause();
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cur_company.Restore();
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@@ -143,7 +143,7 @@
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/* static */ bool AI::IsPaused(CompanyID company)
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{
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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bool paused = Company::Get(company)->ai_instance->IsPaused();
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cur_company.Restore();
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@@ -164,10 +164,10 @@
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/* static */ void AI::Initialize()
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{
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if (AI::scanner_info != NULL) AI::Uninitialize(true);
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if (AI::scanner_info != nullptr) AI::Uninitialize(true);
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AI::frame_counter = 0;
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if (AI::scanner_info == NULL) {
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if (AI::scanner_info == nullptr) {
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TarScanner::DoScan(TarScanner::AI);
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AI::scanner_info = new AIScannerInfo();
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AI::scanner_info->Initialize();
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@@ -187,17 +187,17 @@
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} else {
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delete AI::scanner_info;
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delete AI::scanner_library;
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AI::scanner_info = NULL;
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AI::scanner_library = NULL;
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AI::scanner_info = nullptr;
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AI::scanner_library = nullptr;
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (_settings_game.ai_config[c] != NULL) {
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if (_settings_game.ai_config[c] != nullptr) {
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delete _settings_game.ai_config[c];
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_settings_game.ai_config[c] = NULL;
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_settings_game.ai_config[c] = nullptr;
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}
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if (_settings_newgame.ai_config[c] != NULL) {
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if (_settings_newgame.ai_config[c] != nullptr) {
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delete _settings_newgame.ai_config[c];
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_settings_newgame.ai_config[c] = NULL;
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_settings_newgame.ai_config[c] = nullptr;
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}
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}
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}
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@@ -209,10 +209,10 @@
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* the AIConfig. If not, remove the AI from the list (which will assign
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* a random new AI on reload). */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (_settings_game.ai_config[c] != NULL && _settings_game.ai_config[c]->HasScript()) {
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if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
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if (!_settings_game.ai_config[c]->ResetInfo(true)) {
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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_settings_game.ai_config[c]->Change(NULL);
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_settings_game.ai_config[c]->Change(nullptr);
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if (Company::IsValidAiID(c)) {
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/* The code belonging to an already running AI was deleted. We can only do
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* one thing here to keep everything sane and that is kill the AI. After
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@@ -226,10 +226,10 @@
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Company::Get(c)->ai_info = _settings_game.ai_config[c]->GetInfo();
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}
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}
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if (_settings_newgame.ai_config[c] != NULL && _settings_newgame.ai_config[c]->HasScript()) {
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if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
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if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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_settings_newgame.ai_config[c]->Change(NULL);
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_settings_newgame.ai_config[c]->Change(nullptr);
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}
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}
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}
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@@ -253,7 +253,7 @@
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}
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/* Queue the event */
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(_current_company)->ai_instance->InsertEvent(event);
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cur_company.Restore();
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@@ -283,9 +283,9 @@
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{
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if (!_networking || _network_server) {
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Company *c = Company::GetIfValid(company);
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assert(c != NULL && c->ai_instance != NULL);
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assert(c != nullptr && c->ai_instance != nullptr);
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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c->ai_instance->Save();
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cur_company.Restore();
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} else {
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@@ -297,9 +297,9 @@
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{
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if (!_networking || _network_server) {
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Company *c = Company::GetIfValid(company);
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assert(c != NULL && c->ai_instance != NULL);
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assert(c != nullptr && c->ai_instance != nullptr);
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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c->ai_instance->Load(version);
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cur_company.Restore();
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} else {
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@@ -362,8 +362,6 @@
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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}
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#if defined(ENABLE_NETWORK)
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/**
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* Check whether we have an AI (library) with the exact characteristics as ci.
