Update to 1.11.0-RC1

This commit is contained in:
dP
2021-03-15 12:57:26 +03:00
parent 5e4506f493
commit 595606287d
323 changed files with 31135 additions and 8529 deletions

View File

@@ -38,7 +38,7 @@
#include "sound_func.h"
#include "company_func.h"
#include "rev.h"
#if defined(WITH_FREETYPE) || defined(_WIN32)
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
@@ -67,7 +67,7 @@
#include "void_map.h"
#include "station_base.h"
#if defined(WITH_FREETYPE) || defined(_WIN32)
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#define HAS_TRUETYPE_FONT
#endif
@@ -86,7 +86,7 @@ typedef std::list<ErrorMessageData> ErrorList;
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object, bool only_startup);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList &list);
static bool IsSignedVarMemType(VarType vt);
@@ -501,8 +501,9 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
* be given values
* @param grpname the group of the IniFile to search in for the new values
* @param object pointer to the object been loaded
* @param only_startup load only the startup settings set
*/
static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object, bool only_startup)
{
IniGroup *group;
IniGroup *group_def = ini->GetGroup(grpname);
@@ -512,6 +513,7 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp
const SaveLoad *sld = &sd->save;
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
if (sd->desc.startup != only_startup) continue;
/* For settings.xx.yy load the settings from [xx] yy = ? */
std::string s{ sdb->name };
@@ -612,7 +614,7 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp
* values are reloaded when saving). If settings indeed have changed, we get
* these and save them.
*/
static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object, bool)
{
IniGroup *group_def = nullptr, *group;
IniItem *item;
@@ -797,7 +799,7 @@ static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList &li
*/
void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc)
{
IniLoadSettings(ini, _window_settings, grpname, desc);
IniLoadSettings(ini, _window_settings, grpname, desc, false);
}
/**
@@ -808,7 +810,7 @@ void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc)
*/
void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
{
IniSaveSettings(ini, _window_settings, grpname, desc);
IniSaveSettings(ini, _window_settings, grpname, desc, false);
}
/**
@@ -1125,6 +1127,13 @@ static bool ZoomMinMaxChanged(int32 p1)
return true;
}
static bool SpriteZoomMinChanged(int32 p1) {
GfxClearSpriteCache();
/* Force all sprites to redraw at the new chosen zoom level */
MarkWholeScreenDirty();
return true;
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
@@ -1713,20 +1722,18 @@ static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *li
}
/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false)
{
if (basic_settings) {
proc(ini, (const SettingDesc*)_misc_settings, "misc", nullptr);
proc(ini, (const SettingDesc*)_misc_settings, "misc", nullptr, only_startup);
#if defined(_WIN32) && !defined(DEDICATED)
proc(ini, (const SettingDesc*)_win32_settings, "win32", nullptr);
proc(ini, (const SettingDesc*)_win32_settings, "win32", nullptr, only_startup);
#endif /* _WIN32 */
}
if (other_settings) {
proc(ini, _settings, "patches", &_settings_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
proc(ini, _company_settings, "company", &_settings_client.company);
proc(ini, _settings, "patches", &_settings_newgame, only_startup);
proc(ini, _currency_settings,"currency", &_custom_currency, only_startup);
proc(ini, _company_settings, "company", &_settings_client.company, only_startup);
if (!only_startup) {
proc_list(ini, "server_bind_addresses", _network_bind_list);
proc_list(ini, "servers", _network_host_list);
proc_list(ini, "bans", _network_ban_list);
@@ -1742,24 +1749,24 @@ static IniFile *IniLoadConfig()
/**
* Load the values from the configuration files
* @param minimal Load the minimal amount of the configuration to "bootstrap" the blitter and such.
* @param startup Load the minimal amount of the configuration to "bootstrap" the blitter and such.
*/
void LoadFromConfig(bool minimal)
void LoadFromConfig(bool startup)
{
IniFile *ini = IniLoadConfig();
if (!minimal) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
if (!startup) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
/* Load basic settings only during bootstrap, load other settings not during bootstrap */
HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, startup);
if (!minimal) {
if (!startup) {
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
AILoadConfig(ini, "ai_players");
GameLoadConfig(ini, "game_scripts");
PrepareOldDiffCustom();
IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame, false);
HandleOldDiffCustom(false);
ValidateSettings();