Update to 1.11.0-RC1

This commit is contained in:
dP
2021-03-15 12:57:26 +03:00
parent 5e4506f493
commit 595606287d
323 changed files with 31135 additions and 8529 deletions
+1 -1
View File
@@ -571,7 +571,7 @@ bool AfterLoadGame()
ResetSignalHandlers();
return false;
} else if (!_networking || _network_server) {
/* If we are in single player, i.e. not networking, and loading the
/* If we are in singleplayer mode, i.e. not networking, and loading the
* savegame or we are loading the savegame as network server we do
* not want to be bothered by being paused because of the automatic
* reason of a network server, e.g. joining clients or too few