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* @param ci the characteristics to search on (shortname and md5sum)
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@@ -380,8 +378,6 @@
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return AI::scanner_library->HasScript(ci, md5sum);
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}
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#endif /* defined(ENABLE_NETWORK) */
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/* static */ AIScannerInfo *AI::GetScannerInfo()
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{
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return AI::scanner_info;
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+65
-67
@@ -98,7 +98,7 @@ struct AIListWindow : public Window {
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}
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}
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virtual void SetStringParameters(int widget) const
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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case WID_AIL_CAPTION:
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@@ -107,7 +107,7 @@ struct AIListWindow : public Window {
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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if (widget == WID_AIL_LIST) {
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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@@ -118,7 +118,7 @@ struct AIListWindow : public Window {
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}
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_AIL_LIST: {
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@@ -139,13 +139,13 @@ struct AIListWindow : public Window {
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break;
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}
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case WID_AIL_INFO_BG: {
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AIInfo *selected_info = NULL;
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AIInfo *selected_info = nullptr;
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ScriptInfoList::const_iterator it = this->info_list->begin();
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for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
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for (int i = 1; selected_info == nullptr && it != this->info_list->end(); i++, it++) {
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if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
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}
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/* Some info about the currently selected AI. */
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if (selected_info != NULL) {
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if (selected_info != nullptr) {
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int y = r.top + WD_FRAMERECT_TOP;
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SetDParamStr(0, selected_info->GetAuthor());
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DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR);
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@@ -153,7 +153,7 @@ struct AIListWindow : public Window {
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SetDParam(0, selected_info->GetVersion());
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DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION);
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y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
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if (selected_info->GetURL() != NULL) {
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if (selected_info->GetURL() != nullptr) {
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SetDParamStr(0, selected_info->GetURL());
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DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL);
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y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
|
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@@ -172,7 +172,7 @@ struct AIListWindow : public Window {
|
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void ChangeAI()
|
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{
|
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if (this->selected == -1) {
|
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GetConfig(slot)->Change(NULL);
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GetConfig(slot)->Change(nullptr);
|
||||
} else {
|
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ScriptInfoList::const_iterator it = this->info_list->begin();
|
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for (int i = 0; i < this->selected; i++) it++;
|
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@@ -183,7 +183,7 @@ struct AIListWindow : public Window {
|
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DeleteWindowByClass(WC_QUERY_STRING);
|
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}
|
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|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
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void OnClick(Point pt, int widget, int click_count) override
|
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{
|
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switch (widget) {
|
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case WID_AIL_LIST: { // Select one of the AIs
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@@ -211,7 +211,7 @@ struct AIListWindow : public Window {
|
||||
}
|
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}
|
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|
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virtual void OnResize()
|
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void OnResize() override
|
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{
|
||||
this->vscroll->SetCapacityFromWidget(this, WID_AIL_LIST);
|
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}
|
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@@ -221,7 +221,7 @@ struct AIListWindow : public Window {
|
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
{
|
||||
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
|
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delete this;
|
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@@ -317,7 +317,7 @@ struct AISettingsWindow : public Window {
|
||||
this->RebuildVisibleSettings();
|
||||
}
|
||||
|
||||
virtual void SetStringParameters(int widget) const
|
||||
void SetStringParameters(int widget) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_AIS_CAPTION:
|
||||
@@ -346,7 +346,7 @@ struct AISettingsWindow : public Window {
|
||||
this->vscroll->SetCount((int)this->visible_settings.size());
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_AIS_BACKGROUND) {
|
||||
this->line_height = max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
|
||||
@@ -357,7 +357,7 @@ struct AISettingsWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void DrawWidget(const Rect &r, int widget) const
|
||||
void DrawWidget(const Rect &r, int widget) const override
|
||||
{
|
||||
if (widget != WID_AIS_BACKGROUND) return;
|
||||
|
||||
@@ -407,7 +407,7 @@ struct AISettingsWindow : public Window {
|
||||
} else {
|
||||
DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
|
||||
}
|
||||
if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
|
||||
if (config_item.labels != nullptr && config_item.labels->Contains(current_value)) {
|
||||
SetDParam(idx++, STR_JUST_RAW_STRING);
|
||||
SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
|
||||
} else {
|
||||
@@ -421,7 +421,7 @@ struct AISettingsWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
void OnPaint() override
|
||||
{
|
||||
if (this->closing_dropdown) {
|
||||
this->closing_dropdown = false;
|
||||
@@ -430,7 +430,7 @@ struct AISettingsWindow : public Window {
|
||||
this->DrawWidgets();
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_AIS_BACKGROUND: {
|
||||
@@ -479,12 +479,12 @@ struct AISettingsWindow : public Window {
|
||||
this->clicked_dropdown = true;
|
||||
this->closing_dropdown = false;
|
||||
|
||||
DropDownList *list = new DropDownList();
|
||||
DropDownList list;
|
||||
for (int i = config_item.min_value; i <= config_item.max_value; i++) {
|
||||
*list->Append() = new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false);
|
||||
list.emplace_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
|
||||
}
|
||||
|
||||
ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true);
|
||||
ShowDropDownListAt(this, std::move(list), old_val, -1, wi_rect, COLOUR_ORANGE, true);
|
||||
}
|
||||
}
|
||||
} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
|
||||
@@ -530,7 +530,7 @@ struct AISettingsWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnQueryTextFinished(char *str)
|
||||
void OnQueryTextFinished(char *str) override
|
||||
{
|
||||
if (StrEmpty(str)) return;
|
||||
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
|
||||
@@ -542,7 +542,7 @@ struct AISettingsWindow : public Window {
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
void OnDropdownSelect(int widget, int index) override
|
||||
{
|
||||
assert(this->clicked_dropdown);
|
||||
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
|
||||
@@ -553,7 +553,7 @@ struct AISettingsWindow : public Window {
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
|
||||
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
|
||||
{
|
||||
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
|
||||
* the same dropdown button was clicked again, and then not open the dropdown again.
