Update to 1.10.0-beta1
This commit is contained in:
+41
-20
@@ -16,7 +16,7 @@
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<a href="landscape_grid.html">Landscape grid</a> page.
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</p>
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<p>Nine attributes (counting "<span style="font-weight: bold;">type</span>" and
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"<span style="font-weight: bold;">height</span>") hold the informations about a tile.<BR>
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"<span style="font-weight: bold;">height</span>") hold the information about a tile.<BR>
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These attributes are referred to as
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"<span style="font-weight: bold;">type</span>",
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"<span style="font-weight: bold;">height</span>",
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@@ -61,7 +61,7 @@
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<a name="tropic_zone"></a>
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Bits 1..0:
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<table border="1" style="width: 30em;">
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<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
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<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningful in tropic climate. It contains the definition of the available zones</td></tr>
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<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
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<tr><td><tt>01</tt></td><td>desert</td></tr>
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<tr><td><tt>02</tt></td><td>rain forest</td></tr>
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@@ -98,6 +98,32 @@
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</li>
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</ul>
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</li>
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<li><span style="font-weight: bold;">m4:</span><br>
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<a name="RoadType"></a>
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Road roadtype. Used for all tiles with road (road, station, tunnelbridge).
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<ul>
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<li>
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Bits 5..0: Road roadtype, 0x3F for no road.
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</li>
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</ul>
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</li>
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<li><span style="font-weight: bold;">m8:</span><br>
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<a name="TramType"></a>
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Tram roadtype. Used for all tiles with road (road, station, tunnelbridge).
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<ul>
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<li>
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Bits 11..6: Tram roadtype, 0x3F for no tram.
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</li>
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</ul>
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</li>
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<li><span style="font-weight: bold;">m8:</span><br>
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<ul>
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<li>
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<a name="RailType"></a>
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Bits 5..0: Railtype. Used for all tiles with rail (road, rail, station, tunnelbridge).
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</li>
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</ul>
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</li>
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<li><span style="font-weight: bold;">m7:</span><br>
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Animation frame/state. Used for houses, industries, objects and stations.
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</li>
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@@ -108,7 +134,7 @@
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<table border=1 cellpadding=3>
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<tr bgcolor="#0099FF">
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<th align=left><font color="#FFFFFF">Class</font></th>
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<th align=left><font color="#FFFFFF">Meaning & details of encoding</font></th>
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<th align=left><font color="#FFFFFF">Meaning & details of encoding</font></th>
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</tr>
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<tr bgcolor="#CCCCCC">
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<td align=left><strong><a name="Class0"><tt> 0 </tt></a></strong></td>
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@@ -223,6 +249,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status (for half-tile with water)</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile</li>
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<li>m2: see signals</li>
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<li>m3 bits 7..4: see signals</li>
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@@ -535,21 +562,10 @@
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<td>
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<ul>
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<li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li>
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<li>m7 bit 5 set = on snow or desert</li>
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<li>m7 bits 7..6: present road types
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<table>
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<tr>
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<td>bit 0 </td>
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<td>normal road</td>
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</tr>
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<tr>
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<td>bit 1 </td>
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<td>tram</td>
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</tr>
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</table>
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</li>
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<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
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<li>m4 bits 5..0: <a href="#RoadType">Roadtype</a></li>
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<li>m7 bit 5 set = on snow or desert</li>
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<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
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<li>m5 bits 7 clear: road or level-crossing
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<ul>
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<li>m6 bits 5..3:
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@@ -744,7 +760,7 @@
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</ul>
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</li>
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</ul>
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<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developped by TTDPatch devs (mainly Csaboka).<br>
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<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developed by TTDPatch devs (mainly Csaboka).<br>
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It allows the replacement of the properties as well as the graphics of houses in the game.<br>
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To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
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110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>
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@@ -856,12 +872,14 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status (for buoys)</li>
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<li>m1 bits 6..5: water class for buoys, water part of docks and for airport tiles</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the station</li>
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<li>m2: index into the array of stations</li>
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<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
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<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
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<li>m4: custom station id; 0 means standard graphics</li>
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<li>m4: <a href="#RoadType">Roadtype</a> for road stops</li>
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<li>m5: graphics index (range from 0..255 for each station type):
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<table>
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<tr>
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@@ -977,8 +995,8 @@
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<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
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<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
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<li>m7 bits 7..6: present road types (road stops)</li>
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<li>m7: animation frame (railway stations/waypoints, airports)</li>
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<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
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<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
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</ul>
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</td>
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@@ -992,6 +1010,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status</li>
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<li>m1 bits 6..5 : Water class (sea, canal or river)
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
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<li>m2: Depot index (for depots only)</li>
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@@ -1443,8 +1462,10 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status (for aqueducts)</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a></li>
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<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram</li>
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<li>m4: <a href="#RoadType">Roadtype</a></li>
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<li>m5 bit 4: pbs reservation state for railway</li>
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<li>m5 bits 7 clear: tunnel entrance/exit</li>
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<li>m5 bit 7 set: bridge ramp
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@@ -1581,7 +1602,7 @@
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</li>
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<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road</li>
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<li>m7 bit 5 set = on snow or desert</li>
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<li>m7 bits 7..6: present road types for road</li>
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<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
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<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway</li>
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</ul>
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</td>
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