|
||||
@@ -564,12 +564,12 @@ struct AISettingsWindow : public Window {
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnResize()
|
||||
void OnResize() override
|
||||
{
|
||||
this->vscroll->SetCapacityFromWidget(this, WID_AIS_BACKGROUND);
|
||||
}
|
||||
|
||||
virtual void OnRealtimeTick(uint delta_ms)
|
||||
void OnRealtimeTick(uint delta_ms) override
|
||||
{
|
||||
if (this->timeout.Elapsed(delta_ms)) {
|
||||
this->clicked_button = -1;
|
||||
@@ -582,7 +582,7 @@ struct AISettingsWindow : public Window {
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
{
|
||||
this->RebuildVisibleSettings();
|
||||
HideDropDownMenu(this);
|
||||
@@ -646,7 +646,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
|
||||
this->LoadTextfile(textfile, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
|
||||
}
|
||||
|
||||
/* virtual */ void SetStringParameters(int widget) const
|
||||
void SetStringParameters(int widget) const override
|
||||
{
|
||||
if (widget == WID_TF_CAPTION) {
|
||||
SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI);
|
||||
@@ -743,7 +743,7 @@ struct AIConfigWindow : public Window {
|
||||
DeleteWindowByClass(WC_AI_SETTINGS);
|
||||
}
|
||||
|
||||
virtual void SetStringParameters(int widget) const
|
||||
void SetStringParameters(int widget) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_AIC_NUMBER:
|
||||
@@ -767,7 +767,7 @@ struct AIConfigWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_AIC_GAMELIST:
|
||||
@@ -805,12 +805,12 @@ struct AIConfigWindow : public Window {
|
||||
*/
|
||||
static bool IsEditable(CompanyID slot)
|
||||
{
|
||||
if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != NULL;
|
||||
if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
|
||||
|
||||
if (_game_mode != GM_NORMAL) {
|
||||
return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
|
||||
}
|
||||
if (Company::IsValidID(slot) || slot < 0) return false;
|
||||
if (Company::IsValidID(slot)) return false;
|
||||
|
||||
int max_slot = GetGameSettings().difficulty.max_no_competitors;
|
||||
for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
|
||||
@@ -819,13 +819,13 @@ struct AIConfigWindow : public Window {
|
||||
return slot < max_slot;
|
||||
}
|
||||
|
||||
virtual void DrawWidget(const Rect &r, int widget) const
|
||||
void DrawWidget(const Rect &r, int widget) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_AIC_GAMELIST: {
|
||||
StringID text = STR_AI_CONFIG_NONE;
|
||||
|
||||
if (GameConfig::GetConfig()->GetInfo() != NULL) {
|
||||
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
|
||||
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
|
||||
text = STR_JUST_RAW_STRING;
|
||||
}
|
||||
@@ -843,7 +843,7 @@ struct AIConfigWindow : public Window {
|
||||
|
||||
if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
|
||||
text = STR_AI_CONFIG_HUMAN_PLAYER;
|
||||
} else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
|
||||
} else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != nullptr) {
|
||||
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
|
||||
text = STR_JUST_RAW_STRING;
|
||||
} else {
|
||||
@@ -858,10 +858,10 @@ struct AIConfigWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) {
|
||||
if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == NULL) return;
|
||||
if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == nullptr) return;
|
||||
|
||||
ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
|
||||
return;
|
||||
@@ -928,9 +928,7 @@ struct AIConfigWindow : public Window {
|
||||
if (!_network_available) {
|
||||
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
|
||||
} else {
|
||||
#if defined(ENABLE_NETWORK)
|
||||
ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
|
||||
#endif
|
||||
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -941,7 +939,7 @@ struct AIConfigWindow : public Window {
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
{
|
||||
if (!IsEditable(this->selected_slot)) {
|
||||
this->selected_slot = INVALID_COMPANY;
|
||||
@@ -957,7 +955,7 @@ struct AIConfigWindow : public Window {
|
||||
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
|
||||
|
||||
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
|
||||
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
|
||||
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == nullptr));
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1026,7 +1024,7 @@ struct AIDebugWindow : public Window {
|
||||
{
|
||||
if (ai_debug_company == OWNER_DEITY) {
|
||||
GameInstance *game = Game::GetInstance();
|
||||
return game == NULL || game->IsDead();
|
||||
return game == nullptr || game->IsDead();
|
||||
}
|
||||
return !Company::IsValidAiID(ai_debug_company) || Company::Get(ai_debug_company)->ai_instance->IsDead();
|
||||
}
|
||||
@@ -1040,7 +1038,7 @@ struct AIDebugWindow : public Window {
|
||||
{
|
||||
switch (company) {
|
||||
case INVALID_COMPANY: return false;
|
||||
case OWNER_DEITY: return Game::GetInstance() != NULL;
|
||||
case OWNER_DEITY: return Game::GetInstance() != nullptr;
|
||||
default: return Company::IsValidAiID(company);
|
||||
}
|
||||
}
|
||||
@@ -1065,7 +1063,7 @@ struct AIDebugWindow : public Window {
|
||||
}
|
||||
|
||||
/* If no AI is available, see if there is a game script. */
|
||||
if (Game::GetInstance() != NULL) ChangeToAI(OWNER_DEITY);
|
||||
if (Game::GetInstance() != nullptr) ChangeToAI(OWNER_DEITY);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1098,7 +1096,7 @@ struct AIDebugWindow : public Window {
|
||||
this->InvalidateData(-1);
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_AID_LOG_PANEL) {
|
||||
resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
|
||||
@@ -1106,7 +1104,7 @@ struct AIDebugWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
void OnPaint() override
|
||||
{
|
||||
this->SelectValidDebugCompany();
|
||||
|
||||
@@ -1142,7 +1140,7 @@ struct AIDebugWindow : public Window {
|
||||
|
||||
/* Set button colour for Game Script. */
|
||||
GameInstance *game = Game::GetInstance();
|
||||
bool valid = game != NULL;
|
||||
bool valid = game != nullptr;
|
||||
bool dead = valid && game->IsDead();
|
||||
bool paused = valid && game->IsPaused();
|
||||
|
||||
@@ -1156,7 +1154,7 @@ struct AIDebugWindow : public Window {
|
||||
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
|
||||
int scroll_count = (log == NULL) ? 0 : log->used;
|
||||
int scroll_count = (log == nullptr) ? 0 : log->used;
|
||||
if (this->vscroll->GetCount() != scroll_count) {
|
||||
this->vscroll->SetCount(scroll_count);
|
||||
|
||||
@@ -1164,7 +1162,7 @@ struct AIDebugWindow : public Window {
|
||||
this->SetWidgetDirty(WID_AID_SCROLLBAR);
|
||||
}
|
||||
|
||||
if (log == NULL) return;
|
||||
if (log == nullptr) return;
|
||||
|
||||
/* Detect when the user scrolls the window. Enable autoscroll when the
|
||||
* bottom-most line becomes visible. */
|
||||
@@ -1184,13 +1182,13 @@ struct AIDebugWindow : public Window {
|
||||
this->last_vscroll_pos = this->vscroll->GetPosition();
|
||||
}
|
||||
|
||||
virtual void SetStringParameters(int widget) const
|
||||
void SetStringParameters(int widget) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_AID_NAME_TEXT:
|
||||
if (ai_debug_company == OWNER_DEITY) {
|
||||
const GameInfo *info = Game::GetInfo();
|
||||
assert(info != NULL);
|
||||
assert(info != nullptr);
|
||||
SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
|
||||
SetDParamStr(1, info->GetName());
|
||||
SetDParam(2, info->GetVersion());
|
||||
@@ -1198,7 +1196,7 @@ struct AIDebugWindow : public Window {
|
||||
SetDParam(0, STR_EMPTY);
|
||||
} else {
|
||||
const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
|
||||
assert(info != NULL);
|
||||
assert(info != nullptr);
|
||||
SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
|
||||
SetDParamStr(1, info->GetName());
|
||||
SetDParam(2, info->GetVersion());
|
||||
@@ -1207,19 +1205,19 @@ struct AIDebugWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void DrawWidget(const Rect &r, int widget) const
|
||||
void DrawWidget(const Rect &r, int widget) const override
|
||||
{
|
||||
if (ai_debug_company == INVALID_COMPANY) return;
|
||||
|
||||
switch (widget) {
|
||||
case WID_AID_LOG_PANEL: {
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
if (log == NULL) return;
|
||||
if (log == nullptr) return;
|
||||
|
||||
int y = this->top_offset;
|
||||
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) {
|
||||
int pos = (i + log->pos + 1 - log->used + log->count) % log->count;
|
||||
if (log->lines[pos] == NULL) break;
|
||||
if (log->lines[pos] == nullptr) break;
|
||||
|
||||
TextColour colour;
|
||||
switch (log->type[pos]) {
|
||||
@@ -1266,7 +1264,7 @@ struct AIDebugWindow : public Window {
|
||||
this->last_vscroll_pos = this->vscroll->GetPosition();
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
/* Also called for hotkeys, so check for disabledness */
|
||||
if (this->IsWidgetDisabled(widget)) return;
|
||||
@@ -1336,7 +1334,7 @@ struct AIDebugWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnEditboxChanged(int wid)
|
||||
void OnEditboxChanged(int wid) override
|
||||
{
|
||||
if (wid == WID_AID_BREAK_STR_EDIT_BOX) {
|
||||
/* Save the current string to static member so it can be restored next time the window is opened. */
|
||||
@@ -1351,7 +1349,7 @@ struct AIDebugWindow : public Window {
|
||||
* This is the company ID of the AI/GS which wrote a new log message, or -1 in other cases.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
{
|
||||
/* If the log message is related to the active company tab, check the break string.
|
||||
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
|
||||
@@ -1359,7 +1357,7 @@ struct AIDebugWindow : public Window {
|
||||
/* Get the log instance of the active company */
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
|
||||
if (log != NULL) {
|
||||
if (log != nullptr) {
|
||||
this->break_string_filter.ResetState();
|
||||
this->break_string_filter.AddLine(log->lines[log->pos]);
|
||||
if (this->break_string_filter.GetState()) {
|
||||
@@ -1387,8 +1385,8 @@ struct AIDebugWindow : public Window {
|
||||
|
||||
this->SelectValidDebugCompany();
|
||||
|
||||
ScriptLog::LogData *log = ai_debug_company != INVALID_COMPANY ? this->GetLogPointer() : NULL;
|
||||
this->vscroll->SetCount((log == NULL) ? 0 : log->used);
|
||||
ScriptLog::LogData *log = ai_debug_company != INVALID_COMPANY ? this->GetLogPointer() : nullptr;
|
||||
this->vscroll->SetCount((log == nullptr) ? 0 : log->used);
|
||||
|
||||
/* Update company buttons */
|
||||
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
|
||||
@@ -1396,7 +1394,7 @@ struct AIDebugWindow : public Window {
|
||||
this->SetWidgetLoweredState(i + WID_AID_COMPANY_BUTTON_START, ai_debug_company == i);
|
||||
}
|
||||
|
||||
this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
|
||||
this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == nullptr);
|
||||
this->SetWidgetLoweredState(WID_AID_SCRIPT_GAME, ai_debug_company == OWNER_DEITY);
|
||||
|
||||
this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
|
||||
@@ -1408,7 +1406,7 @@ struct AIDebugWindow : public Window {
|
||||
(ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));
|
||||
}
|
||||
|
||||
virtual void OnResize()
|
||||
void OnResize() override
|
||||
{
|
||||
this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
|
||||
}
|
||||
@@ -1439,7 +1437,7 @@ static EventState AIDebugGlobalHotkeys(int hotkey)
|
||||
{
|
||||
if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
|
||||
Window *w = ShowAIDebugWindow(INVALID_COMPANY);
|
||||
if (w == NULL) return ES_NOT_HANDLED;
|
||||
if (w == nullptr) return ES_NOT_HANDLED;
|
||||
return w->OnHotkey(hotkey);
|
||||
}
|
||||
|
||||
@@ -1532,14 +1530,14 @@ Window *ShowAIDebugWindow(CompanyID show_company)
|
||||
{
|
||||
if (!_networking || _network_server) {
|
||||
AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
|
||||
if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
|
||||
if (w == nullptr) w = new AIDebugWindow(&_ai_debug_desc, 0);
|
||||
if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
|
||||
return w;
|
||||
} else {
|
||||
ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1565,7 +1563,7 @@ void ShowAIDebugWindowIfAIError()
|
||||
}
|
||||
|
||||
GameInstance *g = Game::GetGameInstance();
|
||||
if (g != NULL && g->IsDead()) {
|
||||
if (g != nullptr && g->IsDead()) {
|
||||
ShowAIDebugWindow(OWNER_DEITY);
|
||||
}
|
||||
}
|
||||
|
||||
+7
-7
@@ -29,7 +29,7 @@ static bool CheckAPIVersion(const char *api_version)
|
||||
return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 ||
|
||||
strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
|
||||
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 ||
|
||||
strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0;
|
||||
strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0 || strcmp(api_version, "1.10") == 0;
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
@@ -65,8 +65,8 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
|
||||
/* static */ SQInteger AIInfo::Constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
/* Get the AIInfo */
|
||||
SQUserPointer instance = NULL;
|
||||
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, "Pass an instance of a child class of AIInfo to RegisterAI");
|
||||
SQUserPointer instance = nullptr;
|
||||
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == nullptr) return sq_throwerror(vm, "Pass an instance of a child class of AIInfo to RegisterAI");
|
||||
AIInfo *info = (AIInfo *)instance;
|
||||
|
||||
SQInteger res = ScriptInfo::Constructor(vm, info);
|
||||
@@ -100,7 +100,7 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
|
||||
}
|
||||
|
||||
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
|
||||
sq_setinstanceup(vm, 2, NULL);
|
||||
sq_setinstanceup(vm, 2, nullptr);
|
||||
/* Register the AI to the base system */
|
||||
info->GetScanner()->RegisterScript(info);
|
||||
return 0;
|
||||
@@ -112,7 +112,7 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
|
||||
SQUserPointer instance;
|
||||
sq_getinstanceup(vm, 2, &instance, 0);
|
||||
AIInfo *info = (AIInfo *)instance;
|
||||
info->api_version = NULL;
|
||||
info->api_version = nullptr;
|
||||
|
||||
SQInteger res = ScriptInfo::Constructor(vm, info);
|
||||
if (res != 0) return res;
|
||||
@@ -122,7 +122,7 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
|
||||
info->api_version = stredup(buf);
|
||||
|
||||
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
|
||||
sq_setinstanceup(vm, 2, NULL);
|
||||
sq_setinstanceup(vm, 2, nullptr);
|
||||
/* Register the AI to the base system */
|
||||
static_cast<AIScannerInfo *>(info->GetScanner())->SetDummyAI(info);
|
||||
return 0;
|
||||
@@ -131,7 +131,7 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
|
||||
AIInfo::AIInfo() :
|
||||
min_loadable_version(0),
|
||||
use_as_random(false),
|
||||
api_version(NULL)
|
||||
api_version(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -59,7 +59,7 @@ private:
|
||||
/** All static information from an AI library like name, version, etc. */
|
||||
class AILibrary : public ScriptInfo {
|
||||
public:
|
||||
AILibrary() : ScriptInfo(), category(NULL) {};
|
||||
AILibrary() : ScriptInfo(), category(nullptr) {};
|
||||
~AILibrary();
|
||||
|
||||
/**
|
||||
|
||||
@@ -62,6 +62,7 @@
|
||||
#include "../script/api/ai/ai_rail.hpp.sq"
|
||||
#include "../script/api/ai/ai_railtypelist.hpp.sq"
|
||||
#include "../script/api/ai/ai_road.hpp.sq"
|
||||
#include "../script/api/ai/ai_roadtypelist.hpp.sq"
|
||||
#include "../script/api/ai/ai_sign.hpp.sq"
|
||||
#include "../script/api/ai/ai_signlist.hpp.sq"
|
||||
#include "../script/api/ai/ai_station.hpp.sq"
|
||||
@@ -145,6 +146,7 @@ void AIInstance::RegisterAPI()
|
||||
SQAIEventSubsidyOffer_Register(this->engine);
|
||||
SQAIEventSubsidyOfferExpired_Register(this->engine);
|
||||
SQAIEventTownFounded_Register(this->engine);
|
||||
SQAIEventVehicleAutoReplaced_Register(this->engine);
|
||||
SQAIEventVehicleCrashed_Register(this->engine);
|
||||
SQAIEventVehicleLost_Register(this->engine);
|
||||
SQAIEventVehicleUnprofitable_Register(this->engine);
|
||||
@@ -167,6 +169,7 @@ void AIInstance::RegisterAPI()
|
||||
SQAIRail_Register(this->engine);
|
||||
SQAIRailTypeList_Register(this->engine);
|
||||
SQAIRoad_Register(this->engine);
|
||||
SQAIRoadTypeList_Register(this->engine);
|
||||
SQAISign_Register(this->engine);
|
||||
SQAISignList_Register(this->engine);
|
||||
SQAIStation_Register(this->engine);
|
||||
@@ -216,10 +219,10 @@ void AIInstance::Died()
|
||||
ShowAIDebugWindow(_current_company);
|
||||
|
||||
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
|
||||
if (info != NULL) {
|
||||
if (info != nullptr) {
|
||||
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
|
||||
|
||||
if (info->GetURL() != NULL) {
|
||||
if (info->GetURL() != nullptr) {
|
||||
ScriptLog::Info("Please report the error to the following URL:");
|
||||
ScriptLog::Info(info->GetURL());
|
||||
}
|
||||
@@ -228,6 +231,7 @@ void AIInstance::Died()
|
||||
|
||||
void AIInstance::LoadDummyScript()
|
||||
{
|
||||
ScriptAllocatorScope alloc_scope(this->engine);
|
||||
extern void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type);
|
||||
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
|
||||
}
|
||||
@@ -259,7 +263,7 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint3
|
||||
* when the company does not exist anymore.
|
||||
*/
|
||||
const Company *c = Company::GetIfValid(_current_company);
|
||||
if (c == NULL || c->ai_instance == NULL) return;
|
||||
if (c == nullptr || c->ai_instance == nullptr) return;
|
||||
|
||||
if (c->ai_instance->DoCommandCallback(result, tile, p1, p2, cmd)) {
|
||||
c->ai_instance->Continue();
|
||||
|
||||
@@ -25,14 +25,14 @@ public:
|
||||
*/
|
||||
void Initialize(class AIInfo *info);
|
||||
|
||||
/* virtual */ int GetSetting(const char *name);
|
||||
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
|
||||
int GetSetting(const char *name) override;
|
||||
ScriptInfo *FindLibrary(const char *library, int version) override;
|
||||
|
||||
private:
|
||||
/* virtual */ void RegisterAPI();
|
||||
/* virtual */ void Died();
|
||||
/* virtual */ CommandCallback *GetDoCommandCallback();
|
||||
/* virtual */ void LoadDummyScript();
|
||||
void RegisterAPI() override;
|
||||
void Died() override;
|
||||
CommandCallback *GetDoCommandCallback() override;
|
||||
void LoadDummyScript() override;
|
||||
};
|
||||
|
||||
#endif /* AI_INSTANCE_HPP */
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
AIScannerInfo::AIScannerInfo() :
|
||||
ScriptScanner(),
|
||||
info_dummy(NULL)
|
||||
info_dummy(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -31,6 +31,8 @@ void AIScannerInfo::Initialize()
|
||||
{
|
||||
ScriptScanner::Initialize("AIScanner");
|
||||
|
||||
ScriptAllocatorScope alloc_scope(this->engine);
|
||||
|
||||
/* Create the dummy AI */
|
||||
free(this->main_script);
|
||||
this->main_script = stredup("%_dummy");
|
||||
@@ -94,14 +96,14 @@ AIInfo *AIScannerInfo::SelectRandomAI() const
|
||||
|
||||
AIInfo *AIScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
|
||||
{
|
||||
if (this->info_list.size() == 0) return NULL;
|
||||
if (nameParam == NULL) return NULL;
|
||||
if (this->info_list.size() == 0) return nullptr;
|
||||
if (nameParam == nullptr) return nullptr;
|
||||
|
||||
char ai_name[1024];
|
||||
strecpy(ai_name, nameParam, lastof(ai_name));
|
||||
strtolower(ai_name);
|
||||
|
||||
AIInfo *info = NULL;
|
||||
AIInfo *info = nullptr;
|
||||
int version = -1;
|
||||
|
||||
if (versionParam == -1) {
|
||||
@@ -110,7 +112,7 @@ AIInfo *AIScannerInfo::FindInfo(const char *nameParam, int versionParam, bool fo
|
||||
|
||||
/* If we didn't find a match AI, maybe the user included a version */
|
||||
char *e = strrchr(ai_name, '.');
|
||||
if (e == NULL) return NULL;
|
||||
if (e == nullptr) return nullptr;
|
||||
*e = '\0';
|
||||
e++;
|
||||
versionParam = atoi(e);
|
||||
@@ -165,7 +167,7 @@ AILibrary *AIScannerLibrary::FindLibrary(const char *library, int version)
|
||||
|
||||
/* Check if the library + version exists */
|
||||
ScriptInfoList::iterator iter = this->info_list.find(library_name);
|
||||
if (iter == this->info_list.end()) return NULL;
|
||||
if (iter == this->info_list.end()) return nullptr;
|
||||
|
||||
return static_cast<AILibrary *>((*iter).second);
|
||||
}
|
||||
|
||||
+14
-14
@@ -19,7 +19,7 @@ public:
|
||||
AIScannerInfo();
|
||||
~AIScannerInfo();
|
||||
|
||||
/* virtual */ void Initialize();
|
||||
void Initialize() override;
|
||||
|
||||
/**
|
||||
* Select a random AI.
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
* @param nameParam The name of the AI.
|
||||
* @param versionParam The version of the AI, or -1 if you want the latest.
|
||||
* @param force_exact_match Only match name+version, never latest.
|
||||
* @return NULL if no match found, otherwise the AI that matched.
|
||||
* @return nullptr if no match found, otherwise the AI that matched.
|
||||
*/
|
||||
class AIInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
|
||||
|
||||
@@ -42,11 +42,11 @@ public:
|
||||
void SetDummyAI(class AIInfo *info);
|
||||
|
||||
protected:
|
||||
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
|
||||
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
|
||||
/* virtual */ Subdirectory GetDirectory() const { return AI_DIR; }
|
||||
/* virtual */ const char *GetScannerName() const { return "AIs"; }
|
||||
/* virtual */ void RegisterAPI(class Squirrel *engine);
|
||||
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
|
||||
const char *GetFileName() const override { return PATHSEP "info.nut"; }
|
||||
Subdirectory GetDirectory() const override { return AI_DIR; }
|
||||
const char *GetScannerName() const override { return "AIs"; }
|
||||
void RegisterAPI(class Squirrel *engine) override;
|
||||
|
||||
private:
|
||||
AIInfo *info_dummy; ///< The dummy AI.
|
||||
@@ -54,22 +54,22 @@ private:
|
||||
|
||||
class AIScannerLibrary : public ScriptScanner {
|
||||
public:
|
||||
/* virtual */ void Initialize();
|
||||
void Initialize() override;
|
||||
|
||||
/**
|
||||
* Find a library in the pool.
|
||||
* @param library The library name to find.
|
||||
* @param version The version the library should have.
|
||||
* @return The library if found, NULL otherwise.
|
||||
* @return The library if found, nullptr otherwise.
|
||||
*/
|
||||
class AILibrary *FindLibrary(const char *library, int version);
|
||||
|
||||
protected:
|
||||
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
|
||||
/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
|
||||
/* virtual */ Subdirectory GetDirectory() const { return AI_LIBRARY_DIR; }
|
||||
/* virtual */ const char *GetScannerName() const { return "AI Libraries"; }
|
||||
/* virtual */ void RegisterAPI(class Squirrel *engine);
|
||||
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
|
||||
const char *GetFileName() const override { return PATHSEP "library.nut"; }
|
||||
Subdirectory GetDirectory() const override { return AI_LIBRARY_DIR; }
|
||||
const char *GetScannerName() const override { return "AI Libraries"; }
|
||||
void RegisterAPI(class Squirrel *engine) override;
|
||||
};
|
||||
|
||||
#endif /* AI_SCANNER_HPP */
|
||||
|
||||
Reference in New Issue
Block a user